Difference between revisions of "Woodland (range)"

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[[File:Forest.jpg|right|560px]]
 
[[File:Forest.jpg|right|560px]]
'''Woodlands''' are temperate areas dominated with trees.  These are usually deciduous.  The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species.  Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate.  Grazing animals provide food, while wood and charcoal serve as important fuels for warmth, [[Forge|forging]] and [[Cooking (sage ability)|cooking]].  Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.   
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'''Woodlands''' are temperate areas dominated with trees.  These are usually deciduous.  The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species.  Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate.  Grazing animals provide [[Food|food]], while wood and charcoal serve as important fuels for warmth, [[Forge|forging]] and [[Cooking (sage ability)|cooking]].  Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.   
  
 
== Dangers ==
 
== Dangers ==
Forests provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals.  While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures.  In dry seasons, forest fires are a serious threat.  Those moving into a new country occupied by forest risk many dangers.  Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims.  Often, large areas of woodlands are mastered by petty tyrant bandits who rule over a small territory like kings.
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Forests provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals.  While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures.  In dry seasons, forest fires are a serious threat.  Those moving into a new country occupied by forest risk many dangers.  Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims.  Often, large areas of woodlands are mastered by petty tyrant [[Bandit|bandits]] who rule over a small territory like kings.
  
 
Yet, roads are needful, for journeys off-road are fraught with obstructions, overgrowth and deadfalls, rocky hills, crevasses, roaring rivers, muskeg and other watery features, hordes of black flies and less pleasant insects and wild animals.  Even herbivores can be dangerous, if provoked, as many of these animals are of a considerable size.  Without knowing of the land or [[Scouting (sage study)|scouting]] skills, a day or more can be wasted travelling in the wrong direction or into an insurmountable obstacle, not to mention the danger of walking in circles, when the growth overhead makes it impossible to track the location of the sun.
 
Yet, roads are needful, for journeys off-road are fraught with obstructions, overgrowth and deadfalls, rocky hills, crevasses, roaring rivers, muskeg and other watery features, hordes of black flies and less pleasant insects and wild animals.  Even herbivores can be dangerous, if provoked, as many of these animals are of a considerable size.  Without knowing of the land or [[Scouting (sage study)|scouting]] skills, a day or more can be wasted travelling in the wrong direction or into an insurmountable obstacle, not to mention the danger of walking in circles, when the growth overhead makes it impossible to track the location of the sun.
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* [[West Siberian Plain]] - deciduous forest along the middle Irtysh basin
 
* [[West Siberian Plain]] - deciduous forest along the middle Irtysh basin
 
</div>
 
</div>
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== Woodland Features ==
 
== Woodland Features ==
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
 
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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* [[Berry Patch]]
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* [[Bridge]]
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* [[Cairn]]
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* [[Carter Post]]
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* [[Castle]]
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* [[Chasm]]
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* [[Crown Land]]
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* [[Dolmen]]
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* [[Easement]]
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* [[Fen]]
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* [[Ferry]]
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* [[Ford]]
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* [[Game Reserve]]
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* [[Gibbet (hangman's tree)]]
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* [[Glade]]
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* [[Hamlet]]
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* [[Henge]]
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* [[Hill Figure]]
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* [[Hostel]]
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* [[Hot Springs]]
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* [[Manor]]
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* [[Mating Grounds]]
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* [[Mill]]
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* [[Mine]]
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* [[Monastery]]
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* [[New Growth Forest]]
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* [[Old Growth Forest]]
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* [[Outpost (patrol)]]
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* [[Pasture]]
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* [[Pesthole (criminal lair)]]
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* [[Pond]]
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* [[Quarry]]
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* [[Roadhouse]]
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* [[Rope Bridge]]
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* [[Ruin]]
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* [[Saw Pit]]
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* [[Shrine]]
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* [[Signpost]]
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* [[Spring]]
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* [[Stone Circle]]
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* [[Thorn Thicket]]
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* [[Tollgate]]
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* [[Village]]
 
</div>
 
</div>
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== Woodland Creatures ==
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The following monsters are common to woodland ranges:
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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* [[Auroch (wild cattle)]]
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* [[Badger]]
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* [[Banshee]]
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* [[Bat (giant)]]
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* [[Beaver]]
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* [[Black Ant (giant)]]
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* [[Black Bear]]
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* [[Boar (wild)]]
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* [[Bombadier Beetle (giant)]]
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* [[Brown Bear]]
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* [[Brownie]]
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* [[Bugbear]]
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* [[Catoblepas]]
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* [[Centaur]]
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* [[Cougar]]
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* [[Dog (wild)]]
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* [[Dragonis Asimiskotia (silver dragon)]]
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* [[Dryad]]
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* [[Elk]]
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* [[Goat]]
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* [[Goblin]]
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* [[Golden Jackal]]
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* [[Grey Elf]]
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* [[Griffon]]
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* [[Hill Giant]]
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* [[Hippocampus]]
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* [[Ki-rin]]
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* [[Leopard]]
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* [[Leprechaun]]
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* [[Lynx]]
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* [[Sable Antelope]]
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* [[Spotted Lion]]
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* [[Stag Beetle (giant)]]
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* [[Treant]]
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* [[Troll]]
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* [[Violet Fungus]]
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* [[Wood Elf]]
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</div>
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See [[List of Ranges]]

Latest revision as of 20:15, 3 November 2023

Forest.jpg

Woodlands are temperate areas dominated with trees. These are usually deciduous. The climate is highly variable depending on the location of the forest, affecting the amount of rainfall, density of undergrowth and mixture of deciduous and conifer species. Woodlands have many characteristics that support the growth of humanoid populations, including good soils, materials for building, mineral resources and a relatively gentle climate. Grazing animals provide food, while wood and charcoal serve as important fuels for warmth, forging and cooking. Cleared woodlands make excellent grazing lands and farmland, providing medicinal plants and sources for pure fresh water.

Dangers

Forests provide protection and habitat for many of the world's monsters, as well as refuge for thieves, outlanders and other criminals. While hinterland forest serve as a hunting resource for game, the deepest forests can be spawning grounds for beasts and other unnatural creatures. In dry seasons, forest fires are a serious threat. Those moving into a new country occupied by forest risk many dangers. Though a gang of a hundred workers may easily protect themselves in order to cut and build a road across an unpatrolled woodland, this does not make such parts safe for lonely travellers, who must risk plunder from gangs who lie in wait for victims. Often, large areas of woodlands are mastered by petty tyrant bandits who rule over a small territory like kings.

Yet, roads are needful, for journeys off-road are fraught with obstructions, overgrowth and deadfalls, rocky hills, crevasses, roaring rivers, muskeg and other watery features, hordes of black flies and less pleasant insects and wild animals. Even herbivores can be dangerous, if provoked, as many of these animals are of a considerable size. Without knowing of the land or scouting skills, a day or more can be wasted travelling in the wrong direction or into an insurmountable obstacle, not to mention the danger of walking in circles, when the growth overhead makes it impossible to track the location of the sun.

Sylvan Forest

Main Article: Sylvan Forest

Sylvan forests are woodlands of surpassing beauty, where the trees, grass and flowers possess an abiding health that makes their bark and leaves shine with vigour. Streams, waterfalls and even the waves of lakes make a sound that is like music. Even light from the sky seems to fall differently upon the ground, so that all is cast in a pale gleam of transcendent enchantment. These places are most commonly difficult to access and small in size, no more than a day's walk to travel across. They are protected from outsiders by faerie creatures, who are often supported by powerful spellcasters. The existence of these forests depend upon the caprice of wild magic, so that they are, in fact, unnatural in their existence.

Major Woodlands

Below is a list of the most extensive woodlands in the world:


Woodland Features

Below is a list of elements and features that are common to woodland ranges:

Woodland Creatures

The following monsters are common to woodland ranges:


See List of Ranges