Difference between revisions of "Illusionary Cantrip Tables"

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(*) special; see spell for further details<br>
 
(*) special; see spell for further details<br>
  
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== Haunting Sound ==
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<br>== Haunting Sound ==
 
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Revision as of 17:12, 6 September 2020

The page includes a complete list of all illusionary cantrips available.

(*) special; see spell for further details



== Haunting Sound ==

Cantrip Range Duration Area of Effect Casting Save Description
Crack 10 ft. 1 move 10 ft. circle* 2 moves negates Whip sound; scares animals and distracts
Croak 60 ft. 1 round 60 ft. circle* 2 moves negates Frog sound; compels frogs and distracts
Creak 10 ft. 2 moves 20 ft. circle* 2 moves negates Gate hinge sound; rusts hinges and distracts
Drip 10 ft. until stopped 30 ft. circle 2 moves none Water sound; compels investigation
Footfall 30 ft. 1 round 30 ft. circle* 2 moves negates Moving feet; lures away listeners
Groan 10 ft. 3 moves 30 ft. circle* 2 moves negates Sound of pain, drives animals away
Knocking 10 ft. 3 moves 30 ft. circle 2 moves negates Door knocking; compels investigation
Moan 10 ft. 3 moves 10 ft. circle 2 moves special Sound of lament; compels morale check
Rattle 10 ft. 2 moves 10 ft. circle* 2 moves negates Sound of chains; causes wheels to rattle
Snap 30 ft. instantaneous 10 ft. circle* 2 moves negates Sound of snapping twig or a fire popping
Thump 30 ft. 1 move 1 creature 2 moves negates Sound of a loud thump; frightens hearers
Wheeze 20 ft. 1 move 1 creature 2 moves negates Sound of expelled air; forces some to surface
Whistle 30 ft. 2 moves 1 creature 2 moves negates A low inhuman sound with an eerie message

Illusionary

Cantrip Range Duration Area of Effect Casting Save Description
Colored Lights 60 ft. 1 round/level 15 ft. circle per globe 1 round none Creates globes of illusionary light
Dim 10 ft. 10 rounds 1 light 2 moves none Dims an existing light to half its strength
Haze 20 ft. 3 rounds 5 ft. circle, 7 ft. high 2 moves none Creates a difficult to see through haze
Mask touch 5 rounds 1 creature 3 moves none Transforms one creature to look like another
Mirage sight special special 2 moves none Makes an image appear on the landscape
Noise 30 ft. 1 round; special 1 creature 2 moves negates Disorients, causes temporary deafness
Rainbow horizon 1-4 rounds horizon 2 moves negates Creates a rainbow to compel attention
Two D'ilusion 10 ft. 1 round/level 6 ft. square 2 moves reveals Creates a 2-dimensional illusion

Legerdemain

Cantrip Range Duration Area of Effect Casting Save Description
Distract 10 ft. 1 round 25 ft. circle 2 moves negates Compels others to look at a given place
Furnish 10 ft. special 1 furnishing 1 round none Creates furniture for the caster's use
Hide touch 5 rounds 1 object* 1 move none Conceals objects that appear of a size
Palm touch* 5 rounds 1 object 1 move none Swipes and conceals a small object
Pottery 10 ft. special 1 object 1 round none Creates pottery for the caster's use
Present 5 ft. 1 move 1 object 2 moves none Fetches objects to the caster's hand
Thingamajig 10 ft. special 1 object 1 round none Creates tools for the caster's use
Woodcraft 10 ft. special 1 object 1 round none Creates wooden articles for the caster's use

Person-affecting

Cantrip Range Duration Area of Effect Casting Save Description
Belch 10 ft. 1 round 1 creature 2 moves negates Reduces charisma or armour class
Blink 10 ft. 1 round 1 creature 1 move negates Protects against eye attacks
Close Wound 10 ft. permanent 1 creature 2 moves none Causes a wound to stop bleeding
Cough 10 ft. 1 round 1 creature 2 moves negates Incapacitates; also a cure against poison
Giggle 10 ft. 1 round 1 creature* 2 moves negates Causes giggling and reactions from others
Nod 30 ft. 3 moves 1 creature 2 moves negates Compels a directional nodding of the head
Scratch 10 ft. 1 round 1 creature* 2 moves none Produces an annoying itch; various results
Sneeze 10 ft. 1 round 1 creature 2 moves negates Incapacitates; also a cure against colds
Twitch 20 ft. 2 rounds 2 creatures 2 moves negates Reduces combat ability
Yawn 10 ft. 1 round 1 creature 2 moves negates Reduces attacks, particularly mouth attacks.

Personal

Cantrip Range Duration Area of Effect Casting Save Description
Bee 10 ft.* 1 round 1 creature 2 moves special Creates a bee that may cause a poor reaction
Bluelight 10 ft. special 10 ft. radius 2 moves none Creates a soft blue light that illuminates
Bug 10 ft. special 1 creature 2 moves none Creates a bug that pursues its victim
Cricket touch special 1 cricket 2 moves special Creates a cricket that brings luck
Firefinger 6 in. 1 move 1 object 2 moves none Lights objects on fire
Gadfly 10 ft. 1 round 1 creature 2 moves none* Creates a gadfly that may dismount riders
Mouse 10 ft. 1 round 1 creature 2 moves none Creates a mouse that may cause disease
Smokepuff 20 ft. 1 round 7 ft. sphere 2 moves none Manifests a puff of smoke that dissipates
Spider 10 ft. 1 round 1 spider 2 moves none* Creates a spider that may be poisonous
Unlock 10 ft. permanent 1 lock 2 moves none Unlocks or locks an existing lock

Reversed

Cantrip Range Duration Area of effect Casting Save Description
Break 10 ft. Permanent 1 object 2 moves none Breaks a glass or ceramic object
Curdle 10 ft. Permanent 1 quart 2 moves none Transforms milk into cheese, spoils ale
Dirty 10 ft. Permanent 4 cub.yd. 2 moves none Grimes surfaces, reduces likeability
Dusty 10 ft. Permanent 10 ft. radius 2 moves none* Grits mechanisms, may cause sneezing
Hairy 10 ft. Permanent 1 creature 2 moves negates Causes hair to grow; will frighten creatures
Ravel 20 ft. Permanent 1 object 2 moves negates Separates woven cloth or reeds
Sour 10 ft. Permanent 1 quart 2 moves negates Makes milk sour or transforms wine
Spill 20 ft. Permanent 1 container 2 moves negates Upsets containers to spill their contents
Tangle 10 ft. Permanent 1 object 2 moves negates Knots, twists and tangles thin objects
Wilt 10 ft. Permanent 1 cub.ft. 2 moves negates Wastes away living plant life

Useful

Cantrip Range Duration Area of Effect Casting Save Description
Chill 10 ft. 10 rounds 1 cubic ft. 2 moves none Chills objects 30 degrees; may freeze water
Clean 10 ft. permanent 4 cubic yards 2 moves none Cleans surfaces, increases likability
Colour touch special 1 creature or object 2 moves none Changes colour of an object or creature
Dampen 10 ft. until evaporated 1 cubic yard 2 moves none Dampens area so as to have varied effects
Dry 10 ft. until moistened 1 cubic yard 2 moves none Dries area so as to have varied effects
Dust 10 ft. permanent* 10 ft. radius sphere 2 moves none Removes dust and some trace of movement
Exterminate 10 ft permanent 1 creature 2 moves none Instantly kills small creatures with 1 hp
Flavour touch 1 hour 1 qt. or 1 lb. 2 moves none* Improves morale, conceals poison/food rot
Freshen 10 ft. 1 hour 1 cub.yd. or 1 creature 2 moves none Masks odour and the effects of odour
Gather 10 ft. permanent 5 ft. circle 2 moves none Pulls together small objects into a pile
Polish touch permanent* 1 object 2 moves none Restores and brings lustre to metal/wood
Salt 10 ft. permanent 1 cub.ft. per level 2 moves none Infuses substances with salt
Sprout 10 ft. special 10 lbs. per level 2 moves none Causes vegetables and fruit to grow
Stitch 10 ft. permanent up to 2 objects 2 moves none Restores cloth, binds together fibres
Tie 10 ft permanent permanent* 2 moves none* Ties a flexible strand to a given object
Warm 10 ft. 10 rounds 1 cub.ft. 2 moves none Warms objects 30 degrees, may melt ice
Wrap 10 ft. 1 week 1 cub.ft. 2 moves none Wraps objects for easy storage


See Also,
Illusionary Spell Acquisition
Illusionist (class)