Illusionary Spell Tables

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Includes a complete list of all illusionary spells to date.
(*) special; see spell link for further details.

1st Level

Spell Range Duration Area of Effect Casting Save Description
Audible Glamer 120 ft. 10 rounds/level spell range 1 round none creates the sound of multiple creatures
Change Self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
Chromatic Orb self* special 5 ft. circle; special 1 round none* differing results caused by various orbs
Colour Spray self instantaneous 2-8 creatures* 1 round negates stuns creatures with a spray of color
Dancing Lights 60 ft. +10 ft./level 5 rounds/level 4 lights; special 1 round none conjures lights for various uses
Darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
Detect Illusion 10 ft./level 20 rounds/level 10 ft. path, spell range 1 round none* reveals illusions for what they are
Detect Invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
Gaze Reflection self 10 rounds/level 1 creature/level 1 move none reflects attacks or magical detection
Hypnotism 30 ft. 1 +1 round/level up to 6 creatures 1 round negates directs creatures to perform one action
Light 30 ft./level 100 rounds/level 20 ft. radius globe 1 round none* creates light
Phantasmal Feature 60 ft. +20 ft./level 50 rounds/level 10 ft. cube/level 1 round none* creates illusion of stationary feature
Phantasmal Figure 30 ft./level special 1 figure 1 round none creates illusion of a combatant
Phantom Armour touch 6 hours or depletion 1 creature 1 round none bestows armour and protection
Spook self 5 rounds/level* 1 creature/level* 1 round negates frightens others and makes them flee
Wall of Fog 30 ft. +10 ft./level 2-8 +1 round/level 20 x 20 x 40 ft./level 1 round none creates a fog bank that obscures sight

2nd Level

Spell Range Duration Area of Effect Casting Save Description
Alter Self self 20-80 +10 rounds/level self 1 round none gives the caster a humanoid image
Blindness 30 ft. special 1 creature/3 levels 1 round negates causes creatures to be made blind
Blur self 3 rounds +1 round/level self 1 round none improves armour class and camouflage
Deafness 60 ft. special 1 creature/2 levels 1 round negates causes creatures to be made deaf
Fascinate 30 ft. 10 rounds +2 rounds/level 1 creature 1 round negates compels another to take several actions
Fog Cloud 60 ft. +10 ft./level 3-12 rounds +1 round/level 30 ft. dome, +5 ft./level 1 round reduces creates a dense foggy illusion
Fool's Gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
Hypnotic Pattern 20 ft. special 40 ft. circle, 4 hit dice/level 1 round negates enraptures observers into passivity
Invisibility touch special 1 creature 1 round none causes a creature to become invisible
Magic Mouth 10 ft. until discharged* 1 object 1 round none creates a message-giving mouth
Mirror Image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
Misdirection 30 ft. 10 rounds/level 120 ft. circle 1 round none* obscures knowledge from detect spells
Phantasmal Bow self 1 round/level 240 ft. 1 round none creates an illusionary bow for combat
Phantasmal Guard 10 ft. 1 hour/level 1 guard; special 1 round none creates the combat figure of a guard
Ultravision touch 1 hour/level 1 creature/level 1 round none bestows superior vision at night
Ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown
Whispering Wind self 5 rounds +1 round/level* 1 mile/level 1 round none passes a message a great distance

3rd Level

Spell Range Duration Area of Effect Casting Save Description
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
Delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
Dispel Illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
Fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
Hallucinatory Terrain 40 ft./level 25 rounds/level 20 ft. cube/level 2 rounds none* cosmetically reinvents nearby terrain
Illusionary Script 5 ft./level permanent special 2 rounds none creates a secret message
Invisibility, 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
Non-Detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
Paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
Phantom Steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
Rope Trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
Spectral Double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
Spectral Milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
Suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
Wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal

4th Level

Spell Range Duration Area of Effect Casting Save Description
Confusion 60 ft. 2 +1 round/level 60 ft. circle 2 rounds negates causes blind fury among creatures
Dispel Emotion self 3 +1 round/level 60 ft. radius 2 rounds none suspends aggression and passion
Dispel Exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none eliminates magic
Improved Invisibility touch 4 +1 round/level 1 creature 2 rounds none allows aggression while invisible
Massmorph touch 4 +1 round/level 1 creature 2 rounds none* produces illusion of trees and rocks
Minor Creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
Murk 30 +10 ft./level 1d6 +1 round/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
Phantasmal Camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
Phantasmal Killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
Shadow Monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack


See Also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition