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  • [[File:Dagger (weapon).jpg|right|525px|thumb]] ...ood, but as part of the method for bladesmithing). Daggers are a favoured weapon of [[Illusionist (class)|illusionists]] and [[Mage (class)|mages]], and to
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  • ! Weapon !! [[Damage (hit points)|Damage]] !! # of Hands !! Break Chance !! Attack F | [[Bola (weapon)|bola]] || 1-4 || both || 1 in 6 || hurled
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  • [[File:Magic Item.jpg|right|595px|thumb]] A '''magic item''' is any object with magical powers that can be used to affect the ga
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  • ...ctions. Those attacked are permitted a [[Saving Throws|saving throw]] vs. magic; if this fails, caught individuals will be limited in movement to 1 [[Actio No one within the circle affected by the spell can concentrate or cast magic; magic that has been cast but not discharged will be ruined by the spell. This is
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  • ...stored — but these lost by other methods, such as by [[Attacking in Combat|weapon hits]], [[Wounds|wounds]] or [[Poison (substance)|poison]], are not affecte ...At this time, the disease can be removed by [[Dispel Magic (spell)|dispel magic]].
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  • ...use [[Damage (hit points)|damage]] if used as a [[Found Objects as Weapons|weapon]].
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  • ...it normally for [[Strength (ability stat)|strength]] bonuses, [[Magic Item|magic]] and other modifiers, and then multiplies this damage by 2, 3 or more, as For example, Erdowan swings with a [[Long Sword (weapon)|long sword]] at a [[Hippogriff|hippogriff]] and rolls a natural 20. He pi
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  • ...scertain the efficacy of non-melee [[Attacking in Combat|attacks]] such as magic, [[Poison (substance)|poison]], or various other forms against a character ...[Sage Ability|sage abilities]], [[Magic Armour|magical armour]] or other [[Magic Item|devices]], and of course any [[Spellcasting|spells]] in place or that
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  • ...Hit|struck by magic]] are affected, but not if it requires a +2 or greater weapon to hit. Naturally, [[Magic Resistance|magical resistance]] can protect an enemy against the spell, eve
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  • ...spell)|light]] will dispel the darkness, unless a [[Saving Throws|save vs. magic]] is made by the darkness's caster. Darkness, on the other hand, will alwa ...outside the darkness, attacking into it with a [[Weapons List|hand-to-hand weapon]], are only –4 to hit — but the target must be in an adjacent hex.
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  • ...can affect only the caster — though this includes detection and divination magic. ...ken — including the INTENT of using a spell on other persons, or lifting a weapon to attack, even before the attack takes place — then the spell is broken.
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  • ...ity]], [[Weapon Immunities|magic or silver to hit]],<br>[[Magic Resistance|magic resistance]], [[Polymorph (spell)|polymorph]], [[Regeneration (spell)|regen ...attacks. Imps also '''save as 7th level''' creatures and possess a '''25% magic resistance'''.
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  • ...romatic orbs]] and [[Oil Flask|flasks of oil]] have a range like any other weapon, as described below. ...y stat)|dexterity]], 16 or more, also allows bonuses to hit with a missile weapon. Unlike their use in melee, [[Strength (ability stat)|strength]] bonuses d
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  • ...ng Throws|+3 saving throw]] against either magic or [[Breath Weapon|breath weapon]]. The spell also reduces the [[Damage (hit points)|damage]] done by these
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  • ...r armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerkin and a heraldic emblem selected by th ...other aesthetic elements into the illusion, such as specifying the type of weapon being used, while maintaining the integrity of the spell. There are no lim
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  • ...itual hammer''' is a spell that conjures one or more mystical [[Warhammer (weapon|warhammer]] that can be employed by the caster for both [[Melee|close-quart The actual substance is a [[Warhammer (weapon)|warhammer]] possessing an ethereal essence that pulsates with power and a
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  • ...t generates a formidable vibration capable of rupturing both mundane and [[Magic Item|enchanted items]]. This is so potent that it thwarts any attempts at r ...s if each were a 9th level [[Mage (class)|mage]]. For all other types of magic, the saving throw should be made as if 13th level.
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  • ...ns so that they're at least diligent combatants. Bards are able to employ magic items that are normally employed by [[Fighter (class)|fighters]] and [[Thie ! style="width: 75px|Weapon !! style="width: 50px|Damage !! style="width: 50px|# of Hands !! style="wid
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  • | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Dam ...They may form bonds with individuals who share their interests, whether in magic, history, art or other pursuits.
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  • ...(spell)|fear]], can be shielded against and their ongoing effects [[Dispel Magic (spell)|dispelled]]. Other attacks cannot be, however, such as the creatio * [[Breath Weapon]]
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  • The object emits a very weak magic signature for the purpose of [[Detect Magic (spell)|detection]]. ...Should a conjured furnishing be [[Using Found Objects as Weapons|used as a weapon]], it would cause 1-3 [[Damage (hit points)|damage]] on the first hit — b
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  • | attack = by weapon type | special = [[Dagger (weapon)|dagger]] & [[Trident (weapon)|trident]], [[Speak with Animals (spell)|speak with animals]],<br>[[Tongue
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  • ...''': two [[Claw (attack)|claws]]; [[Sword (weapon)|long sword]] or [[Whip (weapon)|whip]] ...ic]], [[Gate (spell)|gate]], immunities, long sword +3, [[Magic Resistance|magic resistance]], [[Demonic Possession|possession]], [[Pyrotechnics (spell)|pyr
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  • | special = [[Magic to Hit|+2 weapon to hit]], [[Natural Immunities|natural immunities]],<br>[[Slow (spell)|slow ...he builder has some agenda for making the creature, often as protection, a weapon for waging war, to provide security — and possibly as a malevolent tool f
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  • | attack = '''6''': by weapon type ...pell)|levitate]], [[Magic Resistance|magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]],<br>[[Pyrotechnics (spe
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  • ...s within the lair or sanctuary''' of the undead will be protected from all magic designed to protect against evil. ...only benefit from this effect once, until a new bladder is emplaced in the weapon.
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  • ...pell)|know intent]], [[Magic Resistance|magic resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]], never [[Surprise (comb ...[[Damage (hit points)|damage]] to the creature, it must be with a '''magic weapon'''.
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  • [[File:Adamantium Weapon (sage ability).jpg|right|525px|thumb]] ...ike it, or convincing a being with the necessary magic to take part in the weapon's making.
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  • | special = [[Impregnability|impregnability]], [[Magic to Hit|magic to hit]] ...requires a roll to see if the used weapon breaks, just as it might if the weapon were [[Critical Hits & Fumbles#Fumbles|fumbled]].
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  • | special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Dam ...stead, combining it with wing buffeting. The fotia can employ it's breath weapon but three times in a day.
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  • ...pped]] after the first hour, it breaks. As well, holding onto an infected weapon has a 1 in 3 chance of allowing the green slime to crawl onto the user's bo
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  • | special = [[Magic to Hit|+3 weapon to hit]], [[Gas-based Attacks|gas]], [[Natural Immunities|natural<br>immuni ...]], the iron golem with attack with both fists. If a great [[Broad Sword (weapon)|broad sword]] is forged and balanced for the creature's use (60 lbs.), the
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  • | attack = [[Claw (attack)|claw]] or by weapon type ...t)|dexterity]] (16), [[Gaze|gaze]] causes<br>sleep, iron or [[Magic to Hit|magic to hit]], jackals
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  • Describes the roll necessary to hit an opponent with a weapon, touch an opponent or — sometimes — to hit with a magically propelled f ::* '''[[Attacks with Two Weapons]]:''' provides penalties to attacks with a weapon in each hand depending on the character's [[Ability Stats|ability stats]].
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  • ...acks against flying creatures, [[Fly (ability)|fly]],<br>[[Magic to Hit|+2 weapon to hit]], [[Whirlwind|whirlwind]]
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  • | attack = by weapon type ...(spell)|invisibility]], [[Luck (phenomenon)|luck]],<br>[[Magic Resistance|magic resistance]], [[Surprise (combat)|never surprised]],<br>[[Polymorph (dweome
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  • ...the items among their possessions — specifically his or her [[Weapons List|weapon]], [[Shield (armour)|shield]], [[Helmet (armour)|helmet]] or [[Armour List| [[Magic Item|Magic weapons and armour]] cannot be affected by a precise hit. Therefore, when
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  • |[[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none ...round/level || 240 ft. || 1 round || none || creates an illusionary [[Bow (weapon)|bow]] for combat
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  • ...the possession of others, so long as they're within the spell's range. [[Magic Item|Magical items]] cannot be turned into snakes. ...ng snakes into sticks — though each creature is allowed a saving throw vs. magic. When the spell's duration ends, the sticks revert to normal. Up to 1 hit
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  • ...aster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effe ...h never towards an enemy. There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto it. When the effect wear
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  • ...of combat is usually done while unarmed, though under certain conditions a weapon may also be employed. Grappling requires a variable expenditure of [[Actio ...and be able to turn around and attempt to brawl again, or choose to draw a weapon. This process continues until the fight is suspended, one combatant is hel
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  • ...then the amount of [[Damage (hit points)|damage]] done by a [[Weapons List|weapon]] is adjusted by the damage bonus. ...haracter with a 4 strength [[Attacking in Combat|swings]] with a [[Dagger (weapon)|dagger]]. Rolling a d20, they get a result of 16, which would normally hit
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  • | special = corrode, weapon & magic immunities
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  • | attack = [[Sword (weapon form)|sword]] or [[Bow (weapon)|bow]] In combat, brownies use a remarkably sharp [[Short Sword (weapon)|short sword]] that causes 1-4 damage. The handle and hilt are too small e
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  • ...rph (spell)|polymorph]], magic and [[Magic Item|magic items]] and [[Breath Weapon|breath weapons]] for every 3 points of constitution. A gnome with a 16 con
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  • ...ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none
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  • ...holds his or her position. [[Missile Weapons|Missile weapon]] attacks and magic use is not prevented. If the character is stunned and knocked out of the h
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  • ...ry effective with a sling, receiving a +3 [[Roll to Hit|to hit]] with this weapon. ...ing throw]] against [[Poison (substance)|poison]], wands, staves, rods and magic spells for every 3½ points of [[Constitution (ability stat)|constitution]]
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  • ...ill use a short stabbing weapon, a [[Spear (weapon)|spear]] or a [[Dagger (weapon)|dagger]], which will also cause 1-3 damage.
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  • | special = [[Anti-magic (natural ability)|anti-magic]], cause [[Wounds|wound]], [[Death|death]],<br>[[Disintegration|disintegrat ...nlarge (spell)|enlarge]] or [[Hold Person (spell)|hold person]], have that magic dispelled. This effect also applies to creatures who have drunk potions or
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