Difference between revisions of "Cleric 3rd Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
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| [[Animate Dead (spell)|animate dead]] || 10 ft. || permanent || 1 hit dice/level || 2 rounds || none || no || raises [[Death|dead]] as [[Undead|undead]]
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| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain
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| [[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light
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| [[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates [[Food|food]] & [[Water|water]]
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| [[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
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| [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || no || cures or causes disease
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| [[Death's Door (spell)|death’s door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
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| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic
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| [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death
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| [[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level above 5th|| 1 creature/level || 2 rounds || none || yes || improved [[Resist Fire (spell)|resist fire]] for multiple recipients
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| [[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
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| [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object
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| [[Magical Vestment (spell)|magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armour
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| [[Meld into Stone (spell)|meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || yes || transforms the cleric into stone
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| [[Prayer (spell)|prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
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| [[Remove Curse (spell)|remove curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
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| [[Remove Paralysis (spell)|remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis
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| [[Speak with Dead (spell)|speak with dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead
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| [[Water Walk (spell)|water walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
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|}
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See Also,<br>
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[[Cleric (class)]]<br>
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[[Clerical Spell Acquisition]]<br>
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[[Clerical Spell Tables]]
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[[Category: Don't Review until 2022]]

Latest revision as of 20:46, 20 June 2022

Spell Range Duration Area of Effect Casting Save Believer Description
animate dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
create food & water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
cure blindness touch permanent 1 creature 1 round none* no cures or causes blindness
cure disease touch permanent 1 creature 2 rounds special no cures or causes disease
death’s door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
feign death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
flame walk touch 10 +2 rounds/level above 5th 1 creature/level 2 rounds none yes improved resist fire for multiple recipients
glyph of warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
locate object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
magical vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
meld into stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
remove curse touch permanent special 2 rounds none* no removes the effects of curse
remove paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
speak with dead self special 1 creature 10 rounds none no communicates with the dead
water walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables