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  • ...|saving throw]], all attacks are -4 [[Roll to Hit|to hit]]. If the saving throw is made, the cantrip has no further effect. ...y a [[Light (spell)|light spell]], the creature is granted a second saving throw, restoring their normal vision.
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  • ...as well as the recipient, receive [[Armour Class|Armour class]] and saving throw bonuses. ...against bodily attacks. Further, all those of the spell gains a +2 saving throw.
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  • ...character's normal save chance. The attack forms affected are (with their saving throws): acid (3); fireball (5); magical fire (3); normal fire (2); frost ( ...f 10 against [[Fireball (spell)|fireball]], he would in fact have a saving throw of 5 while influenced by the spell.
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  • ...re would result in physical [[Damage (hit points)|damage]]. If the saving throw fails, the cricket vanishes — thereafter, the cantrip must wait to be rec ...new owner must remain in possession of the creature, receiving its saving throw benefit, until the cantrip is dispelled.
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  • ...pons List|weapons]] and carried [[Equipment|equipment]] must also make a [[Saving Throws for Items|save against magical fire]]. ...r a flame strike that would cause 6d8 + 4d4, or 10-64 damage. A character saving against a strike causing 45 damage, he or she would lose 22 [[Hit Points|hi
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  • ...ed as [[Helpless Defenders|helpless]]. Each creature failing their saving throw is thus incapacitated for 2-5 rounds. Those who have made saving throw must spend their efforts to escape the cloud, seeking the shortest route th
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  • ...rom taking actions. Those attacked are permitted a [[Saving Throws|saving throw]] vs. magic; if this fails, caught individuals will be limited in movement ...e area of effect by the end of its turn, it must make '''another''' saving throw, or be properly ensnared.
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  • ...or waving his or her arms, the creature must make a [[Saving Throws|saving throw vs. magic]]. ...per round against each affected creature, until all have made their saving throw once. As the spell's duration is longer, the caster can wait to do so, pic
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  • ...h a [[Saving Throws|saving throw against paralysis]]. A successful saving throw means the host can fend off the possession. ...stat)|wisdom]], as a low wisdom score might impose penalties to the saving throw. It's infrequent for demons to target extraodinarily wise or [[Intelligenc
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  • ...leave the forbiddance at will … but all other creatures must first make [[Saving Throws|save versus magic]] to be able to enter at all—failure indicates t Upon entering a forbiddance, following saving throw, creatures will take 2-12 damage. This is magical damage, and may not affec
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  • The spell also provides a +3 [[Saving Throw‏‎|saving throw]] against all forms of fire-based magic, reducing damage from such attacks
    836 bytes (124 words) - 17:26, 1 July 2022
  • ...additional 2 hit points of damage — after which, the victim makes a saving throw. If the saving throw fails, then one half-hour after the hit, the victim will begin to feel acut
    1 KB (242 words) - 04:03, 3 October 2023
  • ...nt, with this lasting one round unless a successful [[Saving Throws|saving throw]] is made. While under its influence, the target cannot take any other act ...r similar maladies, within 20 ft. of the sneezing, must also make a saving throw at +4 on the die, or else be compelled to sneeze sympathetically, spoiling
    2 KB (260 words) - 22:58, 15 October 2023
  • ...may attempt to fight the beast with eyes closed, but if stunned, a saving throw must be made to see if the hapless defender has opened their eyes at a wron
    3 KB (455 words) - 05:20, 27 June 2022
  • ...etrification|petrification]] or [[Slow (spell)|slow]], a successful saving throw will fully preserve the character from harm.
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  • ...suspicions. The sage ability imposes a -2 penalty on the victim's saving throw, increasing the likelihood of the poisoning being successful. If the '''saving throw is successful''', however, it reveals to the intended victim that there's s
    3 KB (410 words) - 20:19, 31 October 2023
  • ...hold my sword, stand still, bind my friend's wound, give me your weapons, throw your weapons into yon chasm, etcetera. If the hypnotised character is asked
    1 KB (232 words) - 22:43, 15 April 2022
  • ...f trees, enabling the possessor of this knowledge a [[Saving Throws|saving throw]] against magic when confronted by spells such as [[Tree (spell)|tree]], [[
    883 bytes (135 words) - 23:42, 18 July 2022
  • ...ndary of the fireball. All creatures so affected are entitled to a saving throw against magic; a successful roll halves the damage taken. The spell makes ...affected by the spell, and must also make [[Saving Throws for Items|saving throw]] against magical fire (rather than disintegration, as the strength of the
    2 KB (294 words) - 03:11, 17 June 2022
  • ...spell)|geas]] or [[Quest (spell)|quest]], if the casting and failed saving throw against that charm occurs in the time obliterated by the forget spell.
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  • ...creature is entitled to a saving throw against magic; otherwise, no saving throw is required.
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  • ...sinuative's potential isn't affected if the victim makes his or her saving throw, but the amount of poison is diminished if a victim fails and a proper dose ...additional 1d4 damage. The victim must then make a [[Saving Throws|saving throw]] — which, if successful, indicates the victim's flesh has been scraped b
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  • Those who succeed in making a [[Saving Throws|saving throw vs. magic]] are free to ignore the sound. However, creatures with an [[Int ...ecial protection to the caster's allies, who must likewise making a saving throw or feel compelled to back away.
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  • ...spell. Those chosen for the spell are entitled to a [[Saving Throws|saving throw]]. The spell affects animals only; it has no effect against magical creatur
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  • ...Those who fail this save must also roll [[Saving Throws for Items|saving throw against magical fire]] for 3-12 outwardly carried items, determined randoml
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  • ...fer one, such as [[Magic Missile (spell)|magic missile]]), and that saving throw is given a +2 modifier.
    2 KB (332 words) - 22:50, 17 June 2022
  • ...ction for two complete [[Combat Round|rounds]] if a [[Saving Throws|saving throw]] isn't made. Even if the save fails, recipients will defend themselves if ...se with an intelligence between 4 and 6 are exempt the benefit of a saving throw.
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  • ...tion for an enemy within 30 feet who fail to make a [[Saving Throws|saving throw vs. magic]]. This distraction translates to a -1 penalty to their [[Initia ...'s been cracked suffers a -1 penalty to its [[Saving Throws for Items|item saving throws]].
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  • ...gle creature, who alone can hear the noise unless a [[Saving Throws|saving throw against magic]] is made. This roll is modified by -4.
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  • .... When a creature steps into the area of effect, a [[Saving Throws|saving throw vs. paralysation]] is made; if this fails, the creature is swiftly upended ...ing Traps (sage study)|setting traps]] receive a +1 bonus to their saving throw for each [[Experience Level|level of experience]] they possess.
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  • ...ce]] or [[Experience Level|levels]] don't receive a [[Saving Throws|saving throw]] against the spell. Those greater beings that are allowed a save with non ...aster attempts to dispel a [[Balrog|balrog]], which succeeds in its saving throw. Even so, the balrog afterwards is -4½ to hit due to the caster's level,
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  • Plants that make a [[Saving Throws|saving throw]] against paralyzation are unaffected by the spell.
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  • == Saving Throws == ...rrain, so that both can be seen at the same time. Those not making saving throw can be seen to act "silly" as they take actions of climbing, swimming, eati
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  • ...] (treat as crystal or vial). Flipped-down, there is no need for a saving throw, but in this position the wearer will be blind in normal daylight; the gogg
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  • ...oluntary jerks and spasms in the recipient unless a [[Saving Throws|saving throw against magic]] is achieved. In effect, the character is unable to attack
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  • The effect causes the nearest two listeners to make a [[Saving Throws|saving throw against magic]]. Each of these two who fail are compelled to investigate t
    1 KB (193 words) - 23:03, 26 October 2023
  • ...it's rider. If this happens, the rider must make a [[Saving Throws|saving throw against poison]] or be thrown from the mount. Characters with animal handl
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  • ...causing 4-16 [[Damage (hit points)|damage]] with no [[Saving Throws|saving throw]]. ...e fire long enough to take full damage must make [[Saving Throws for Items|saving throws for the items]] they carry.
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  • ...hard knock or impact demands an immediate [[Saving Throws for Items|saving throw vs. normal blow]], or perhaps crushing blow if applicable. A save of this ...f object to be strengthened. Strengthening an object gives it a +2 saving throw against possible damage.
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  • ...ce]] or more, if protecting their queen or brood, are entitled to a saving throw. Some creatures, such as an ant queen, unable to move away from the spell,
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  • ...useated response, at which time the imbiber makes a [[Saving Throws|saving throw]]. A success will mean the imbiber vomits and suffers 1-3 damage. The im ::If the saving throw fails, the imbiber will feel an intense wave of revulsion while vomiting fo
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  • ...ect, causing 2-5 damage. If this doesn't kill, the imbiber makes a saving throw; a success will mean that the poison has run its course; no more damage wil If a saving throw fails, then a third effect will be felt after 5-20 additional rounds, causi
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  • == Saving Throws == ...ignored. Creatures with an intelligence of 10 or more receive a +4 saving throw against the illusion.
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  • ...distraction. Those who investigate and who fail a [[Saving Throws|saving throw vs. magic]] receive a -1 penalty against their [[Initiative|initiative]] if
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  • ...wers]] and [[Retainer|retainers]] — may then make a [[Saving Throws|saving throw against magic]]. Those who succeed also become immune to an illusion's har
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  • ...discharged and the recipient is permitted to make a [[Saving Throws|saving throw]]. Success negates the charm. ...ell's 10 round duration is completed, or if the recipient fails the saving throw after the discharge, it will do nothing to damage the effects of the spell.
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  • ...protected against erase. It therefore possesses a [[Saving Throws|saving throw vs. magic]] equal to the inscriber of the symbol.
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  • ...fords a more substantial +4 AC bonus. These bonuses also extend to any [[Saving Throws for Items|items]] the recipient may be carrying.
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  • ...s the attack, representing the character's mental capability to resist or "throw off" the attempt at charm. Powerful minds can decrease this chance with ne
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  • ...attempts to delude in this manner are entitled to a [[Saving Throws|saving throw]], which negates the spell.
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  • ...e result of use or from failing to make a [[Saving Throws for Items|saving throw]].
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  • ...each target. Any struck individual is entitled to a [[Saving Throws|saving throw]] against magic which, if successful, will half the amount of damage taken. ...that are carried or worn by the target must make [[Saving Throws for Items|saving throws for items]] against lightning. Solid objects enclosed inside a conta
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  • ...nd a designated target chosen by the caster. With the failure of a saving throw, the tie renders the chosen entity immobile and incapacitated until the mag [[Saving Throws|Saving throws]] are made at +2, and if successful indicates that the creature was
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  • There is a [[Saving Throws|saving throw against magic]] for each; however, even if a save is made, some effect is s ...ures of the same [[Religion|religion]] as the caster are given a +4 saving throw bonus. The effect happens at once, though the symbol will remain in the ai
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  • ...duces spasmodic coughing in humanoid targets. If a [[Saving Throws|saving throw against magic]] fails, , the affected individual is incapacitated for one [
    1 KB (207 words) - 01:54, 28 November 2023
  • Those who fail a [[Saving Throws|saving throw against magic]] are compelled to arise and move away from their present loc
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  • The spell also provides a +3 saving throw against all forms of fire-based magic, reducing damage from such attacks by
    825 bytes (125 words) - 19:27, 19 June 2022
  • ...sease of this type, lasting 2-5 weeks. There is no [[Saving Throws|saving throw]].
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  • ...so leapt back one hex. If there is no escape hex, then there is no saving throw and the target takes full damage.
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  • ...eball]] or a [[Breath Weapon|breath weapon]] — a +1 [[Saving Throws|saving throw]]. [[Magic Missile (spell)|Magic missiles]] are turned aside by the spell,
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  • Those that fail [[Saving Throws|saving throw vs. magic]] are bound to continue staring for a second round, even in the m
    2 KB (240 words) - 20:57, 7 November 2023
  • ...s within the spell radius (excepting those who make [[Saving Throws|saving throw]]). Those affected will view the caster with great respect; they will view
    1 KB (233 words) - 05:59, 7 March 2023
  • ...the space of 12 to 15 seconds. The effect allows a [[Saving Throws|saving throw against magic]], which if successful enables the recipient to ignore the ur
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  • ...of constitution. A dwarf with a constitution of 12 would have a +3 saving throw.
    3 KB (410 words) - 20:22, 11 December 2021
  • ...greater, the cantrip induces a chilling fear. If a [[Saving Throws|saving throw vs. magic]] fails, the afflicted recipient begins to shake in terror, so th
    1 KB (223 words) - 04:36, 27 November 2023
  • ...ent as per the caster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Rou
    1 KB (229 words) - 02:07, 28 November 2023
  • ...an object which, if touched, must make a [[Saving Throws for Items|saving throw]] against electrical attacks. A roll to hit must be made if the object is
    2 KB (239 words) - 01:50, 16 April 2022
  • == Saving Throw == ...will affect. All those commanded then, as a group, are permitted a saving throw against magic. A single individual, who has the best possible save, is cho
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  • | save = objects [[Saving Throws for Items|save vs. fire]] ...the blade strikes a target or is used to touch an object, it must make a [[Saving Throws for Items|save vs. magical fire]].
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  • ...r effect; or it might allow the creature a superior [[Saving Throws|saving throw bonus]] against that kind of attack. Creatures with a great many immunitie * Bonus to saving throws
    2 KB (308 words) - 17:11, 5 October 2023
  • ...n attacked by magical fire-based spells involving a [[Saving Throws|saving throw]], the recipients receive a +4 bonus to their rolls. Finally, all [[Hit Po
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  • [[File:Saving Throws.jpg|right|560px|thumb]] ...t of considerable debate. The rules here presume that a successful saving throw implies that the defender has skillfully evaded, eluded, retreated from, es
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  • ...th level [[Mage (class)|mage]]. For all other types of magic, the saving throw should be made as if 13th level.
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  • ...screams, potentially killing all who hear it (make [[Saving Throws|saving throw]] against death).
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  • ...ison. If this is the case, the victim is granted a [[Saving Throws|saving throw vs. poison]] — failure causes the area around the sting to swell and beco
    1 KB (227 words) - 22:21, 30 November 2023
  • ...ound is heard within 120 ft., listeners must make a [[Saving Throws|saving throw against magic]], or else they will abandon all other actions and move forwa ...they are touched or struck by a harpy, at this time they must make saving throw again. A successful save will forever afterwards protect a character from
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  • ...il their attacks that round. Each is entitled to a [[Saving Throws|saving throw]].
    2 KB (231 words) - 05:50, 27 November 2023
  • ...on on the part of the recipient to lose focus, if a [[Saving Throws|saving throw against magic]] fails. The focus of the recipient is kept busy for a full
    2 KB (236 words) - 20:17, 27 November 2023
  • ...ger's touch. Each, however, is granted a [[Saving Throws for Items|saving throw against normal fire]] to resist ignition.
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  • ...that creatures designated by the caster must make a [[Saving Throws|saving throw]], or else stand gazing, hypnotised, by the effect. During this time, they
    2 KB (246 words) - 20:49, 20 June 2022
  • ...ush forward, attacking without order or sense, if a [[Saving Throws|saving throw]] is failed. The spell normally lasts until these creatures make one attac
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  • ...ice|hit dice]], for the duration of the spell, if a [[Saving Throws|saving throw]] is not made.
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  • | special = [[Flight|flight]], [[Saving Throw|saving throw]], [[Telepathy|telepathy]], [[Venom (substance)|venom]] ...ion is severed. Part of this connection allows the homunculus a '''saving throw''' equal to its master, unless the creature is beyond this range.
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  • ...distract anyone within 30 ft.; those who fail their [[Saving Throws|saving throw]] are given a penalty of -1 to their [[Initiative|initiative]] if immediate
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  • ...lant. Any creature bitten by the Komodo must make a [[Saving Throws|saving throw]] against poison. If this fails, the venom will thin the victim's blood for
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  • ...onstitution]]. A halfling with a constitution of 12 would have a +3 saving throw against these attacks.
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  • ...e the following round (whether or not the frog is dead). If, however, the throw fails, then the defender will take 4 damage each round for two full rounds
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  • ...telligence]]. A half-elf with an intelligence of 15 would have a +3 saving throw.
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  • * '''[[Evade Missiles (sage ability)|Evade Missiles]]''': enables a saving throw against hurled or fired weapons.
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  • ...d per level of the caster. Creatures are allowed a [[Saving Throws|saving throw]] against this effect.
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  • ...Hit|to hit]] opponents in [[Combat|combat]] and its [[Saving Throws|saving throw]]. Hit dice are assigned arbitrarily by the campaign, as a means to compar
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  • ...e that's repetitively called out. Those who fail a [[Saving Throws|saving throw against magic]] are inclined to investigate — and when doing so are subje
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  • ...obile and somewhat vulnerable, provided they fail a [[Saving Throws|saving throw vs. magic]]. Victims are able to thrash and strain against their bonds, so
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  • ...ithin the spell range. Creatures are entitled to a [[Saving Throws|saving throw]] vs. magic; those which succeed are unaffected. Those who fail immediatel
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  • ...— and other like attacks — the spell provides a [[Saving Throws|+3 saving throw]] against either magic or [[Breath Weapon|breath weapon]]. The spell also
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  • .... Any creature bitten by the megalania must make a [[Saving Throws|saving throw]] against poison. If this fails, the venom will thin the victim's blood fo
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  • ...seeking to meddle with a buried corpse must make a [[Saving Throws|saving throw]] soon after beginning work. Failure indicates that they will have dropped
    2 KB (322 words) - 04:01, 24 July 2022
  • ...he skin of a creature, causing recipient who fail a [[Saving Throws|saving throw]] against magic to experience intense, horrifying symptoms like a [[Disease
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  • ...the area of effect, requiring the affected to make [[Saving Throws|saving throw]] against magic or else flee in panic. This flight will always be directly
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  • ...nemies, causing damage without the possibility of a [[Saving Throws|saving throw]]. A [[Roll to Hit|roll to hit]] is unnecessary; each bolt infallibly hits
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