Difference between revisions of "Sage Field"

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[[File:Sage Field.jpg|right|525px|thumb]]
 
[[File:Sage Field.jpg|right|525px|thumb]]
'''Sage fields''' are large spheres of [[Knowledge Points|knowledge]] available to the character by virtue of his or her [[Character Class|character class]].  Each class typically has 4 fields; [[Druid (class)|druids]] have 3 and [[Bard (class)|bards]] have 18.  When [[Character Creation|creating the character]], the player choose which personal field they'd like to specialise in — knowledge related to that chosen field is described as "in field."  Non-specialised knowledge is described as "out of field."  In turn, fields are divided into [[Sage Study|sage studies]], which are more specific areas of learning.
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'''Sage fields''' represent vast spheres of [[Knowledge Points|knowledge]] accessible to characters based on their [[Character Class|character class]].  Typically, each class offers four fields, except for [[Druid (class)|druids]] who have three
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Each class typically has 4 fields;  have 3 and [[Bard (class)|bards]] have 18.  When [[Character Creation|creating the character]], the player choose which personal field they'd like to specialise in — knowledge related to that chosen field is described as "in field."  Non-specialised knowledge is described as "out of field."  In turn, fields are divided into [[Sage Study|sage studies]], which are more specific areas of learning.
  
 
This knowledge is acquired during the character's [[Childhood Education|education]], from childhood onward, until they've satisfied the requirements of becoming 1st [[Experience Level|level]].  Children are given at least some education in every field and within every study, most of which is cursive and of no immediate use to the player at first.  However, as the character gains levels, the formal instruction they received as children allows them to increase their knowledge points greatly in their specialisations, and marginally in subjects out of their fields.  In time, usually at 7th level, characters can acquire another field; and another field again at 13th, as they advance themselves with learning in many subjects.
 
This knowledge is acquired during the character's [[Childhood Education|education]], from childhood onward, until they've satisfied the requirements of becoming 1st [[Experience Level|level]].  Children are given at least some education in every field and within every study, most of which is cursive and of no immediate use to the player at first.  However, as the character gains levels, the formal instruction they received as children allows them to increase their knowledge points greatly in their specialisations, and marginally in subjects out of their fields.  In time, usually at 7th level, characters can acquire another field; and another field again at 13th, as they advance themselves with learning in many subjects.

Revision as of 21:29, 15 October 2023

Sage Field.jpg

Sage fields represent vast spheres of knowledge accessible to characters based on their character class. Typically, each class offers four fields, except for druids who have three



Each class typically has 4 fields; have 3 and bards have 18. When creating the character, the player choose which personal field they'd like to specialise in — knowledge related to that chosen field is described as "in field." Non-specialised knowledge is described as "out of field." In turn, fields are divided into sage studies, which are more specific areas of learning.

This knowledge is acquired during the character's education, from childhood onward, until they've satisfied the requirements of becoming 1st level. Children are given at least some education in every field and within every study, most of which is cursive and of no immediate use to the player at first. However, as the character gains levels, the formal instruction they received as children allows them to increase their knowledge points greatly in their specialisations, and marginally in subjects out of their fields. In time, usually at 7th level, characters can acquire another field; and another field again at 13th, as they advance themselves with learning in many subjects.

Sage Abilities

Fields and subjects provide a structure for the distribution of sage abilities, which are proficiencies and skills the character possesses, and which can be applied practically in a wide variety of actions. The more fields a character has, the more widespread becomes their knowledge, and the greater number of immediate capabilities the player has at his or her fingertips.

A given sage ability might be available for gain from multiple fields, due to that ability having multiple applications. If a character finds they've obtained an ability from one field that was already possessed, this provides no augmentation to the ability itself; it simply means the character has arrived at that same skill from different directions.

List of Fields

Below is a list of available fields, according to the character classes to which they apply. With regards to "animal training," while assassins, fighters, paladins and rangers all have "animal training" as a field, the form possessed by assassins is less extensive.


See Player Characters