Difference between revisions of "Cleric 3rd Level Spells"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
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− | |[[Animate Dead (spell)| | + | | [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|undead]] |
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− | |[[Cloudburst (spell)| | + | | [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain |
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− | |[[Continual Light (spell)| | + | | [[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light |
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− | |[[Create Food & Water (spell)| | + | | [[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates [[Food|food]] & [[Water|water]] |
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− | |[[Cure Blindness (spell)| | + | | [[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness |
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− | |[[Cure Disease (spell)| | + | | [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || no || cures or causes disease |
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− | |[[Death's Door (spell)| | + | | [[Death's Door (spell)|death’s door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death |
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− | |[[Dispel Magic (spell)| | + | | [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic |
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− | |[[Feign Death (spell)| | + | | [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death |
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− | |[[Flame Walk (spell)| | + | | [[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level above 5th|| 1 creature/level || 2 rounds || none || yes || improved [[Resist Fire (spell)|resist fire]] for multiple recipients |
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− | |[[Glyph of Warding (spell)| | + | | [[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell |
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− | |[[Locate Object (spell)| | + | | [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object |
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− | |[[Magical Vestment (spell)| | + | | [[Magical Vestment (spell)|magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armour |
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− | |[[Meld into Stone (spell)| | + | | [[Meld into Stone (spell)|meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || yes || transforms the cleric into stone |
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− | |[[Prayer (spell)| | + | | [[Prayer (spell)|prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]] |
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− | |[[Remove Curse (spell)| | + | | [[Remove Curse (spell)|remove curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse |
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− | |[[Remove Paralysis (spell)| | + | | [[Remove Paralysis (spell)|remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis |
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− | |[[Speak with Dead (spell)| | + | | [[Speak with Dead (spell)|speak with dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead |
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− | |[[Water Walk (spell)| | + | | [[Water Walk (spell)|water walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water |
|} | |} | ||
+ | |||
See Also,<br> | See Also,<br> | ||
[[Cleric (class)]]<br> | [[Cleric (class)]]<br> | ||
[[Clerical Spell Acquisition]]<br> | [[Clerical Spell Acquisition]]<br> | ||
− | [[Clerical Spell Tables]] | + | [[Clerical Spell Tables]] |
− | [[Category: | + | [[Category: Don't Review until 2022]] |
Latest revision as of 20:46, 20 June 2022
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
animate dead | 10 ft. | permanent | 1 hit dice/level | 2 rounds | none | no | raises dead as undead |
cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | no | creates heavy rain |
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | no | creates permanent light |
create food & water | 10 ft. | permanent | 10 lbs./level | 2 rounds | none | no | creates food & water |
cure blindness | touch | permanent | 1 creature | 1 round | none* | no | cures or causes blindness |
cure disease | touch | permanent | 1 creature | 2 rounds | special | no | cures or causes disease |
death’s door | touch | permanent* | 1 creature | 2 rounds | none* | no | snatches creatures from death |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | no | eliminates magic |
feign death | touch | 10 +3 rounds/level | 1 creature | 1 AP | none | yes | creates the illusion of death |
flame walk | touch | 10 +2 rounds/level above 5th | 1 creature/level | 2 rounds | none | yes | improved resist fire for multiple recipients |
glyph of warding | touch | until discharged | 5 +2 ft./level circle | 2 rounds | special | no | creates a glyph from a spell |
locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | no | locates an object |
magical vestment | touch | 6 rounds/level | 1 creature | 2 rounds | none | yes | creates magical armour |
meld into stone | self | 8 +1 round/level | special | 1 AP | none | yes | transforms the cleric into stone |
prayer | self | 2 rounds/level | 60 ft. radius | 2 rounds | none | yes | increases to hit and morale |
remove curse | touch | permanent | special | 2 rounds | none* | no | removes the effects of curse |
remove paralysis | touch | permanent* | 1 creature/level | 2 rounds | none* | no | removes all forms of paralysis |
speak with dead | self | special | 1 creature | 10 rounds | none | no | communicates with the dead |
water walk | touch | 10 +10 rounds/level | 1 +1 creature/2 levels | 2 rounds | none* | yes | enables walking on water |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables