Pages that link to "Roll to Hit"
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Jump to navigationJump to searchThe following pages link to Roll to Hit:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Remove Fear (spell) (← links)
- Dancing Lights (spell) (← links)
- THAC0 (← links)
- Overbearing (← links)
- Multiple Defenders in One Hex (← links)
- Helpless Defenders (← links)
- Grappling (hand-to-hand) (← links)
- Critical Hits & Fumbles (← links)
- Puissance (sage study) (← links)
- Bless (spell) (← links)
- Magic Stone (spell) (← links)
- Shield (armour) (← links)
- Illumination (← links)
- Horse-mounted Combat II (sage ability) (← links)
- Hit Points per Die (← links)
- Hit Dice (← links)
- Fire Trap (spell) (← links)
- Cure Light Wounds (spell) (← links)
- Combat (← links)
- Action Points (← links)
- Cleric Combat Abilities (← links)
- Cleric 3rd Level Spells (← links)
- Cleric 1st Level Spells (← links)
- Clerical Spell Tables (← links)
- Bard Combat Abilities (← links)
- Assassin Combat Abilities (← links)
- Weapon Proficiencies (← links)
- Monk (class) (← links)
- Hit Points (← links)
- Cleric 2nd Level Spells (← links)
- Precise Hit (sage ability) (← links)
- Clinch Fighting (sage ability) (← links)
- Hereditary Weapon I (sage ability) (← links)
- Armour Class (← links)
- Attacking in Combat (← links)
- Movement (stride) (← links)
- Charging (← links)
- Martial Spirit (← links)
- Paralysation (← links)
- Close Drop (sage ability) (← links)
- Hylochloerus (← links)
- Shield as a Weapon (sage ability) (← links)
- Ogre (← links)
- Acid (substance) (← links)
- Magic to Hit (← links)
- Bow (weapon) (← links)
- Strength (spell) (← links)
- Whip (spell) (← links)
- Zephyr (spell) (← links)
- Club (weapon) (← links)