Druidical Spell Tables

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Includes a complete list of all druidic spells to date.
(*) special; see spell link for further details

1st Level

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none detects magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 10 +1 round/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals

2nd Level

Spell Range Duration Area of Effect Casting Save Description
barkskin touch 5 rounds/level 1 creature 1 round none improves armour class by 2 points
charm person & mammal 30 ft. 5 +3 rounds/level 1 creature 1 round negates* brings creature under the caster's sway
create water 10 ft. permanent 1 cub.ft./level 1 round none creates water
cure light wounds touch permanent 1 to 8 recipients 1 round none* cures 4 +d4 hit points
feign death touch 10 +3 rounds/level 1 creature 1 action point none creates the illusion of death
fire trap touch until discharged* 1 object 1 round ½ damage traps closed objects
flame blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
heat metal 40 ft. 7 rounds 1 creature/level 1 round none heats metal intensely
locate plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
obscurement self 4 rounds/level 10 ft. diameter/level 1 round none creates a misty vapour that limits vision
produce fire 10 ft. undetermined 3 ft. diameter* 1 round none creates a log fire in full burn
slow poison touch 1 hour/level 1 creature 1 round none delays death from poison
trip touch 10 rounds/level 10 ft. length 1 round none creates a snare able to trip creatures
warp wood 10 ft./level permanent 1 hex +1 hex/3 levels* 1 round none warps and contorts wooden objects

3rd Level

Spell Range Duration Area of Effect Casting Save Description
call lightning 60 ft. instantaneous 1-3 targets 2 rounds ½ damage draws down a bolt of lightning against targets
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* creates heavy rain
cure disease touch permanent 1 creature 2 rounds none* cures or causes disease
hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilizes animals
know intent self 10 rounds 10 ft./level* 1 round none reveals future intents possessed by others
neutralize poison touch permanent 1 creature 1 move none* removes the effects of poison
plant growth 160 ft. permanent 1 ft. growth/level 2 rounds none causes plants to grow in a small area
protection from fire self 1 round/level 10 ft. diameter circle 2 rounds none removes threat from natural heat or fire
pyrotechnics 60 ft. 1 round/level 40 ft. radius 2 rounds negates* transforms an existing fire source
snare touch until triggered 10 ft. diameter circle 2 rounds negates creates a snare trap
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none changes vegetable into spikes
starshine self until dawn 100 ft. radius 2 rounds none doubles illumination at night
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired
summon insects 30 +5 ft./level 1 round/level 1 hex/level 2 rounds negates* summons insects to attack enemies
tree self 1 hour +20 min./level self 1 round none disguises the caster as a tree or shrub
water breathing touch 1 hour/level 1 creature* 2 rounds none allows breathing underwater

4th Level

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 40 ft. 1 round/level 1 hit dice/level 2 rounds none summons animals from the local environment
call woodland beings 20 ft. 1 round/level special* 2 rounds none summons woodland beings to serve as friends
control temperature self 40 +10 rounds/level 10 ft. radius* 2 rounds none raises or lowers the ambient temperature by one grade
create wildfire 40 ft. 1 round* 30 ft. diameter circle 2 rounds none creates a normal fire that has the potential to spread naturally
cure serious wounds touch permanent 1 to 48 recipients 2 rounds none cures 16 +4d8 hit points
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates temporal magic currently in effect
hallucinatory forest 80 ft. permanent* 1 acre per 10 levels 4 rounds none creates a semi-permanent illusionary forest
hold plant 80 ft. 1 round/level 2 hit dice/level 2 rounds negates arrests the movement of plant creatures
plant door touch 10 rounds/level special 2 rounds none opens a magical portal through undergrowth and thick vegetation
protection from lightning touch 1 round/level 10 ft. diameter circle 2 rounds none denies the effects of all electrical attacks, natural or magical
repel insects self 4 rounds/level 10 ft. radius 2 rounds none* creates an invisible barrier against insects and arachnids
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none empowers the caster to speak directly with intelligent plants

5th Level

Spell Range Duration Area of Effect Casting Save Description
animal growth
animal summoning II
anti-plant shell
commune with nature
control winds
insect plague 360 ft. 10 rounds/level 360 ft. circle, 60 ft. high 3 rounds none* creates a horde of creeping, hopping and flying insects
moonbeam
pass plant
spike stones 60 ft. 30 + 5 rounds/level 4 hexes/level (10 ft. square) 3 rounds none transforms stony ground into hard pointed spikes as a barrier
sticks to snakes 30 ft. 2 rounds/level 1 stick/level 2 rounds none transforms ordinary sticks into poisonous snakes
transmute rock to mud
wall of fire

6th Level

Spell Range Duration Area of Effect Casting Save Description
animal summoning III
anti-animal shell
conjure fire elemental
cure critical wounds touch permanent 1 to 70 recipients 2 rounds none cures 20 +5d10 hit points
feeblemind
fire seeds
live oak
transmute water to dust
transport via plants
turn wood
wall of thorns
weather summoning

7th Level

Spell Range Duration Area of Effect Casting Save Description
animate rock
changestaff
chariot of Sustarre
confusion 60 ft. 2 +1 round/level 60 ft. circle 2 rounds negates causes blind fury among creatures
conjure fire elemental
control weather self 4-48 hours 4-16 sq.mi. 3 rounds none modifies existing weather
creeping doom
finger of death
fire storm
reincarnate
sunray
transmute metal to wood


See Also,
Druid
Druidic Spell Acquisition