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  • ...fields]], [[Sage Study|studies]] and [[Sage Ability|abilities]]. Moreover, characters with a level have the benefit of better [[Hit Points|hit points]]. They wil ...ve the opportunity to matriculate to being levelled. However, non-levelled characters do collect experience, and in the same way as their more capable peers.
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  • '''Leaders''' are [[Experience Level|levelled]] characters who have reached 1st or 2nd level, most often [[Fighter (class)|fighters]], ...m to personally make decisions. In large groups, leaders directly control non-levelled persons or ranks, conveying — without explaining — the objectives of [[
    3 KB (438 words) - 23:57, 6 July 2022
  • '''Soldier-at-Arms''' are [[Experience Level|non-levelled]] combatants that have received a considerable amount of [[Train Soldier-at Not a few also seek to become levelled characters through further training, or through extensive campaigning and good luck.
    3 KB (480 words) - 00:40, 14 August 2023
  • Levelled characters can sustain far more damage than non-levelled. This is due to training, resilience and an indifference to a "hurt." Thi
    2 KB (270 words) - 05:06, 23 May 2022
  • ...ms (non-player character)|Soldier-at-arms]] !! Levelled<br>incl. Player<br>Characters Humanoids, including player characters, do not [[Death|die]] at zero or less [[Hit Points|hit points]], as happens
    6 KB (1,002 words) - 00:49, 13 August 2023
  • ...so many that most abilities may never be directly possessed by the player characters; but as the occupation and knowledge of every worldly character, player and Starting with childhood, characters have no knowledge at all; being [[Experience Level|levelled]], they begin t
    7 KB (1,054 words) - 18:12, 14 December 2021
  • ...ho form an attachment to powerful characters and beings, as well as player characters, by agreeing to follow them as friends. Followers usually receive a share ...hought of as traditional enemies might form an association with the player characters. Followers may be steadfast for life, or they may drift in and out of the
    3 KB (549 words) - 17:08, 3 January 2022
  • ...oisoned]] food; it will, however, cause [[Non-player Characters|non-player characters]] in particular to be better disposed towards the cook, giving a +2 bonus t
    1 KB (209 words) - 22:56, 31 December 2021
  • '''Sub-chiefs''' are [[Experience Level|levelled]] characters who have reached 3rd to 5th level, most often [[Fighter (class)|fighters]], ...enerating the [[Ability Stats|ability stats]] for a sub-chief [[Non-player Characters (NPCs)|non-player character]], roll 4d6 (discarding lowest die) '''four'''
    4 KB (537 words) - 15:35, 16 April 2022
  • ...ssed character]]. These minimums do not apply to those of fighter class or non-levelled persons of less than 20 years of age. This is because those persons have no
    4 KB (573 words) - 22:37, 1 November 2023
  • ...l knowledge of the accompanying study is not possessed. Most non-levelled characters possess knowledge in this latter fashion. For [[Player Characters|player characters]], it's assumed their youths required much training in making them a charac
    10 KB (1,532 words) - 22:03, 14 October 2023
  • [[Player Characters|Player]] and [[Non-player Characters|non-player characters]] aren't required to subscribe to any definite behaviour, including [[Cleri
    2 KB (253 words) - 19:07, 3 October 2021
  • ...er character races besides, there remains the opportunity for well-meaning characters to venture into such places. It is always well to remember that foreign cu See [[Player Characters]]
    2 KB (333 words) - 20:30, 31 October 2023
  • ...] to less than a total of [[Negative Hit Points|minus 9]]. In the case of non-levelled humanoids, death occurs at minus 4 hit points or less. With all other crea Every so often, characters meet their untimely end without any fault of their own. Despite taking ever
    3 KB (500 words) - 19:52, 6 November 2023
  • '''Chieftains''' or "chiefs" are [[Experience Level|levelled]] characters who have reached 6th to 8th level, though a rare few may be higher than tha ...ve some unsuspected study — and a substantial number will be [[Multi-class Characters|multi-classed]]. They will be able to [[Read & Write (sage ability)|read a
    4 KB (691 words) - 23:00, 14 July 2022
  • ...mber" or "maximum number" refers strictly to the number of hit points that characters and monsters possess. However, this page discusses the construction an mea ...indistinguishable from hit points for most creatures and for non-levelled characters, such as common folk or humanoids. An [[Orc|orc]] without any special trai
    8 KB (1,398 words) - 05:06, 23 May 2022
  • Affected characters can, if they wish, choose new [[Spellcasting|spells]], add to their [[Weapo ...ell has no effect upon a creature's hit dice, and cannot be used to kill a non-levelled person. The touch may be attempted multiple times, but once the a number o
    2 KB (349 words) - 22:09, 9 May 2022
  • ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field. ...they may acquire skills possessed by the instructor, as well as enabling a non-levelled non-player character to become levelled.
    7 KB (1,040 words) - 22:54, 9 July 2022
  • ...o play multiple minor parts, while four actors are chosen to play the main characters. Even Shakespeare can be performed adequately with six persons, and perhap ...c actions and finding means to convey a particular scene. This means that characters studying acting must forgo some of their game time if they wish to organize
    5 KB (721 words) - 03:56, 26 February 2024
  • ...and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br> ...they may acquire skills possessed by the instructor, as well as enabling a non-levelled non-player character to become levelled.
    7 KB (1,039 words) - 20:08, 7 July 2022
  • [[File:Player Characters.jpg|thumb|right|720px|]] ...that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.
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  • ...p. (20x9) from the total damage taken. This is divided evenly between the characters, so that each character receiving 60 additional experience. Hector’s tot Therefore, characters of low level in a mixed party can therefore participate meaningfully, takin
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  • ...magnificent goals such as conquest and history-making. With advancement, characters have the potential to become famous, beloved and nearly worshipped for the ...''': sets [[Morale|standard morale]] for hireling and associate non-player characters at 8, while those standing within 30 ft. of the character are improved to 7
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  • ...ow to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected tal ...for living that fall out of mainstream behavior. For example, streetwise characters understand how to get a bed for the night, and food to eat, without needing
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  • ...ers may have many choices or few. When choosing a weapon for everyday use, characters should consider power, the cost of the weapon, its utility, special factors At the start, characters are able to employ a limited number, which may be affected by the [[Charact
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  • ...gameplay experiences but also offer players the flexibility to shape their characters' destinies within the game's narrative world. ...sses and [[Sage Study|sage studies]]. Often before training starts, these characters have already spent a significant portion of their lives engaged in their [[
    10 KB (1,439 words) - 23:16, 29 October 2023
  • To achieve success in a saving throw, threatened characters must roll a result that is equal to or exceeds their [[Experience Level|lev Four tables are provided that group together specific character classes. Non-levelled persons and non-magical monsters roll as "fighters;" those monsters that ha
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  • ...are essential for enhancing the power, prestige and security of the player characters. ...r should weave these commonplace elements into the campaign, grounding the characters within their surroundings. This approach allows for an ever-expanding list,
    4 KB (442 words) - 21:59, 19 November 2023
  • ...ent events that occur in [[Combat|combat]]. Morale does not affect player characters, but it does affect both allies and enemies. The effects of battle on mora ...velled Characters|Non-levelled]] [[Non-player Characters (NPCs)|non-player characters]] (NPCs) are considered to have a standard morale equal to 9. This describ
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  • ...l as penalties to [[Encumbrance|encumbrance]]. Nonetheless, these smaller characters have an increased resilience where [[Saving Throws|saving throws]] are conc ...nsider the setting's consistency and decide if additional races for player characters, such as goblinish, orcish, monstrous or varying more recent class-race inv
    4 KB (628 words) - 22:59, 11 November 2023
  • ...ring the skill necessary to communicate with local residents or non-player characters, so as to encourage them to embrace the cleric's faith and become weekly at
    975 bytes (152 words) - 22:40, 9 October 2022
  • ...us acquiring more attack options and greater potential than single-classed characters. This is possible by slowing down the character's gaining of [[Experience ...be combined, although the [[Ability Stats|ability stats]] of multiclassed characters must meet all minimum requirements from every class included. Moreover, th
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  • ...ge Study|study]] of [[Instruction (sage study)|Instruction]], that enables non-levelled "[[Harden Commoner (sage ability)|hardened]]" [[Commoner (non-player charac Regardless of the checks made, all characters at this level of training will suffer some form of '''malady''', so a roll
    7 KB (1,036 words) - 19:34, 14 August 2023
  • * [[On Guard (sage ability)|On Guard]]: characters receives a one-hour bonus to the time they are ordinarily able to stand on
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  • * '''[[Read & Write (sage ability)|Read & Write]]''': gives characters knowledge of letters and comprehension.
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  • This philosophy inspires a series of extraordinary abilities that allow characters to harness the power of peace and serenity, forging a bond between their me ...points)|damage]], without losing either awareness or functionality. While characters can still be [[Stun Lock|stunned]] by physical attacks, they cannot be stun
    8 KB (1,189 words) - 02:46, 23 October 2023
  • ...ities of these beasts and their distinction from non-beastly entities that characters may encounter. Knowledge of these beasts is also given to characters with the ability, offering insight into where these great beasts may be enc
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  • ...|Training]], encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between mo ...dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilitie
    4 KB (527 words) - 22:40, 15 October 2023
  • ...ed from [[Experience Level|experience levels]]. This means that 1st level characters start with more hit points than they'd normally receive in AD&D.
    4 KB (658 words) - 19:29, 23 May 2022
  • ...e player characters seek out and visit venues where qualified [[Non-player Characters|non-player]] musicians are performing, the 5% bonus can yet be obtained. T ...formance will be accompanied by another performer of some kind; and player characters with musician skill may enjoy hiring or finding an associate for the genera
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  • ...eatures that are merely defending themselves or their homes against player characters who are, in fact, the malevolent force in many situations. That said, cer
    2 KB (268 words) - 00:17, 8 October 2023
  • ...e combatant's [[Strength (ability stat)|strength]] bonus is added, so that characters whose damage bonus is significant have good reason to consider pummelling a
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  • ...and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field. ...characters, transcribed as a form of meditation. Beyond the effects, the characters themselves have importance as communication and providing knowledge of the
    8 KB (1,299 words) - 20:51, 14 November 2023
  • When [[Player Characters|player characters]] are [[Character Creation|generated]], it is necessary to establish the ch ...re adjusted to fit the traditional human lifespan. This translates to some characters being unusually old (dwarf and gnome clerics) or atypically young (elven as
    9 KB (1,406 words) - 05:41, 13 January 2024
  • ...characters roll a d8 to determine their [[Hit Points|hit points]]. Player characters forego this die roll, automatically gaining the maximum 8 on the die ('full
    6 KB (789 words) - 21:05, 1 January 2022
  • ...es an intense and bone-chilling cold that numbs the skin almost instantly. Characters must don layers of exceptionally thick, insulated clothing to endure the bi
    2 KB (310 words) - 08:23, 29 November 2023
  • ...ke astrological charts — and to make these charts of player and non-player characters in the setting as part of the cultivation of the discipline. The player doe
    2 KB (396 words) - 16:46, 1 January 2023
  • ...'''should''' have a clear, comprehensive understanding on '''why''' these characters are there, and '''how''' they would logically act when encountering the gam
    8 KB (1,290 words) - 17:10, 3 January 2022
  • ...chains, earrings, fobs, pendants and pins. Other items may not be made by characters with only an amateur knowledge in delicate metalwork. If the character lac
    2 KB (335 words) - 00:34, 9 February 2023
  • ...e player characters seek out and visit venues where qualified [[Non-player Characters|non-player]] acrobats are performing, the 5% bonus can yet be obtained. Th
    5 KB (841 words) - 00:34, 19 July 2022

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