Difference between revisions of "Illusionary Spell Tables"

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== 3rd Level ==
 
== 3rd Level ==
{| class="wikitable sortable"
+
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
|-
 
|-
|[[Continual Light (spell)|Continual Light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent light
+
|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
 
|-
 
|-
|[[Delude (spell)|Delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
+
|[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
 
|-
 
|-
|[[Dispel Illusion (spell)|Dispel Illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates illusions
+
|[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates [[Illusion|illusions]]
 
|-
 
|-
|[[Fear (spell)|Fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in panic
+
|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in [[Morale#Panic Checks|panic]]
 
|-
 
|-
|[[Hallucinatory Terrain (spell)|Hallucinatory Terrain]] || 40 ft./level || 25 rounds/level || 20 ft. cube/level || 2 rounds || none* || cosmetically reinvents nearby terrain
+
|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || reinvents surroundings as an illusion
 
|-
 
|-
|[[Illusionary Script (spell)|Illusionary Script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
+
|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
 
|-
 
|-
|[[Invisibility, 10 ft. radius (spell)|Invisibility, 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
+
|[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
 
|-
 
|-
|[[Non-Detection (spell)|Non-Detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
+
|[[Non-Detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
 
|-
 
|-
|[[Paralysation (spell)|Paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly helpless
+
|[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly [[Helpless Defenders|helpless]]
 
|-
 
|-
|[[Phantom Steed (spell)|Phantom Steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a mount that can be ridden
+
|[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a [[Riding Mounts|mount]] that can be ridden
 
|-
 
|-
|[[Rope Trick (spell)|Rope Trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
+
|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
 
|-
 
|-
|[[Spectral Double (spell)|Spectral Double]] || self || 2 rounds/level || 1 spectre || 2 rounds || none || creates a spectral double of the caster
+
|[[Spectral Double (spell)|spectral double]] || self || 2 rounds/level || 1 spectre || 2 rounds || none || creates a spectral double of the caster
 
|-
 
|-
|[[Spectral Milieu (spell)|Spectral Milieu]] || 40 ft. || ½ hour/level || 5 ft./level circle || 2 rounds || none || creates a refuge from the environment
+
|[[Spectral Milieu (spell)|spectral milieu]] || 40 ft. || ½ hour/level || 5 ft./level circle || 2 rounds || none || creates a refuge from the environment
 
|-
 
|-
|[[Suggestion (spell)|Suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || binds a creature to be helpful
+
|[[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || binds a creature to be helpful
 
|-
 
|-
|[[Wraithform (spell)|Wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
+
|[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
 
|}
 
|}
  

Revision as of 20:13, 6 October 2023

Includes a complete list of all illusionary spells to date.
(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Description
Audible Glamer 120 ft. 10 rounds/level spell range 1 round none creates the sound of multiple creatures
Change Self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
Chromatic Orb self* special 5 ft. circle; special 1 round none* differing results caused by various orbs
Colour Spray self instantaneous 2-8 creatures* 1 round negates stuns creatures with a spray of color
Dancing Lights 60 ft. +10 ft./level 5 rounds/level 4 lights; special 1 round none conjures lights for various uses
Darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
Detect Illusion 10 ft./level 20 rounds/level 10 ft. path, spell range 1 round none* reveals illusions for what they are
Detect Invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
Gaze Reflection self 10 rounds/level 1 creature/level 1 move none reflects attacks or magical detection
Hypnotism 30 ft. 1 +1 round/level up to 6 creatures 1 round negates directs creatures to perform one action
Light 30 ft./level 100 rounds/level 20 ft. radius globe 1 round none* creates light
Phantasmal Feature 60 ft. +20 ft./level 50 rounds/level 10 ft. cube/level 1 round none* creates illusion of stationary feature
Phantasmal Figure 30 ft./level special 1 figure 1 round none creates illusion of a combatant
Phantom Armour touch 6 hours or depletion 1 creature 1 round none bestows armour and protection
Spook self 5 rounds/level* 1 creature/level* 1 round negates frightens others and makes them flee
Wall of Fog 30 ft. +10 ft./level 2-8 +1 round/level 20 x 20 x 40 ft./level 1 round none creates a fog bank that obscures sight

2nd Level

Spell Range Duration Area of Effect Casting Save Description
Alter Self self 20-80 +10 rounds/level self 1 round none gives the caster a humanoid image
Blindness 30 ft. special 1 creature/3 levels 1 round negates causes creatures to be made blind
Blur self 3 rounds +1 round/level self 1 round none improves armour class and concealment
Deafness 60 ft. special 1 creature/2 levels 1 round negates causes creatures to be made deaf
Fascinate 30 ft. 10 rounds +2 rounds/level 1 creature 1 round negates compels another to take several actions
Fog Cloud 60 ft. +10 ft./level 3-12 rounds +1 round/level 30 ft. dome, +5 ft./level 1 round reduces creates a dense foggy illusion
Fool's Gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
Hypnotic Pattern 20 ft. special 40 ft. circle, 4 hit dice/level 1 round negates enraptures observers into passivity
Invisibility touch special 1 creature 1 round none causes a creature to become invisible
Magic Mouth 5 ft./level until discharged* 1 object 1 round none creates a message-giving mouth
Mirror Image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
Misdirection 30 ft. 10 rounds/level 120 ft. circle 1 round none* obscures knowledge from detect spells
Phantasmal Bow self 1 round/level 240 ft. 1 round none creates an illusionary bow for combat
Phantasmal Guard 10 ft. 1 hour/level 1 guard; special 1 round none creates the combat figure of a guard
Ultravision touch 1 hour/level 1 creature/level 1 round none bestows superior vision at night
Ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown
Whispering Wind self 5 rounds +1 round/level* 1 mile/level 1 round none passes a message a great distance

3rd Level

Spell Range Duration Area of Effect Casting Save Description
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
dispel illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
hallucinatory terrain 40 ft./level 25 rounds/level 60 ft. cube/level 2 rounds none* reinvents surroundings as an illusion
illusionary script 5 ft./level permanent special 2 rounds none creates a secret message
invisibility 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
non-detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
phantom steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
rope trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
spectral double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
spectral milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal

4th Level

Spell Range Duration Area of Effect Casting Save Description
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
improved invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
massmorph touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
minor creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
phantasmal camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
phantasmal killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
shadow monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack


See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition