Illusionary Spell Tables
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Revision as of 20:18, 6 October 2023 by Tao alexis (talk | contribs)
Includes a complete list of all illusionary spells to date.
(*) special; see spell link for further details.
Contents
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Audible Glamer | 120 ft. | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
Change Self | self | 10-60 +5 rounds/level | self | 1 round | none | transforms the caster's appearance |
Chromatic Orb | self* | special | 5 ft. circle; special | 1 round | none* | differing results caused by various orbs |
Colour Spray | self | instantaneous | 2-8 creatures* | 1 round | negates | stuns creatures with a spray of color |
Dancing Lights | 60 ft. +10 ft./level | 5 rounds/level | 4 lights; special | 1 round | none | conjures lights for various uses |
Darkness | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
Detect Illusion | 10 ft./level | 20 rounds/level | 10 ft. path, spell range | 1 round | none* | reveals illusions for what they are |
Detect Invisibility | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
Gaze Reflection | self | 10 rounds/level | 1 creature/level | 1 move | none | reflects attacks or magical detection |
Hypnotism | 30 ft. | 1 +1 round/level | up to 6 creatures | 1 round | negates | directs creatures to perform one action |
Light | 30 ft./level | 100 rounds/level | 20 ft. radius globe | 1 round | none* | creates light |
Phantasmal Feature | 60 ft. +20 ft./level | 50 rounds/level | 10 ft. cube/level | 1 round | none* | creates illusion of stationary feature |
Phantasmal Figure | 30 ft./level | special | 1 figure | 1 round | none | creates illusion of a combatant |
Phantom Armour | touch | 6 hours or depletion | 1 creature | 1 round | none | bestows armour and protection |
Spook | self | 5 rounds/level* | 1 creature/level* | 1 round | negates | frightens others and makes them flee |
Wall of Fog | 30 ft. +10 ft./level | 2-8 +1 round/level | 20 x 20 x 40 ft./level | 1 round | none | creates a fog bank that obscures sight |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
alter self | self | 20-80 +10 rounds/level | self | 1 round | none | gives the caster a humanoid image |
blindness | 30 ft. | special | 1 creature/3 levels | 1 round | negates | causes creatures to be made blind |
blur | self | 3 rounds +1 round/level | self | 1 round | none | improves armour class and concealment |
deafness | 60 ft. | special | 1 creature/2 levels | 1 round | negates | causes creatures to be made deaf |
fascinate | 30 ft. | 10 rounds +2 rounds/level | 1 creature | 1 round | negates | compels another to take several actions |
fog cloud | 60 ft. +10 ft./level | 3-12 rounds +1 round/level | 30 ft. dome, +5 ft./level | 1 round | reduces | creates a dense foggy illusion |
fool's gold | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
hypnotic pattern | 20 ft. | special | 40 ft. circle, 4 hit dice/level | 1 round | negates | enraptures observers into passivity |
invisibility | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
magic mouth | 5 ft./level | until discharged* | 1 object | 1 round | none | creates a message-giving mouth |
mirror image | self | 2 rounds/level | 5 ft. radius | 1 round | none | duplicates the image of the caster |
misdirection | 30 ft. | 10 rounds/level | 120 ft. circle | 1 round | none* | obscures knowledge from detect spells |
phantasmal bow | self | 1 round/level | 240 ft. | 1 round | none | creates an illusionary bow for combat |
phantasmal guard | 10 ft. | 1 hour/level | 1 guard; special | 1 round | none | creates the combat figure of a guard |
ultravision | touch | 1 hour/level | 1 creature/level | 1 round | none | bestows superior vision at night |
ventriloquism | 10 ft./level | 4 rounds +1 round/level | 1 location | 1 round | none | enables the voice to be thrown |
whispering wind | self | 5 rounds +1 round/level* | 1 mile/level | 1 round | none | passes a message a great distance |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
delude | 150 ft. | 5 rounds/level | up to 6 creatures | 2 rounds | negates | makes allies of affected creatures |
dispel illusion | 10 ft./level | permanent | 80 ft. diameter cube | 2 rounds | none* | eliminates illusions |
fear | self | 1 +1 round/level | 30° arc, 60 ft. path | 2 rounds | negates | causes creatures to flee in panic |
hallucinatory terrain | 40 ft./level | 25 rounds/level | 60 ft. cube/level | 2 rounds | none* | reinvents surroundings as an illusion |
illusionary script | 5 ft./level | permanent | special | 2 rounds | none | creates a secret message |
invisibility 10 ft. radius | self | special | 10 ft. radius* | 2 rounds | none | grants invisibility to multiple creatures |
non-detection | self | 25 rounds/level | 100 ft. circle | 2 rounds | none | denies detection of the caster |
paralysation | self | 2 +1 round/level | 30° arc, 30 ft. path | 2 rounds | negates | makes creatures utterly helpless |
phantom steed | touch | 1 hour/level | 1 mount | 2 rounds | none | creates a mount that can be ridden |
rope trick | touch | 10 rounds/level | 5 ft. rope/level | 2 rounds | none | enchants a rope to rise and fix itself |
spectral double | self | 2 rounds/level | 1 spectre | 2 rounds | none | creates a spectral double of the caster |
spectral milieu | 40 ft. | ½ hour/level | 5 ft./level circle | 2 rounds | none | creates a refuge from the environment |
suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | binds a creature to be helpful |
wraithform | self | 2 rounds/level | self | 2 rounds | none | enables the caster to become ethereal |
4th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
confusion | 60 ft. | 2 rounds, +1/level | 60 ft. circle | 2 rounds | negates | causes irrational fury among creatures |
dispel emotion | self | 3 rounds, +1/level | 60 ft. radius | 2 rounds | none | suspends aggression and passion |
dispel exhaustion | touch | permanent | 1 creature | 2 rounds | none* | provides the equal of a full day's rest |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none | banishes or eliminates magic |
improved invisibility | touch | 4 rounds +1/level | 1 creature | 2 rounds | none | allows aggression while invisible |
massmorph | touch | 4 rounds, +1/level | 1 creature | 2 rounds | none* | produces an illusion of trees and rocks |
minor creation | touch | until sunrise | 1 object* | 2 rounds | none | creates ordinary objects for use |
murk | 30 +10 ft./level | 1d6 rounds, +1/level | 5 ft. diameter/level | 2 rounds | ½ damage* | thickens air, rendering it foul |
phantasmal camp | 50 ft. radius | until after sunrise | special | 10 rounds | none | creates a campsite for overnight use |
phantasmal killer | 10 ft. | 1 round/level* | 1 killer | 2 rounds | none | creates a figure capable of assassination |
shadow monsters | 10 +5 ft./level | 1 round/level | 1 monster/level | 2 rounds | none | creates shadow forms capable of attack |
See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition