Difference between revisions of "Primary Attributes"

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'''Primary attributes''' are the defining [[Ability Stats|ability statistic]] of each [[Character Class|character's class]], that underlie the character's capabilities while affecting success in the game world.  Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play.
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A [[Fighter (class)|fighter]], for example, has the primary attribute of [[Strength (ability stat)|strength]].  The minimum strength to become a fighter is 9.  This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant.  Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
  
The primary attribute describes the most important [[Ability Stats|ability statistic]] of the [[Character Class|character's class]]. When a player [[Character Creation|creates a character]], the player improves the character’s survival if the highest roll is  placed upon the character’s primary attribute.
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== Experience Bonuses ==
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There are seven distinct character classes that offer a notable 10% [[Experience (X.P.)|experience]] bonus to characters whose primary attribute surpasses a specified threshold. These classes include [[Cleric (class)|clerics]], [[Druid (class)|druids]], fighters, [[Mage (class)|mages]], [[Paladin (class)|paladins]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]].
  
For example, a player has decided to be a [[Fighter (class)|fighter]]. The primary attribute for fighters is [[Strength (ability stat)|strength]]. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the fighter's requirements — but a fighter with a mere 9 strength would be a poor fighterPlacing the highest of the player’s six rolls would be wiser.
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Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins.  A ranger requires that both strength and [[Intelligence (ability stat)|intelligence]] be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 [[Wisdom (ability stat)|wisdom]]; thieves require a 16 [[Dexterity (ability stat)|dexterity]]Four classes cannot receive an experience bonus, regardless of their stats: [[Assassin (class)|assassins]], [[Bard (class)|bards]], [[Illusionist (class)|illusionists]] and [[Monk (class)|monks]].
  
So the primary ability is a guideline for the player when choosing stats.  It's not a requirement — but often it's good policy.
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== Constitution & Charisma ==
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[[Constitution (ability stat)|Constitution]], although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's [[Hit Points|hit points]] and overall [[Disease|health]], making it a crucial consideration in character development.
  
Seven classes provide a 10% bonus to experience if the character's primary stat is above a given number.  These seven include [[Cleric (class)|clerics]], [[Druid (class)|druids]], fighters, [[Mage (class)|mages]], [[Paladin (class)|paladins]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]].
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[[Charisma (ability stat)|Charisma]] is the primary ability for bards.  It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win [[Morale|loyalty]] and [[Follower|followers]] through game play.
  
Strength is the primary attribute for [[Assassin (class)|assassins]], fighters, paladins and rangers. [[Wisdom (ability stat)|Wisdom]] is the primary attribute for clerics, druids and [[Monk (class)|monks]]. [[Intelligence (ability stat)|Intelligence]] is the primary attribute for [[Illusionist (class)|illusionists]] and mages. [[Dexterity (ability stat)|Dexterity]] is the primary attribute for thieves.  [[Charisma (ability stat)|Charisma]] is the primary stat for [[Bard (class)|bards]].
 
  
[[Constitution (ability stat)|Constitution]] is not a primary stat for any class; but it's very often the best choice for the character’s second highest roll, as constitution is very important for [[Hit Points|hit points]] and [[Disease|health]].
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See also,<br>
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[[Multi-class Characters]]<br>
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[[Player Characters]]
  
 
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[[Category: Reviewed]]
See [[Player Characters]]
 
 
 
[[Category: Don't Review until 2022]]
 

Latest revision as of 20:13, 6 November 2023

Primary-attributes.jpg

Primary attributes are the defining ability statistic of each character's class, that underlie the character's capabilities while affecting success in the game world. Primary attributes play a pivotal roll in character creation and game play.

A fighter, for example, has the primary attribute of strength. The minimum strength to become a fighter is 9. This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant. Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.

Experience Bonuses

There are seven distinct character classes that offer a notable 10% experience bonus to characters whose primary attribute surpasses a specified threshold. These classes include clerics, druids, fighters, mages, paladins, rangers and thieves.

Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins. A ranger requires that both strength and intelligence be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 wisdom; thieves require a 16 dexterity. Four classes cannot receive an experience bonus, regardless of their stats: assassins, bards, illusionists and monks.

Constitution & Charisma

Constitution, although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's hit points and overall health, making it a crucial consideration in character development.

Charisma is the primary ability for bards. It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win loyalty and followers through game play.


See also,
Multi-class Characters
Player Characters