Difference between revisions of "Sage Study"

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* [[Alchemy (sage study)|Alchemy]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Alchemy (sage study)|Alchemy]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Animal Physiology (sage study)|Animal physiology]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Animal Physiology (sage study)|Animal physiology]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
* [[Geography (sage study)|Geography]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
+
* [[Geography (sage study)|Geography]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid, illusionist, mage<br>
 
* [[Geology (sage study)|Geology]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Geology (sage study)|Geology]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Natural Astronomy (sage study)|Natural astronomy]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
 
* [[Natural Astronomy (sage study)|Natural astronomy]] ([[Druid Sage Abilities#Earth & Sky|earth & sky]]) – druid<br>
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* [[Murder (sage study)|Murder]] ([[Assassin Sage Abilities#Grace|grace]]) – assassin<br>
 
* [[Murder (sage study)|Murder]] ([[Assassin Sage Abilities#Grace|grace]]) – assassin<br>
 
* [[Poisoning (sage study)|Poisoning]] ([[Assassin Sage Abilities#Grace|grace]]) – assassin<br>
 
* [[Poisoning (sage study)|Poisoning]] ([[Assassin Sage Abilities#Grace|grace]]) – assassin<br>
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* [[Language (sage study)|Language]] ([[Illusionist Sage Abilities#Humanities|humanities]]) – illusionist, mage<br>
 +
* [[Law & Policy (sage study)|Law & policy]] ([[Illusionist Sage Abilities#Humanities|humanities]]) – illusionist, mage<br>
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* [[Logic & Ethics (sage study)|Logic & ethics]] ([[Illusionist Sage Abilities#Humanities|humanities]]) – illusionist, mage<br>
 +
* [[Publishing (sage study)|Publishing]] ([[Illusionist Sage Abilities#Humanities|humanities]]) – illusionist, mage<br>
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* [[Judgment (sage study)|Judgment]] ([[Fighter Sage Abilities#Leadership|leadership]]) – fighter, paladin<br>
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* [[Logistics (sage study)|Logistics]] ([[Fighter Sage Abilities#Leadership|leadership]]) – fighter, paladin<br>
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* [[Morale Strengthening (sage study)|Morale strengthening]] ([[Fighter Sage Abilities#Leadership|leadership]]) – fighter, paladin<br>
 +
* [[Motivation (sage study)|Motivation]] ([[Fighter Sage Abilities#Leadership|leadership]]) – fighter, paladin<br>
 +
* [[Leathercraft (sage study)|Leathercraft]] ([[Bard Sage Abilities#Leather Work|leather work]]) – bard<br>
 +
* [[Leather Adornment (sage study)|Leather adornment]] ([[Bard Sage Abilities#Leather Work|leather work]]) – bard<br>
 +
* [[Leather Armour (sage study)|Leather armour]] ([[Bard Sage Abilities#Leather Work|leather work]]) – bard<br>
 +
* [[Leather Clothing (sage study)|Leather clothing]] ([[Bard Sage Abilities#Leather Work|leather work]]) – bard<br>
 +
* [[Hides & Skins (sage study)|Hides & skins]] ([[Bard Sage Abilities#Leather Work|leather work]]) – bard<br>
 +
* [[Artifacts (sage study)|Artifacts]] ([[Cleric Sage Abilities#Legends & Folklore|legends & folklore]]) – cleric<br>
 +
* [[Beasts (sage study)|Beasts]] ([[Cleric Sage Abilities#Legends & Folklore|legends & folklore]]) – cleric<br>
 +
* [[Demi-gods (sage study)|Demi-gods]] ([[Cleric Sage Abilities#Legends & Folklore|legends & folklore]]) – cleric<br>
 +
* [[Heroes (sage study)|Heroes]] ([[Cleric Sage Abilities#Legends & Folklore|legends & folklore]]) – cleric<br>
  
 
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[[Category: Lacks Image]]
 
[[Category: Lacks Image]]

Revision as of 20:51, 16 August 2020

A sage study is a professional area of knowledge describing an occupation in which prolonged training and much experience provides considerable powers and skills. Studies are available to to both player and non-player characters as part of their initial training to become levelled. Characters as they progress in level will become well-versed in many studies, but usually the one they began with becomes the most important.

Studies provide sage abilities, which define the character's skills. These skills are divided into four types: "amateur," "authority," "expert" and "sage." As more knowledge points a character obtains, the effectiveness and value of the character's skills increases, granting the character much more control over their environment.

Studies are grouped together in large spheres of knowledge called fields. When a character is rolled, the player chooses the character's field and one study within that field. This helps define the character's background and interests.

Below is a list of studies, including the study's field and the character classes able to acquire knowledge in those studies. There are many, many studies, allowing for many opportunities for a character to discover their identity.