Difference between revisions of "Illusionary Spell Tables"
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|[[Blindness (spell)|Blindness]] || 30 ft. || special || 1 creature/3 levels|| 1 round || negates || causes creatures to be made [[Blindness (condition)|blind]] | |[[Blindness (spell)|Blindness]] || 30 ft. || special || 1 creature/3 levels|| 1 round || negates || causes creatures to be made [[Blindness (condition)|blind]] | ||
|- | |- | ||
− | |[[Blur (spell)|Blur]] || self || 3 rounds +1 round/level || self || 1 round || none || improves [[Armour Class|armour class]] and concealment | + | |[[Blur (spell)|Blur]] || self || 3 rounds +1 round/level || self || 1 round || none || improves [[Armour Class|armour class]] and [[Concealment (sage study)|concealment]] |
|- | |- | ||
|[[Deafness (spell)|Deafness]] || 60 ft. || special || 1 creature/2 levels || 1 round || negates || causes creatures to be made deaf | |[[Deafness (spell)|Deafness]] || 60 ft. || special || 1 creature/2 levels || 1 round || negates || causes creatures to be made deaf |
Revision as of 20:11, 11 December 2021
Includes a complete list of all illusionary spells to date.
(*) special; see spell link for further details.
Contents
1st Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Audible Glamer | 120 ft. | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
Change Self | self | 10-60 +5 rounds/level | self | 1 round | none | transforms the caster's appearance |
Chromatic Orb | self* | special | 5 ft. circle; special | 1 round | none* | differing results caused by various orbs |
Colour Spray | self | instantaneous | 2-8 creatures* | 1 round | negates | stuns creatures with a spray of color |
Dancing Lights | 60 ft. +10 ft./level | 5 rounds/level | 4 lights; special | 1 round | none | conjures lights for various uses |
Darkness | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
Detect Illusion | 10 ft./level | 20 rounds/level | 10 ft. path, spell range | 1 round | none* | reveals illusions for what they are |
Detect Invisibility | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
Gaze Reflection | self | 10 rounds/level | 1 creature/level | 1 move | none | reflects attacks or magical detection |
Hypnotism | 30 ft. | 1 +1 round/level | up to 6 creatures | 1 round | negates | directs creatures to perform one action |
Light | 30 ft./level | 100 rounds/level | 20 ft. radius globe | 1 round | none* | creates light |
Phantasmal Feature | 60 ft. +20 ft./level | 50 rounds/level | 10 ft. cube/level | 1 round | none* | creates illusion of stationary feature |
Phantasmal Figure | 30 ft./level | special | 1 figure | 1 round | none | creates illusion of a combatant |
Phantom Armour | touch | 6 hours or depletion | 1 creature | 1 round | none | bestows armour and protection |
Spook | self | 5 rounds/level* | 1 creature/level* | 1 round | negates | frightens others and makes them flee |
Wall of Fog | 30 ft. +10 ft./level | 2-8 +1 round/level | 20 x 20 x 40 ft./level | 1 round | none | creates a fog bank that obscures sight |
2nd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Alter Self | self | 20-80 +10 rounds/level | self | 1 round | none | gives the caster a humanoid image |
Blindness | 30 ft. | special | 1 creature/3 levels | 1 round | negates | causes creatures to be made blind |
Blur | self | 3 rounds +1 round/level | self | 1 round | none | improves armour class and concealment |
Deafness | 60 ft. | special | 1 creature/2 levels | 1 round | negates | causes creatures to be made deaf |
Fascinate | 30 ft. | 10 rounds +2 rounds/level | 1 creature | 1 round | negates | compels another to take several actions |
Fog Cloud | 60 ft. +10 ft./level | 3-12 rounds +1 round/level | 30 ft. dome, +5 ft./level | 1 round | reduces | creates a dense foggy illusion |
Fool's Gold | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
Hypnotic Pattern | 20 ft. | special | 40 ft. circle, 4 hit dice/level | 1 round | negates | enraptures observers into passivity |
Invisibility | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
Magic Mouth | 10 ft. | until discharged* | 1 object | 1 round | none | creates a message-giving mouth |
Mirror Image | self | 2 rounds/level | 5 ft. radius | 1 round | none | duplicates the image of the caster |
Misdirection | 30 ft. | 10 rounds/level | 120 ft. circle | 1 round | none* | obscures knowledge from detect spells |
Phantasmal Bow | self | 1 round/level | 240 ft. | 1 round | none | creates an illusionary bow for combat |
Phantasmal Guard | 10 ft. | 1 hour/level | 1 guard; special | 1 round | none | creates the combat figure of a guard |
Ultravision | touch | 1 hour/level | 1 creature/level | 1 round | none | bestows superior vision at night |
Ventriloquism | 10 ft./level | 4 rounds +1 round/level | 1 location | 1 round | none | enables the voice to be thrown |
Whispering Wind | self | 5 rounds +1 round/level* | 1 mile/level | 1 round | none | passes a message a great distance |
3rd Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Continual Light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
Delude | 150 ft. | 5 rounds/level | up to 6 creatures | 2 rounds | negates | makes allies of affected creatures |
Dispel Illusion | 10 ft./level | permanent | 80 ft. diameter cube | 2 rounds | none* | eliminates illusions |
Fear | self | 1 +1 round/level | 30° arc, 60 ft. path | 2 rounds | negates | causes creatures to flee in panic |
Hallucinatory Terrain | 40 ft./level | 25 rounds/level | 20 ft. cube/level | 2 rounds | none* | cosmetically reinvents nearby terrain |
Illusionary Script | 5 ft./level | permanent | special | 2 rounds | none | creates a secret message |
Invisibility, 10 ft. radius | self | special | 10 ft. radius* | 2 rounds | none | grants invisibility to multiple creatures |
Non-Detection | self | 25 rounds/level | 100 ft. circle | 2 rounds | none | denies detection of the caster |
Paralysation | self | 2 +1 round/level | 30° arc, 30 ft. path | 2 rounds | negates | makes creatures utterly helpless |
Phantom Steed | touch | 1 hour/level | 1 mount | 2 rounds | none | creates a mount that can be ridden |
Rope Trick | touch | 10 rounds/level | 5 ft. rope/level | 2 rounds | none | enchants a rope to rise and fix itself |
Spectral Double | self | 2 rounds/level | 1 spectre | 2 rounds | none | creates a spectral double of the caster |
Spectral Milieu | 40 ft. | ½ hour/level | 5 ft./level circle | 2 rounds | none | creates a refuge from the environment |
Suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | binds a creature to be helpful |
Wraithform | self | 2 rounds/level | self | 2 rounds | none | enables the caster to become ethereal |
4th Level
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Confusion | 60 ft. | 2 +1 round/level | 60 ft. circle | 2 rounds | negates | causes blind fury among creatures |
Dispel Emotion | self | 3 +1 round/level | 60 ft. radius | 2 rounds | none | suspends aggression and passion |
Dispel Exhaustion | touch | permanent | 1 creature | 2 rounds | none* | provides the equal of a full day's rest |
Dispel Magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none | eliminates magic |
Improved Invisibility | touch | 4 +1 round/level | 1 creature | 2 rounds | none | allows aggression while invisible |
Massmorph | touch | 4 +1 round/level | 1 creature | 2 rounds | none* | produces illusion of trees and rocks |
Minor Creation | touch | until sunrise | 1 object* | 2 rounds | none | creates ordinary objects for use |
Murk | 30 +10 ft./level | 1d6 +1 round/level | 5 ft. diameter/level | 2 rounds | ½ damage* | thickens air, rendering it foul |
Phantasmal Camp | 50 ft. radius | until after sunrise | special | 10 rounds | none | creates a campsite for overnight use |
Phantasmal Killer | 10 ft. | 1 round/level* | 1 killer | 2 rounds | none | creates a figure capable of assassination |
Shadow Monsters | 10 +5 ft./level | 1 round/level | 1 monster/level | 2 rounds | none | creates shadow forms capable of attack |
See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition