The page includes a complete list of all illusionary cantrips available.
(*) special; see spell for further details
Haunting Sound
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Crack |
10 ft. |
1 move |
10 ft. circle* |
2 moves |
negates |
Whip sound; scares animals and distracts
|
Croak |
60 ft. |
1 round |
60 ft. circle* |
2 moves |
negates |
Frog sound; compels frogs and distracts
|
Creak |
10 ft. |
2 moves |
20 ft. circle* |
2 moves |
negates |
Gate hinge sound; rusts hinges and distracts
|
Drip |
10 ft. |
until stopped |
30 ft. circle |
2 moves |
none |
Water sound; compels investigation
|
Footfall |
30 ft. |
1 round |
30 ft. circle* |
2 moves |
negates |
Moving feet; lures away listeners
|
Groan |
10 ft. |
3 moves |
30 ft. circle* |
2 moves |
negates |
Sound of pain, drives animals away
|
Knocking |
10 ft. |
3 moves |
30 ft. circle |
2 moves |
negates |
Door knocking; compels investigation
|
Moan |
10 ft. |
3 moves |
10 ft. circle |
2 moves |
special |
Sound of lament; compels morale check
|
Rattle |
10 ft. |
2 moves |
10 ft. circle* |
2 moves |
negates |
Sound of chains; causes wheels to rattle
|
Snap |
30 ft. |
instantaneous |
10 ft. circle* |
2 moves |
negates |
Sound of snapping twig or a fire popping
|
Thump |
30 ft. |
1 move |
1 creature |
2 moves |
negates |
Sound of a loud thump; frightens hearers
|
Wheeze |
20 ft. |
1 move |
1 creature |
2 moves |
negates |
Sound of expelled air; forces some to surface
|
Whistle |
30 ft. |
2 moves |
1 creature |
2 moves |
negates |
A low inhuman sound with an eerie message
|
Illusionary
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Colored Lights |
60 ft. |
1 round/level |
15 ft. circle per globe |
1 round |
none |
Creates globes of illusionary light
|
Dim |
10 ft. |
10 rounds |
1 light |
2 moves |
none |
Dims an existing light to half its strength
|
Haze |
20 ft. |
3 rounds |
5 ft. circle, 7 ft. high |
2 moves |
none |
Creates a difficult to see through haze
|
Mask |
touch |
5 rounds |
1 creature |
3 moves |
none |
Transforms one creature to look like another
|
Mirage |
sight |
special |
special |
2 moves |
none |
Makes an image appear on the landscape
|
Noise |
30 ft. |
1 round; special |
1 creature |
2 moves |
negates |
Disorients, causes temporary deafness
|
Rainbow |
horizon |
1-4 rounds |
horizon |
2 moves |
negates |
Creates a rainbow to compel attention
|
Two D'ilusion |
10 ft. |
1 round/level |
6 ft. square |
2 moves |
reveals |
Creates a 2-dimensional illusion
|
Legerdemain
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Distract |
10 ft. |
1 round |
25 ft. circle |
2 moves |
negates |
Compels others to look at a given place
|
Furnish |
10 ft. |
special |
1 furnishing |
1 round |
none |
Creates furniture for the caster's use
|
Hide |
touch |
5 rounds |
1 object* |
1 move |
none |
Conceals objects that appear of a size
|
Palm |
touch* |
5 rounds |
1 object |
1 move |
none |
Swipes and conceals a small object
|
Pottery |
10 ft. |
special |
1 object |
1 round |
none |
Creates pottery for the caster's use
|
Present |
5 ft. |
1 move |
1 object |
2 moves |
none |
Fetches objects to the caster's hand
|
Thingamajig |
10 ft. |
special |
1 object |
1 round |
none |
Creates tools for the caster's use
|
Woodcraft |
10 ft. |
special |
1 object |
1 round |
none |
Creates wooden articles for the caster's use
|
Person-affecting
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Belch |
10 ft. |
1 round |
1 creature |
2 moves |
negates |
Reduces charisma or armour class
|
Blink |
10 ft. |
1 round |
1 creature |
1 move |
negates |
Protects against eye attacks
|
Close Wound |
10 ft. |
permanent |
1 creature |
2 moves |
none |
Causes a wound to stop bleeding
|
Cough |
10 ft. |
1 round |
1 creature |
2 moves |
negates |
Incapacitates; also a cure against poison
|
Giggle |
10 ft. |
1 round |
1 creature* |
2 moves |
negates |
Causes giggling and reactions from others
|
Nod |
30 ft. |
3 moves |
1 creature |
2 moves |
negates |
Compels a directional nodding of the head
|
Scratch |
10 ft. |
1 round |
1 creature* |
2 moves |
none |
Produces an annoying itch; various results
|
Sneeze |
10 ft. |
1 round |
1 creature |
2 moves |
negates |
Incapacitates; also a cure against colds
|
Twitch |
20 ft. |
2 rounds |
2 creatures |
2 moves |
negates |
Reduces combat ability
|
Yawn |
10 ft. |
1 round |
1 creature |
2 moves |
negates |
Reduces attacks, particularly mouth attacks.
|
Personal
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Bee |
10 ft.* |
1 round |
1 creature |
2 moves |
special |
Creates a bee that may cause a poor reaction
|
Bluelight |
10 ft. |
special |
10 ft. radius |
2 moves |
none |
Creates a soft blue light that illuminates
|
Bug |
10 ft. |
special |
1 creature |
2 moves |
none |
Creates a bug that pursues its victim
|
Cricket |
touch |
special |
1 cricket |
2 moves |
special |
Creates a cricket that brings luck
|
Firefinger |
6 in. |
1 move |
1 object |
2 moves |
none |
Lights objects on fire
|
Gadfly |
10 ft. |
1 round |
1 creature |
2 moves |
none* |
Creates a gadfly that may dismount riders
|
Mouse |
10 ft. |
1 round |
1 creature |
2 moves |
none |
Creates a mouse that may cause disease
|
Smokepuff |
20 ft. |
1 round |
7 ft. sphere |
2 moves |
none |
Manifests a puff of smoke that dissipates
|
Spider |
10 ft. |
1 round |
1 spider |
2 moves |
none* |
Creates a spider that may be poisonous
|
Unlock |
10 ft. |
permanent |
1 lock |
2 moves |
none |
Unlocks or locks an existing lock
|
Reversed
Cantrip |
Range |
Duration |
Area of effect |
Casting |
Save |
Description
|
Break |
10 ft. |
Permanent |
1 object |
2 moves |
none |
Breaks a glass or ceramic object
|
Curdle |
10 ft. |
Permanent |
1 quart |
2 moves |
none |
Transforms milk into cheese, spoils ale
|
Dirty |
10 ft. |
Permanent |
4 cub.yd. |
2 moves |
none |
Grimes surfaces, reduces likeability
|
Dusty |
10 ft. |
Permanent |
10 ft. radius |
2 moves |
none* |
Grits mechanisms, may cause sneezing
|
Hairy |
10 ft. |
Permanent |
1 creature |
2 moves |
negates |
Causes hair to grow; will frighten creatures
|
Ravel |
20 ft. |
Permanent |
1 object |
2 moves |
negates |
Separates woven cloth or reeds
|
Sour |
10 ft. |
Permanent |
1 quart |
2 moves |
negates |
Makes milk sour or transforms wine
|
Spill |
20 ft. |
Permanent |
1 container |
2 moves |
negates |
Upsets containers to spill their contents
|
Tangle |
10 ft. |
Permanent |
1 object |
2 moves |
negates |
Knots, twists and tangles thin objects
|
Wilt |
10 ft. |
Permanent |
1 cub.ft. |
2 moves |
negates |
Wastes away living plant life
|
Useful
Cantrip |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Chill |
10 ft. |
10 rounds |
1 cubic ft. |
2 moves |
none |
Chills objects 30 degrees; may freeze water
|
Clean |
10 ft. |
permanent |
4 cubic yards |
2 moves |
none |
Cleans surfaces, increases likability
|
Colour |
touch |
special |
1 creature or object |
2 moves |
none |
Changes colour of an object or creature
|
Dampen |
10 ft. |
until evaporated |
1 cubic yard |
2 moves |
none |
Dampens area so as to have varied effects
|
Dry |
10 ft. |
until moistened |
1 cubic yard |
2 moves |
none |
Dries area so as to have varied effects
|
Dust |
10 ft. |
permanent* |
10 ft. radius sphere |
2 moves |
none |
Removes dust and some trace of movement
|
Exterminate |
10 ft |
permanent |
1 creature |
2 moves |
none |
Instantly kills small creatures with 1 hp
|
Flavour |
touch |
1 hour |
1 qt. or 1 lb. |
2 moves |
none* |
Improves morale, conceals poison/food rot
|
Freshen |
10 ft. |
1 hour |
1 cub.yd. or 1 creature |
2 moves |
none |
Masks odour and the effects of odour
|
Gather |
10 ft. |
permanent |
5 ft. circle |
2 moves |
none |
Pulls together small objects into a pile
|
Polish |
touch |
permanent* |
1 object |
2 moves |
none |
Restores and brings lustre to metal/wood
|
Salt |
10 ft. |
permanent |
1 cub.ft. per level |
2 moves |
none |
Infuses substances with salt
|
Sprout |
10 ft. |
special |
10 lbs. per level |
2 moves |
none |
Causes vegetables and fruit to grow
|
Stitch |
10 ft. |
permanent |
up to 2 objects |
2 moves |
none |
Restores cloth, binds together fibres
|
Tie |
10 ft |
permanent |
permanent* |
2 moves |
none* |
Ties a flexible strand to a given object
|
Warm |
10 ft. |
10 rounds |
1 cub.ft. |
2 moves |
none |
Warms objects 30 degrees, may melt ice
|
Wrap |
10 ft. |
1 week |
1 cub.ft. |
2 moves |
none |
Wraps objects for easy storage
|
See Also,
Illusionary Spell Acquisition
Illusionist (class)