Difference between revisions of "Primary Attributes"

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'''Published:''' 2019-05-08
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[[File:Primary-attributes.jpg|right|490px|thumb]]
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'''Primary attributes''' are the defining [[Ability Stats|ability statistic]] of each [[Character Class|character's class]], that underlie the character's capabilities while affecting success in the game world.  Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play.
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__TOC__
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A [[Fighter (class)|fighter]], for example, has the primary attribute of [[Strength (ability stat)|strength]].  The minimum strength to become a fighter is 9.  This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant.  Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
  
'''Updated:''' 2019-06-02
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== Experience Bonuses ==
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There are seven distinct character classes that offer a notable 10% [[Experience (X.P.)|experience]] bonus to characters whose primary attribute surpasses a specified threshold. These classes include [[Cleric (class)|clerics]], [[Druid (class)|druids]], fighters, [[Mage (class)|mages]], [[Paladin (class)|paladins]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]].
  
'''Old wiki post:''' https://tao-dndwiki.blogspot.com/2019/05/primary-attributes.html
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Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins.  A ranger requires that both strength and [[Intelligence (ability stat)|intelligence]] be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 [[Wisdom (ability stat)|wisdom]]; thieves require a 16 [[Dexterity (ability stat)|dexterity]]. Four classes cannot receive an experience bonus, regardless of their stats: [[Assassin (class)|assassins]], [[Bard (class)|bards]], [[Illusionist (class)|illusionists]] and [[Monk (class)|monks]].
  
'''Tags:''' Ability Stats, Player Characters
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== Constitution & Charisma ==
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[[Constitution (ability stat)|Constitution]], although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's [[Hit Points|hit points]] and overall [[Disease|health]], making it a crucial consideration in character development.
  
= Primary Attributes =
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[[Charisma (ability stat)|Charisma]] is the primary ability for bards.  It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win [[Morale|loyalty]] and [[Follower|followers]] through game play.
  
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|align="center"| Why fighters should be strong.
 
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The primary attribute of any character class is considered to be it’s most important [https://tao-dndwiki.blogspot.com/2019/02/ability-stats_8.html ability statistic]. When a player [http://tao-dndwiki.blogspot.ca/2018/02/character-creation.html creates a character], it is considered best for the character’s survival if the highest stat the character has rolled is placed upon the character’s primary attribute. This is not a requirement ~ but it is often good policy.<br />
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See also,<br>
<br />
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[[Multi-class Characters]]<br>
For example, a player has decided to be a [http://tao-dndwiki.blogspot.ca/2018/02/fighter-class.html fighter]. The primary attribute for the fighter is [http://tao-dndwiki.blogspot.com/2018/04/strength-ability-stat.html strength]. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the requirements to be a fighter. However, a fighter with only a 9 strength would be a poor fighter; whereas placing the highest of the player’s six rolls under strength would most likely make the best possible fighter. Thus the primary ability is a guideline for the player when choosing stats.<br />
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[[Player Characters]]
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In the case of seven classes ~ the [http://tao-dndwiki.blogspot.ca/2018/02/cleric-class.html cleric], [http://tao-dndwiki.blogspot.ca/2018/02/druid-class.html druid], fighter, [http://tao-dndwiki.blogspot.ca/2018/02/mage-class.html mage], [http://tao-dndwiki.blogspot.ca/2018/02/paladin-class.html paladin], [http://tao-dndwiki.blogspot.ca/2018/02/ranger-class.html ranger] and [http://tao-dndwiki.blogspot.ca/2018/02/thief-class.html thief] ~ the primary attribute also provides a 10% [https://tao-dndwiki.blogspot.com/2018/02/experience-xp.html experience]bonus for the character.<br />
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[[Category: Reviewed]]
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Strength is the primary attribute for [http://tao-dndwiki.blogspot.ca/2018/02/assassin-class.html assassins], fighters, paladins and rangers. [https://tao-dndwiki.blogspot.com/2019/05/wisdom-ability-stat.html Wisdom] is the primary attribute for clerics, druids and [http://tao-dndwiki.blogspot.ca/2018/02/monk-class.html monks]. [https://tao-dndwiki.blogspot.com/2019/02/intelligence-ability-stat.html Intelligence] is the primary attribute for [http://tao-dndwiki.blogspot.ca/2018/02/illusionist-class.html illusionists] and mages. [https://tao-dndwiki.blogspot.com/2019/03/dexterity.html Dexterity] is the primary attribute for thieves. And [https://tao-dndwiki.blogspot.com/2019/03/charisma.html charisma] is the primary stat for [http://tao-dndwiki.blogspot.ca/2018/02/bard-class.html bards].<br />
 
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[https://tao-dndwiki.blogspot.com/2019/03/constitution.html Constitution] is not a primary stat for any class; but it is very often the best choice for the character’s second highest roll, as constitution is very important for hit points and health.<br />
 
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See [https://tao-dndwiki.blogspot.com/2018/02/player-characters.html Player Characters]<br />
 
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Latest revision as of 20:13, 6 November 2023

Primary-attributes.jpg

Primary attributes are the defining ability statistic of each character's class, that underlie the character's capabilities while affecting success in the game world. Primary attributes play a pivotal roll in character creation and game play.

A fighter, for example, has the primary attribute of strength. The minimum strength to become a fighter is 9. This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant. Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.

Experience Bonuses

There are seven distinct character classes that offer a notable 10% experience bonus to characters whose primary attribute surpasses a specified threshold. These classes include clerics, druids, fighters, mages, paladins, rangers and thieves.

Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins. A ranger requires that both strength and intelligence be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 wisdom; thieves require a 16 dexterity. Four classes cannot receive an experience bonus, regardless of their stats: assassins, bards, illusionists and monks.

Constitution & Charisma

Constitution, although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's hit points and overall health, making it a crucial consideration in character development.

Charisma is the primary ability for bards. It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win loyalty and followers through game play.


See also,
Multi-class Characters
Player Characters