Difference between revisions of "Druidical Spell Tables"

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| [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || allows breathing underwater
 
| [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || allows breathing underwater
 
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|}
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== 4th Level ==
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{| class="wikitable sortable"
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|-
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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|-
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| [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 HD/level || 2 rounds || none || summons animals from the local environment
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|-
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| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons woodland beings to serve as friends
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|-
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| [[Control Temperature (spell)|control temperature]] || self || 40 +10 rounds/level || 10 ft. radius* || 2 rounds || none || raises or lowers the ambient temperature by one [[Temperature Grades|grade]]
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|-
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| [[Create Wildfire (spell)|create wildfire]] || 40 ft. || 1 round* || 30 ft. diameter circle || 2 rounds || none || creates a normal fire that has the potential to spread naturally
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|-
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| [[Cure Serious Wounds (spell)|cure serious wounds]] || touch || permanent || 1 to 48 recipients || 2 rounds || none || cures 16 +4d8 hit points
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|-
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| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates temporal magic currently in effect
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|-
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| [[Hallucinatory Forest (spell)|hallucinatory forest]] || 80 ft. || permanent* || 1 acre per 10 levels || 4 rounds || none || creates a semi-permanent illusionary forest
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|-
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| [[Hold Plant (spell)|hold plant]] || 80 ft. || 1 round/level || 2 HD/level || 2 rounds || negates || arrests the movement of plant creatures
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|-
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| [[Plant Door (spell)|plant door]] || touch || 10 rounds/level || special || 2 rounds || none || opens a magical portal through undergrowth and thick vegetation
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|-
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| [[Protection from Lightning (spell)|protection from lightning]] || touch || 1 round/level || 10 ft. diameter circle || 2 rounds || none || denies the effects of all electrical attacks, natural or magical
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|-
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| [[Repel Insects (spell)|repel insects]] || self || 4 rounds/level || 10 ft. radius || 2 rounds || none* || creates an invisible barrier against insects and arachnids
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|-
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| [[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || empowers the caster to speak directly with intelligent plants
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|-
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|}

Revision as of 16:01, 25 June 2020

Includes a complete list of all druidic spells to date.
(*) special; see spell for further details

1st Level

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none detects magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 10 +1 round/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals

2nd Level

Spell Range Duration Area of Effect Casting Save Description
barkskin touch 5 rounds/level 1 creature 1 round none improves armor class by 2 points
charm person & mammal 30 ft. 5 +3 rounds/level 1 creature 1 round negates* brings creature under the caster's sway
create water 10 ft. permanent 1 cub.ft./level 1 round none creates water
cure light wounds touch permanent up to 8 creatures 1 round none* restores 5-8 hit points
feign death touch 6 +1 round/level 1 creature 1 action point none creates the illusion of death
fire trap touch until discharged* 1 object 1 round ½ damage traps closed objects
flame blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
heat metal 40 ft. 7 rounds 1 creature/level 1 round none heats metal intensely
locate plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
obscurement self 4 rounds/level 10 ft. diameter/level 1 round none creates a misty vapor that limits vision
produce fire 10 ft. undetermined 3 ft. diameter* 1 round none creates a log fire in full burn
slow poison touch 1 hour/level 1 creature 1 round none delays death from poison
trip touch 10 rounds/level 10 ft. length 1 round none creates a snare able to trip creatures
warp wood 10 ft./level permanent 1 hex +1 hex/3 levels* 1 round none warps and contorts wooden objects

3rd Level

Spell Range Duration Area of Effect Casting Save Description
call lightning 60 ft. instantaneous 1-3 targets 2 rounds ½ damage draws down a bolt of lightning against targets
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* creates heavy rain
cure disease touch permanent 1 creature 2 rounds none* cures or causes disease
hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilizes animals
know intent self 10 rounds 10 ft./level* 1 round none reveals future intents possessed by others
neutralize poison touch permanent 1 creature 1 move none* removes the effects of poison
plant growth 160 ft. permanent 1 ft. growth/level 2 rounds none causes plants to grow in a small area
protection from fire self 1 round/level 10 ft. diameter circle 2 rounds none removes threat from natural heat or fire
pyrotechnics 60 ft. 1 round/level 40 ft. radius 2 rounds negates* transforms an existing fire source
snare touch until triggered 10 ft. diameter circle 2 rounds negates creates a snare trap
spike growth 60 ft. 30 +5 rounds/level 4 hexes/level 2 rounds none changes vegetable into spikes
starshine self until dawn 100 ft. radius 2 rounds none doubles illumination at night
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired
summon insects 30 +5 ft./level 1 round/level 1 hex/level 2 rounds negates* summons insects to attack enemies
tree self 1 hour +20 min./level self 1 round none disguises the caster as a tree or shrub
water breathing touch 1 hour/level 1 creature* 2 rounds none allows breathing underwater

4th Level

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 40 ft. 1 round/level 1 HD/level 2 rounds none summons animals from the local environment
call woodland beings 20 ft. 1 round/level special* 2 rounds none summons woodland beings to serve as friends
control temperature self 40 +10 rounds/level 10 ft. radius* 2 rounds none raises or lowers the ambient temperature by one grade
create wildfire 40 ft. 1 round* 30 ft. diameter circle 2 rounds none creates a normal fire that has the potential to spread naturally
cure serious wounds touch permanent 1 to 48 recipients 2 rounds none cures 16 +4d8 hit points
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates temporal magic currently in effect
hallucinatory forest 80 ft. permanent* 1 acre per 10 levels 4 rounds none creates a semi-permanent illusionary forest
hold plant 80 ft. 1 round/level 2 HD/level 2 rounds negates arrests the movement of plant creatures
plant door touch 10 rounds/level special 2 rounds none opens a magical portal through undergrowth and thick vegetation
protection from lightning touch 1 round/level 10 ft. diameter circle 2 rounds none denies the effects of all electrical attacks, natural or magical
repel insects self 4 rounds/level 10 ft. radius 2 rounds none* creates an invisible barrier against insects and arachnids
speak with plants self 10 rounds/level 30 ft. circle 2 rounds none empowers the caster to speak directly with intelligent plants