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  • ...pped]] after the first hour, it breaks. As well, holding onto an infected weapon has a 1 in 3 chance of allowing the green slime to crawl onto the user's bo
    4 KB (663 words) - 15:34, 7 October 2023
  • | special = [[Magic to Hit|+3 weapon to hit]], [[Gas-based Attacks|gas]], [[Natural Immunities|natural<br>immuni ...]], the iron golem with attack with both fists. If a great [[Broad Sword (weapon)|broad sword]] is forged and balanced for the creature's use (60 lbs.), the
    4 KB (699 words) - 03:32, 6 June 2022
  • | attack = [[Claw (attack)|claw]] or by weapon type ...t)|dexterity]] (16), [[Gaze|gaze]] causes<br>sleep, iron or [[Magic to Hit|magic to hit]], jackals
    6 KB (941 words) - 21:18, 30 December 2021
  • Describes the roll necessary to hit an opponent with a weapon, touch an opponent or — sometimes — to hit with a magically propelled f ::* '''[[Attacks with Two Weapons]]:''' provides penalties to attacks with a weapon in each hand depending on the character's [[Ability Stats|ability stats]].
    5 KB (714 words) - 13:04, 6 June 2022
  • ...acks against flying creatures, [[Fly (ability)|fly]],<br>[[Magic to Hit|+2 weapon to hit]], [[Whirlwind|whirlwind]]
    1 KB (182 words) - 23:42, 29 October 2023
  • | attack = by weapon type ...(spell)|invisibility]], [[Luck (phenomenon)|luck]],<br>[[Magic Resistance|magic resistance]], [[Surprise (combat)|never surprised]],<br>[[Polymorph (dweome
    4 KB (573 words) - 01:24, 16 April 2022
  • ...the items among their possessions — specifically his or her [[Weapons List|weapon]], [[Shield (armour)|shield]], [[Helmet (armour)|helmet]] or [[Armour List| [[Magic Item|Magic weapons and armour]] cannot be affected by a precise hit. Therefore, when
    2 KB (356 words) - 01:51, 29 October 2023
  • |[[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none ...round/level || 240 ft. || 1 round || none || creates an illusionary [[Bow (weapon)|bow]] for combat
    3 KB (365 words) - 19:45, 1 October 2023
  • ...the possession of others, so long as they're within the spell's range. [[Magic Item|Magical items]] cannot be turned into snakes. ...ng snakes into sticks — though each creature is allowed a saving throw vs. magic. When the spell's duration ends, the sticks revert to normal. Up to 1 hit
    2 KB (346 words) - 22:50, 5 January 2022
  • ...aster's intent. Unless a successful [[Saving Throws|saving throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effe ...h never towards an enemy. There's a 1 in 4 chance that they'll drop their weapon, as they're laughing so hard they can't hold onto it. When the effect wear
    1 KB (229 words) - 02:07, 28 November 2023
  • ...of combat is usually done while unarmed, though under certain conditions a weapon may also be employed. Grappling requires a variable expenditure of [[Actio ...and be able to turn around and attempt to brawl again, or choose to draw a weapon. This process continues until the fight is suspended, one combatant is hel
    7 KB (1,117 words) - 00:21, 29 April 2023
  • ...then the amount of [[Damage (hit points)|damage]] done by a [[Weapons List|weapon]] is adjusted by the damage bonus. ...haracter with a 4 strength [[Attacking in Combat|swings]] with a [[Dagger (weapon)|dagger]]. Rolling a d20, they get a result of 16, which would normally hit
    5 KB (690 words) - 21:16, 1 October 2021
  • | special = corrode, weapon & magic immunities
    2 KB (244 words) - 04:31, 23 July 2022
  • | attack = [[Sword (weapon form)|sword]] or [[Bow (weapon)|bow]] In combat, brownies use a remarkably sharp [[Short Sword (weapon)|short sword]] that causes 1-4 damage. The handle and hilt are too small e
    5 KB (875 words) - 17:14, 5 July 2022
  • ...rph (spell)|polymorph]], magic and [[Magic Item|magic items]] and [[Breath Weapon|breath weapons]] for every 3 points of constitution. A gnome with a 16 con
    4 KB (554 words) - 01:32, 16 August 2023
  • ...ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none
    9 KB (1,140 words) - 22:51, 6 October 2023
  • ...holds his or her position. [[Missile Weapons|Missile weapon]] attacks and magic use is not prevented. If the character is stunned and knocked out of the h
    2 KB (283 words) - 01:49, 29 October 2023
  • ...ry effective with a sling, receiving a +3 [[Roll to Hit|to hit]] with this weapon. ...ing throw]] against [[Poison (substance)|poison]], wands, staves, rods and magic spells for every 3½ points of [[Constitution (ability stat)|constitution]]
    3 KB (477 words) - 21:11, 8 October 2021
  • ...ill use a short stabbing weapon, a [[Spear (weapon)|spear]] or a [[Dagger (weapon)|dagger]], which will also cause 1-3 damage.
    4 KB (656 words) - 16:45, 17 June 2022
  • | special = [[Anti-magic (natural ability)|anti-magic]], cause [[Wounds|wound]], [[Death|death]],<br>[[Disintegration|disintegrat ...nlarge (spell)|enlarge]] or [[Hold Person (spell)|hold person]], have that magic dispelled. This effect also applies to creatures who have drunk potions or
    11 KB (1,783 words) - 23:31, 29 October 2023
  • ...e enhances speed and weaponry. However, by a nagging quirk of the spell's magic, enlarge has no effect on the recipient's [[Hit Points|hit points]], nor th ! rowspan="2"|Adj. Weight<br>(lbs.) !! colspan="9"|as per normal weapon damage
    10 KB (1,490 words) - 00:26, 21 December 2021
  • | special = [[Capsizing|capsizing]], control water, [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]] ...that this precludes physical attacks by spells like [[Magic Stone (spell)|magic stone]] and [[Chromatic Orb (spell)|chromatic orb]], or most spells that re
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  • ...work for the acquisition of sage abilities, encompassing the character's [[Weapon Proficiencies|proficiencies]] and skills applicable to a wide range of acti * [[Black Magic (sage field)|Black Magic]] – [[Mage (class)|mage]]<br>
    5 KB (700 words) - 21:24, 29 October 2023
  • ...cy]]''': grants possible skill with an instructor’s [[Weapon Proficiencies|weapon proficiency]]. ...ity)|Read Magic]]''': grants the ability to read and make use of magical [[Magic Scroll|scrolls]] originating from the [[Bard (class)|Bard]], [[Mage (class)
    8 KB (1,215 words) - 23:35, 29 October 2023
  • ...se attacks, with a better bonus if the item is an armour or [[Weapons List|weapon]] whose modifier is higher. This also applies to items like [[Bracers of D ...o shield, then it must be either the character's armour or weapon. If the weapon or shield fails, the armour must save afterwards. If the armour fails (or t
    11 KB (1,650 words) - 19:34, 25 October 2023
  • ...| 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic ...none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]]
    17 KB (2,124 words) - 19:09, 11 November 2023
  • ...form one creature into a virtual puppet, unless a [[Saving Throws|save vs. magic]] is successful. Once the spell takes effect, the caster may command the s ...ng labour, dancing, fleeing, finding a given object, loading a [[Crossbow (weapon)|crossbow]], bouncing in place, [[Binding Wounds (sage ability)|binding a f
    3 KB (407 words) - 01:26, 16 April 2022
  • ...ect attacks, such as [[Breath Weapon|breath weapons]] and various forms of magic, including [[Fireball (spell)|fireballs]] and [[Meteor Swarm (spell)|meteor
    3 KB (451 words) - 21:01, 29 October 2023
  • | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none ...e/level || 1 round || negates || weakens opponents by striking them with a magic ray
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  • ...g to [[Dexterity (ability stat)|dexterity]], [[Luck (phenomenon)|luck]] or magic, as applicable. '''One die''' is rolled for the whole party, but individua Another example would be a rider attacking with a lance or other weapon in passing — who then continues on, only to circle and try again. Still
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  • ...|| until tripped || 20 ft. diameter/level || 1 round || none || creates a magic alarm as a warning ...elf || 10 rounds || 10 ft. wide, 40 ft. path || 1 round || none || detects magic
    15 KB (1,878 words) - 01:14, 10 October 2023
  • ...ery large in size, they're extraordinarily nimble — this being part of the magic that enables them to [[Fly (ability)|fly]]. Thus, dragons don't flop aroun ...pidly. All creatures in front of the dragon must [[Saving Throws|save vs. magic]] — a successful roll indicates the character has been able to lay flat,
    13 KB (2,105 words) - 05:22, 26 October 2023
  • | attack = hoof/hoof, weapon .... In [[Melee|melee]], they fight with front hooves and with [[Weapons List|weapon]], attacking three times per round, wisely focusing their attacks on what t
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  • Experience points (x.p.) are assigned by how much weapon [[Damage (hit points)|damage]] the character takes and causes. The system ...the enemy's [[Armour Class|armour class]] or natural defenses (hit only by magic, for instance), combatants are '''not''' considered to have taken part unle
    13 KB (2,103 words) - 07:25, 3 November 2023
  • ...deflect attacks, and even for use as a [[Shield as a Weapon (sage ability)|weapon]]. ...non and other advances, the game setting argues that the widespread use of magic would make the widespread use of black powder a very dangerous prospect, si
    8 KB (1,149 words) - 05:37, 3 November 2023
  • | attack = [[Talon (attack)|talons]], [[Club (weapon)|bone club]] ...within 120 ft., listeners must make a [[Saving Throws|saving throw against magic]], or else they will abandon all other actions and move forward to present
    4 KB (639 words) - 22:28, 17 April 2022
  • | [[Action Points#Attack with weapon|attack with weapon]] || 2 | [[Action Points#Dose weapon with poison|dose weapon with poison]] || 5
    35 KB (5,636 words) - 02:55, 25 November 2023
  • ...ip)|two-d'llusion]], [[Dancing Lights (spell)|dancing lights]] and similar magic. ...ing a +2 saving throw vs. [[Magical Attacks|magical attacks]] and [[Breath Weapon|breath weapons]].
    13 KB (2,107 words) - 06:53, 1 December 2021
  • ...Artifacts are, however, more dangerously potent than intended; the natural magic that exists in the vicinity of an artifact may be warped, producing unexpec ...c are insufficient; even a rod of cancellation cannot affect an artifact's magic. Artifacts must be melted down, dropped into, buried beneath, broken again
    10 KB (1,676 words) - 23:43, 29 October 2023
  • ...| 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic | [[Magic Stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none ||
    19 KB (2,463 words) - 01:52, 19 October 2023
  • ...ce simply doesn't exist. These creatures can only be domesticated through magic and [[Knowledge|expert]]-and-above sage abilities. ...an intelligence above 2, but this is the minimum number without the use of magic.
    15 KB (2,190 words) - 20:44, 17 October 2023
  • ...on |petrification]], [[Poison (substance)|poison]], [[Breath Weapon|breath weapon]], [[Charm|charm]] or whatever attack is desired, so long as it's clearly s
    8 KB (1,189 words) - 02:46, 23 October 2023
  • |[[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none ...round/level || 240 ft. || 1 round || none || creates an illusionary [[Bow (weapon)|bow]] for combat
    15 KB (1,908 words) - 03:52, 3 November 2023
  • ...ng]] and [[Airy Water (spell)|airy water]], with magical items such as a [[Magic Potion|potion]] of [[Potion of Water Breathing|water breathing]], the [[Hel ...me frustrating and impractical. Therefore, a component of water breathing magic enables characters to speak to one another normally.
    9 KB (1,519 words) - 00:22, 22 December 2022
  • ...caster. Creatures within the area of effect make [[Saving Throws|save vs. magic]] or be [[Stun Lock|stunned]] for 1 round. ...ound per level of the caster. They have an AC of 5 against [[Magic Weapon|magic weapons]], improved to AC 1 against other weapons. The form the quasi-elem
    10 KB (1,663 words) - 01:11, 16 April 2022
  • ...of the shaman's people. Further, the shaman manipulates [[Wild Magic|wild magic]] through the altered states of consciousness induced by pain, fasting, her '''Weapons:''' [[Javelin (weapon)|javelin]] & [[Spear (weapon)|spear]] (barbed, with heads of bone or stone)
    13 KB (1,949 words) - 01:15, 16 April 2022
  • ...pon their class and race. Training has taken place in the use of weapons, magic and other skills. The Generator imagines that this training began some 5 t ...A [[Pole-arm (weapon)|pole-arm]], [[Spear (weapon)|spear]] or [[Javelin (weapon)|javelin]] can be up to 1½ times a person's height. Most other weapons ca
    275 KB (42,482 words) - 00:18, 27 January 2024

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