Difference between revisions of "Sage Field"

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[[File:Sage Field.jpg|right|525px|thumb]]
 
[[File:Sage Field.jpg|right|525px|thumb]]
'''Sage fields''' are large spheres of [[Knowledge Points|knowledge]] available to the character by virtue of his or her [[Character Class|character class]].  Each class typically has 4 fields; [[Druid (class)|druids]] have 3 and [[Bard (class)|bards]] have 18When [[Character Creation|creating the character]], the player choose which personal field they'd like to specialise in — knowledge related to that chosen field is described as "in field."  Non-specialised knowledge is described as "out of field." In turn, fields are divided into [[Sage Study|sage studies]], which are more specific areas of learning.
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'''Sage fields''' represent vast spheres of [[Knowledge Points|knowledge]] accessible to characters based on their [[Character Class|character class]].  Typically, each class offers four fields, except for [[Druid (class)|druids]] who have three and [[Bard (class)|bards]] who possess sixteenDuring [[Character Creation|character creation]], players select a specific field of expertise, after which the [[Sage Study|sage studies]] and [[Sage Ability|abilities]] included therein are described as "in-field."  Any knowledge outside this specialization is termed "out-of-field."  
  
This knowledge is acquired during the character's [[Childhood Education|education]], from childhood onward, until they've satisfied the requirements of becoming 1st [[Experience Level|level]].  Children are given at least some education in every field and within every study, most of which is cursive and of no immediate use to the player at first. However, as the character gains levels, the formal instruction they received as children allows them to increase their knowledge points greatly in their specialisations, and marginally in subjects out of their fieldsIn time, usually at 7th level, characters can acquire another field; and another field again at 13th, as they advance themselves with learning in many subjects.
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Knowledge is acquired through the character's education, starting from [[Childhood Education|childhood]] and continuing until they achieve 1st [[Experience Level|level]], at which point they enter the game campaign.  Children receive some education in every field and [[Sage Study|study]], most of which may seem cursory and irrelevant initially. However, as characters progress in levels, the formal education they received as children enables them to significantly enhance their knowledge within their chosen specialization and make modest gains in subjects outside their fieldFurther, characters may choose additional fields of knowledge at 7th, 13th, 19th and 25th level.
  
 
== Sage Abilities ==
 
== Sage Abilities ==
Fields and subjects provide a structure for the distribution of [[Sage Ability|sage abilities]], which are proficiencies and skills the character possesses, and which can be applied practically in a wide variety of actions.  The more fields a character has, the more widespread becomes their knowledge, and the greater number of immediate capabilities the player has at his or her fingertips.
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Fields and studies serve as the framework for the acquisition of sage abilities, encompassing the character's [[Weapon Proficiencies|proficiencies]] and skills applicable to a wide range of actions.  The more fields a character possesses, the broader their knowledge becomes, providing them with a greater array of practical capabilities.
  
A given sage ability might be available for gain from multiple fields, due to that ability having multiple applicationsIf a character finds they've obtained an ability from one field that was already possessed, this provides no augmentation to the ability itself; it simply means the character has arrived at that same skill from different directions.
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It's possible through various means for characters to gain sage abilities outside their studies.  Such means include the character's [[Progenitor|progenitor]], [[Instruction (sage study)|instruction]] and [[Jack-of-all-Trades (sage study)|jack-of-all-trades]].  As well, some sage abilities appear in multiple fields.  In such cases, obtaining the ability from different fields does not enhance the ability itself; it signifies only that the character has developed that skill through different avenues of study.
  
 
== List of Fields ==
 
== List of Fields ==
Below is a list of available fields, according to the character classes to which they apply.  With regards to "animal training," while [[Assassin (class)|assassins]], [[Fighter (class)|fighters]], [[Paladin (class)|paladins]] and [[Ranger (class)|rangers]] all have "animal training" as a field, the form possessed by assassins is less extensive.
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Below is a list of available fields, according to the character classes to which they apply.  With regards to "animal training," while [[Assassin (class)|assassins]], [[Fighter (class)|fighters]], [[Paladin (class)|paladins]] and [[Ranger (class)|rangers]] all have "animal training" as a field, this field as possessed by assassins is less extensive.
  
 
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See [[Player Characters]]
 
See [[Player Characters]]
  
[[Category: Don't Review until 2023]]
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[[Category: Reviewed]]

Latest revision as of 21:24, 29 October 2023

Sage Field.jpg

Sage fields represent vast spheres of knowledge accessible to characters based on their character class. Typically, each class offers four fields, except for druids who have three and bards who possess sixteen. During character creation, players select a specific field of expertise, after which the sage studies and abilities included therein are described as "in-field." Any knowledge outside this specialization is termed "out-of-field."

Knowledge is acquired through the character's education, starting from childhood and continuing until they achieve 1st level, at which point they enter the game campaign. Children receive some education in every field and study, most of which may seem cursory and irrelevant initially. However, as characters progress in levels, the formal education they received as children enables them to significantly enhance their knowledge within their chosen specialization and make modest gains in subjects outside their field. Further, characters may choose additional fields of knowledge at 7th, 13th, 19th and 25th level.

Sage Abilities

Fields and studies serve as the framework for the acquisition of sage abilities, encompassing the character's proficiencies and skills applicable to a wide range of actions. The more fields a character possesses, the broader their knowledge becomes, providing them with a greater array of practical capabilities.

It's possible through various means for characters to gain sage abilities outside their studies. Such means include the character's progenitor, instruction and jack-of-all-trades. As well, some sage abilities appear in multiple fields. In such cases, obtaining the ability from different fields does not enhance the ability itself; it signifies only that the character has developed that skill through different avenues of study.

List of Fields

Below is a list of available fields, according to the character classes to which they apply. With regards to "animal training," while assassins, fighters, paladins and rangers all have "animal training" as a field, this field as possessed by assassins is less extensive.


See Player Characters