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  • [[File:Combat Round.jpg|right|560px|thumb]] ...ts of time, nominally equal to 12 seconds. Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a
    1 KB (202 words) - 07:13, 3 January 2022
  • ...upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to a ...combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to strai
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  • ...it is presumed for game purposes that they are not engaged in hand-to-hand combat. ...s "turn." Nor does it matter if matter if Albert has enough [[Movement in Combat|movement]] to attack; by moving into an adjacent hex, Albert also forces Ba
    3 KB (415 words) - 13:53, 23 August 2022
  • [[File:Combat.jpg|right|560px|thumb]] ...often subjugated by the need for playability. That said, many elements of combat reflect circumstances in the real world — and this, too, is an important
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  • ...technically cannot know it; thus, sighting and choosing to fire the next [[Combat Round|round]] '''requires the character to follow through''' with these act ...e hobgoblin, and sees it isn't there; instead, the hobgoblin has moved one combat hex to the left. Conrad can either note the change, making a new "sight,"
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  • ...animal much more flexible from moment to moment when employed in [[Combat|combat]]. These are the adjusted penalty action point costs for changing the direc
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  • ...ement; once initiative is determined, it's '''NOT''' re-determined every [[Combat Round|round]]. : Main Article: [[Surprise (combat)]]
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  • Those who save will recover from this at once, being free to act the next [[Combat Round|round]]; but those who fail their save will turn and run, at [[Moveme
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  • ...ing throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effectively [[Stun Lock|stunning]] the creature. Naturally, ...to recieve a -1 penalty on their [[roll to hit|to hit rolls]]. Outside of combat, the giggling will draw the attention of others at once, serving as a moder
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  • ...k and give ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't requi ...e — will seek to retreat and seek some other approach as opposed to direct combat.
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  • | duration = 6 +1 [[Combat Round|round]] per [[Experience Level|level]]
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  • ...study)|Birds]] which allows limited prediction of a bird's [[Attacking in Combat|attack]] and movement in [[Animal|animals]] of semi-intelligence or less. T ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
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  • ...to Hit|to hit]] bonus, with a maximum range of five feet (one [[Combat Hex|combat hex]]). The initial damage done is 2-8 to the intended target if it hits, ...eat and make an attempt to treat the burn with clear water, abandoning the combat to do so. For every three rounds this is not done, the victim will suffer
    4 KB (707 words) - 13:03, 6 June 2022
  • ...hat place. For '''every score of bound souls''', or 20 in number, '''four combat hexes within the lair or sanctuary''' of the undead will be protected from
    5 KB (728 words) - 04:37, 10 January 2023
  • ...ce the cantrip is discharged, the object will return to normal within 30 [[Combat Round|rounds]] (6 minutes).
    1 KB (188 words) - 16:38, 7 October 2021
  • | duration = 2 [[Combat Round|rounds]] ...the cantrip could agreed upon ahead of time for a signal to turn and break combat, change tactics, or perhaps come and give support for the caster. Likewise
    2 KB (313 words) - 20:48, 19 February 2024
  • ...lishing a blockade around the Egyptian fleet, compelling them to engage in combat. As the battle raged on, Cleopatra made a dramatic escape from the scene,
    3 KB (455 words) - 04:05, 27 November 2023
  • ...spells]] at each level. They also possess unique [[Cleric Combat Abilities|combat abilities]] and [[Cleric Sage Abilities|sage abilities]]. Players wishing t
    5 KB (623 words) - 23:52, 29 October 2023
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the creature will not attack) or take another
    2 KB (252 words) - 03:43, 24 July 2022
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
    2 KB (253 words) - 04:05, 24 July 2022
  • ...es the perceiver as the rotting of a being's soul. Approaching within 3 [[Combat Hex|hexes]] of a ghast demands a [[Saving Throws|saving throw vs. poison]]; ...se, dropping any held objects before becoming rigid and helpless for 2-8 [[Combat Round|rounds]]. Once the paralysation has passed, it requires one more rou
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  • ...weaken and injure opponents; then blink to a distance of four [[Combat Hex|combat hexes]] and cease attacking, to give the enemy a chance to back away. Blin
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  • ...|pole arm]], and only when the opponent is within range and at least two [[Combat Hex|hexes]] distant. Any number of defenders may attack. When the opportu ...with Liam. Jonas has 2 AP left, so he attacks Liam with the rest of his [[Combat Round|round]]. Thereafter, both Liam and Kellam are able to begin their ro
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  • ...'''wounded'''. This causes the combatant to '''bleed''' hit points each [[Combat Round|round]]. Wounds do not result from multiple hits adding up to 11; th [[Attacking in Combat]]<br>
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  • ...tta will then skip away at a running stride, making no attempt to re-enter combat.
    2 KB (365 words) - 23:53, 29 October 2023
  • ...l an opponent to move back from their defensive position, or [[Combat Hex|combat hex]], during battle. The combatant, often with a strong and sturdy postu ...enables the calculation to be made more swiftly, simplifying the action in combat.
    6 KB (972 words) - 02:51, 25 October 2023
  • | special = [[Swallowing (attack)|swallow]]; [[Surprise (combat)|surprise on a 1-4]] ...rd will swallow its prey whole. The gullet of the creature is fully two [[Combat Hex|hexes]] in diameter, so that it is large enough for a swallowed victim
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  • ...ader (sage ability)|Fine Leader]]''': combatants within two [[Combat Hexes|combat hexes]] of the character need never make morale checks.
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  • ...in diameter. The combatant's ability to cover distance within a [[Combat|combat]] round depends upon the character's "'''stride'''," which is the number of ...eld. Characters may want to be cautious and tread lightly before entering combat, or they may wish to run pell-mell at an enemy. With so many combatants al
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  • | duration = 3 [[Combat Round|rounds]] +1 round per [[Experience Level|level]] ...her, but no creature is able to move further than 10 ft. per round, or 2 [[Combat Hex|hexes]]. Since all creatures are affected, player characters must also
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  • ...spell)|holy protection]] surrounds the paladin, extending outwards for two combat hexes, that any ally of the paladin can enjoy if within that radius. ...bilities at 9th level. They also possess unique [[Paladin Combat Abilities|combat abilities]] and '''[[Paladin Sage Abilities]]'''. Players wishing to becom
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  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
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  • | casting time = 2 [[Combat Round|rounds]] ...] or less won't approach within 40 feet of the phantasm, or 8 [[Combat Hex|combat hexes]].
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  • ...ble to cause tremendous [[Damage (hit points)|damage]] when [[Attacking in Combat|attacking]], in addition to [[Incidental Damage|incidental damage]]. They ...ith a bite of its mandibles, thus getting '''five attacks''' in a single [[Combat Round|round]].
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  • Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail. However, they cannot simultaneously ...who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
    7 KB (1,092 words) - 20:28, 30 October 2023
  • ...ion point]] cost of 1/5th [[Action Points|action points]] per [[Combat Hex|combat hex]]. Black bears weighing up to 900 lbs. have been encountered.
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  • ...s]] at each level. They also possess [[Illusionist Combat Abilities|unique combat abilities]] and [[Illusionist Sage Abilities|sage abilities]]. Players wish
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  • ...xively at any creature that approaches up to a distance of ten feet (two [[Combat Hex|hexes]]). The creature expends none of its own movement in this attack ...the victim, desiccating its remains. Violet fungi hardly ever move during combat.
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  • Gorgons are able to move fast and will '''charge''' from up to 20 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to strike two The gorgon has only a 1 in 4 chance of using this breath weapon per [[Combat Round|round]]. After employing its breath weapon, it will not roll to do s
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  • | casting time = 1 [[Combat Round|round]]
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  • '''Charging''' is a [[Combat|combat]] [[Attacking in Combat|attack]] made at a run, in which the combatant uses that momentum to increa ...on point]] (AP) spent they are moving 4 or more [[Combat Hex|hexes]] per [[Combat Round|round]]. The charger must indicate whether their action will be a [[
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  • ...the caster, and thereafter make a morale check before entering any form of combat. ...will cause the loss of one point of [[Armour Class|armour class]] per 5 [[Combat Round|rounds]] of the spell's duration. If a character with the [[Proselyt
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  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...nd in other persons, improving their capability and performance of animal, combat and wilderness skills.
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  • ...strain and potentially cause [[Damage (hit points)|damage]]. This form of combat is usually done while unarmed, though under certain conditions a weapon may ...mage''' results. The enemy can then be swung forward, into a [[Combat Hex|combat hex]] to the left or right, or into the attacker's own hex for brawling. E
    7 KB (1,117 words) - 00:21, 29 April 2023
  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...nd in other persons, improving their capability and performance of animal, combat and wilderness skills.
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  • ...will be limited in movement to 1 [[Action Points|action point]] (AP) per [[Combat Round|round]]; they may move at no better than [[Movement (stride)|stride-1 ...the whole circle at any time, if this is needed. Outsiders [[Attacking in Combat|attacking]] the circle's edge with hand-to-hand [[Weapons List|weapons]] mu
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  • ...ry at Arms]]''': increases the efficacy and efficiency of using weapons in combat, enabling superior advantage over an adversary. ...e of a [[Camel (domestic)|camel]] as transportation and for the purpose of combat.
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  • ...s]]''': increases the efficacy and efficiency of using weapons in [[Combat|combat]], enabling superior advantage over an adversary. ...e of a [[Camel (domestic)|camel]] as transportation and for the purpose of combat.
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  • ...e slightest wind, which is sure to be picked up by nearby ant within 2-5 [[Combat Round|rounds]] — who will release the pheromone in turn. This will bring ...rkers. The '''swarming''' nature of the creatures will allow two ants per combat hex when attacking.
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  • ...ar, with the essence of the practitioner being committed to performance in combat, causing [[Damage (hit points)|damage]] and acting as an arm for the charac :* '''[[Yin & Yang (sage study)|Yin & Yang]]''': enables numerous combat techniques that surpass the body's limitations by transforming weaknesses i
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  • '''Stun Lock''', also referred to as "stun" or being "stunned," is a [[Combat|combat]] mechanic designed to addresses a combatant being unbalanced and thus unab In a combat between Carly, with 14 h.p., and Patrick, who has 16 h.p., Patrick has the
    10 KB (1,697 words) - 23:51, 10 October 2023
  • ...hough of the same basic design, are treated as [[Pike (weapon)|pikes]] for combat purposes. Pikes may not be hurled.
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  • ...individual power, any of which may be employed by the beholder once per [[Combat Round|round]]. These eyes are grouped on the beholder's head in a particula The Great Eye determines the beholder's facing in combat. Its ten other eyes are numbered clockwise, starting at the beholder's for
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  • ...e''', much like a [[Paladin (class)|paladin]], so that others within two [[Combat Hex|hexes]] of the lamassu are protected as well. The armour class shown i ..., lamassu also possess a '''30% magic resistance'''. When hard pressed in combat against evil beings, they are able to use a '''holy word''' as a [[Natural
    4 KB (641 words) - 00:19, 30 August 2023
  • ...damage on a hit. Thereafter the bird flees, making no attempt to re-enter combat.
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  • ...ons desired, the time required for the water to lower or raise will be 1 [[Combat Round|round]] per 2 ft. It will not matter if creatures are within the are ...eature's head, the creature could dive or rush into the water and stop 1 [[Combat Hex|hex]] in, ending that round's turn. Thereafter, they could swim throug
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  • ...-inch claws'''. The lamia is able to slash with all four of these every [[Combat Round|round]], with dangerous, quick-moving agility. The appearance of the When [[Attacking in Combat|striking]] with its hands, each [[Roll to Hit|hit scored]] '''drains 1-3 po
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  • ...ame strategies where players make plans to reduce their load just prior to combat, or learn to obtain hirelings who can carry most of their stuff, while stil
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  • ...hange|shape change]], [[Strength (ability stat)|strength]],<br>[[Surprise (combat)|surprise]] on a 1–4, [[ESP (spell)|telepathy]]
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  • | '''[[Combat Hex|Combat hex]]''' || 0.00102 || 1.8 || 5 || 9.01E-07 || 0.0002 || 0.0006 || 21.7 || '''[[Combat Hex|Combat hex]]:''' a map-hex used on a battlemap, 5 ft. in diameter (21.7 sq.ft.).
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  • ...ntly as they desire. However, they can only employ one such ability per [[Combat Round|round]], so they are judicious in selecting the most advantageous cho '''Gaseous form.''' Should other strategies to avoid combat fail, the ki-rin is likely to assume this form prior to an attempt to parle
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  • ...provided by a tallow candle is barely enough to light [[Combat|combat]] [[Combat Hex|hexes]] adjacent to the carrier, a diameter of about 12 feet. More exp A torch will last for 100 [[Combat Round|combat rounds]]. Afterwards, the stake can be reused, though it will lose 1 inch
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  • ...stores '''3 [[Hit Points|hit points]]''' that the creature has lost, per [[Combat Round|round]]. requiring no effort or rest. To render a troll unresistant, ...ually grow into a full-fledged troll. This limb can move fairly fast, 3 [[Combat Hex|hexes]] per round. It must be caught, contained and then disposed of,
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  • ...here is no ally within the arc of fire as indicated, or if the ally is 8 [[Combat Hex|hexes]] or more beyond the original target, then the friendly fire rul [[Attacking in Combat]]<br>
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  • .... However, no more than one such power may be performed per [[Combat Round|combat round]]. A power cannot be employed if it is already active. Balrog cannot fly, but in combat they will beat their wings rapidly (buffeting), causing 2–5 damage to all
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  • ...d their allies a precious chance to engage in dialogue before resorting to combat. However, this pacifying effect remains ineffectual against creatures posse ...s aura extends to create a protective shield of non-aggression for three [[Combat Round|rounds]], during which enemies cannot bring themselves to attack with
    8 KB (1,189 words) - 02:46, 23 October 2023
  • ...on to snap its '''head''' forward as much as 15 ft., or three [[Combat Hex|combat hexes]], when striking at an enemy; therefore, it's best to keep well back
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  • ...t many others that directly affect game elements such as magical research, combat, the game's setting and even religious communication with the gods.
    7 KB (1,054 words) - 18:12, 14 December 2021
  • ...um potential speed without any signs of fatigue. Urging the elephant into combat is not permitted with this ability.
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  • ...to do with the points they have, introducing a strong tactical element to combat. ...(stride)|Movement]]''' describes the AP cost to cross the distance from [[Combat Hex|hex to hex]], each being 5 feet in diameter. There are four manners of
    35 KB (5,636 words) - 02:55, 25 November 2023
  • | [[Warp Wood (spell)|warp wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1 hex/3 levels* || 1 round || none || warps and contorts wooden
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  • ...ing a mount]] should be treated as a minimum requirement for haruchai. In combat, most will wear [[Leather Armour|leather armour]] without a [[Shield (armou
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  • ...ter is seen and heard (or only heard if seeing is impossible). [[Surprise (combat)|Surprise]] and [[Initiative|initiative]] should then be determined.
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  • ...w complex commands. The length of time is usually no more than a single [[Combat Round|round]] of time. Those with dog handling ability can increase this l ...to direct the dog to attack a specific enemy combatant within 40 ft., or 8 combat hexes. This requires the character to point and expend 1 AP. Once given t
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  • ...r class]]. Within Alexis's game world, monks of the west possess the same combat and defensive capabilities as monks from eastern cultures.
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  • ...f the world, along knowing that culture. Character has killed a person in combat. The character knows where to hire mercenaries and what to expect from the ...eparate during ANY event in which the character is under pressure. Once a combat begins, or like situation, the player cannot review this material. He or s
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