Difference between revisions of "Cleric 3rd Level Spells"
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light | |[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light | ||
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− | |[[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water | + | |[[Create Food & Water (spell)|create food & water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates [[Food|food]] & [[Water|water]] |
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|[[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness | |[[Cure Blindness (spell)|cure blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness |
Revision as of 23:01, 31 December 2021
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
animate dead | 10 ft. | permanent | 1 hit dice/level | 2 rounds | none | no | raises dead as undead |
cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | no | creates heavy rain |
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | no | creates permanent light |
create food & water | 10 ft. | permanent | 10 lbs./level | 2 rounds | none | no | creates food & water |
cure blindness | touch | permanent | 1 creature | 1 round | none* | no | cures or causes blindness |
cure disease | touch | permanent | 1 creature | 2 rounds | special | no | cures or causes disease |
death’s door | touch | permanent* | 1 creature | 2 rounds | none* | no | snatches creatures from death |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | no | eliminates magic |
feign death | touch | 10 +3 rounds/level | 1 creature | 1 AP | none | yes | creates the illusion of death |
flame walk | touch | 10 +2 rounds/level above 5th | 1 creature/level | 2 rounds | none | yes | improved resist fire for multiple recipients |
glyph of warding | touch | until discharged | 5 +2 ft./level circle | 2 rounds | special | no | creates a glyph from a spell |
locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | no | locates an object |
magical vestment | touch | 6 rounds/level | 1 creature | 2 rounds | none | yes | creates magical armour |
meld into stone | self | 8 +1 round/level | special | 1 AP | none | yes | transforms the cleric into stone |
prayer | self | 2 rounds/level | 60 ft. radius | 2 rounds | none | yes | increases to hit and morale |
remove curse | touch | permanent | special | 2 rounds | none* | no | removes the effects of curse |
remove paralysis | touch | permanent* | 1 creature/level | 2 rounds | none* | no | removes all forms of paralysis |
speak with dead | self | special | 1 creature | 10 rounds | none | no | communicates with the dead |
water walk | touch | 10 +10 rounds/level | 1 +1 creature/2 levels | 2 rounds | none* | yes | enables walking on water |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables