Difference between revisions of "Primary Attributes"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
−
[[File:Primary-attributes.jpg|thumb|440px|]]
+
[[File:Primary-attributes.jpg|right|490px|thumb]]
 +
'''Primary attributes''' are the defining [[Ability Stats|ability statistic]] of each [[Character Class|character's class]], that underlie the character's capabilities while affecting success in the game world.  Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play.
 +
__TOC__
 +
A [[Fighter (class)|fighter]], for example, has the primary attribute of [[Strength (ability stat)|strength]].  The minimum strength to become a fighter is 9.  This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant.  Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
  
−
The primary attribute of any character class is considered to be it’s most important [[Ability Stats|ability statistic]]. When a player [[Character Creation|creates a character]], it is considered best for the character’s survival if the highest stat the character has rolled is placed upon the character’s primary attribute. This is not a requirement - but it is often good policy.
+
== Experience Bonuses ==
 +
There are seven distinct character classes that offer a notable 10% [[Experience (X.P.)|experience]] bonus to characters whose primary attribute surpasses a specified threshold. These classes include [[Cleric (class)|clerics]], [[Druid (class)|druids]], fighters, [[Mage (class)|mages]], [[Paladin (class)|paladins]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]].
  
−
For example, a player has decided to be a [[Fighter (class)|fighter]]. The primary attribute for the fighter is [[Strength (ability stat)|strength]]. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the requirements to be a fighter. However, a fighter with only a 9 strength would be a poor fighter; whereas placing the highest of the player’s six rolls under strength would most likely make the best possible fighter. Thus the primary ability is a guideline for the player when choosing stats.
+
Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins.  A ranger requires that both strength and [[Intelligence (ability stat)|intelligence]] be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 [[Wisdom (ability stat)|wisdom]]; thieves require a 16 [[Dexterity (ability stat)|dexterity]]. Four classes cannot receive an experience bonus, regardless of their stats: [[Assassin (class)|assassins]], [[Bard (class)|bards]], [[Illusionist (class)|illusionists]] and [[Monk (class)|monks]].
  
−
In the case of seven classes - the [[Cleric (class)|cleric]], [[Druid (class)|druid]], fighter, [[Mage (class)|mage]], [[Paladin (class)|paladin]], [[Ranger (class)|ranger]] and [[Thief (class)|thief]] - the primary attribute also provides a 10% [[Experience (X.P.)|experience]] bonus for the character.
+
== Constitution & Charisma ==
 +
[[Constitution (ability stat)|Constitution]], although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's [[Hit Points|hit points]] and overall [[Disease|health]], making it a crucial consideration in character development.
  
−
Strength is the primary attribute for [[Assassin (class)|assassins]], fighters, paladins and rangers. [[Wisdom (ability stat)|Wisdom]] is the primary attribute for clerics, druids and [[Monk (class)|monks]]. [[Intelligence (ability stat)|Intelligence]] is the primary attribute for [[Illusionist (class)|illusionists]] and mages. [[Dexterity (ability stat)|Dexterity]] is the primary attribute for thieves. And [[Charisma (ability stat)|charisma]] is the primary stat for [[Bard (class)|bards]].
+
[[Charisma (ability stat)|Charisma]] is the primary ability for bards.  It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win [[Morale|loyalty]] and [[Follower|followers]] through game play.
  
−
[[Constitution (ability stat)|Constitution]] is not a primary stat for any class; but it is very often the best choice for the character’s second highest roll, as constitution is very important for hit points and health.
 
−
<br>
 
−
<br>
 
  
−
See [[Player Characters]]
+
See also,<br>
 +
[[Multi-class Characters]]<br>
 +
[[Player Characters]]
 +
 
 +
[[Category: Reviewed]]

Latest revision as of 20:13, 6 November 2023

Primary-attributes.jpg

Primary attributes are the defining ability statistic of each character's class, that underlie the character's capabilities while affecting success in the game world. Primary attributes play a pivotal roll in character creation and game play.

A fighter, for example, has the primary attribute of strength. The minimum strength to become a fighter is 9. This is not only a minimum limit when assigning ability stats to the character, but a recognition than any fighter with a less than 9 strength would be a very poor combatant. Thus when creating a fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.

Experience Bonuses

There are seven distinct character classes that offer a notable 10% experience bonus to characters whose primary attribute surpasses a specified threshold. These classes include clerics, druids, fighters, mages, paladins, rangers and thieves.

Two of these require a strength of 16 or better in order for the bonus to be received: fighters and paladins. A ranger requires that both strength and intelligence be at least 16. Mages require a 16 intelligence; clerics and druids require a 16 wisdom; thieves require a 16 dexterity. Four classes cannot receive an experience bonus, regardless of their stats: assassins, bards, illusionists and monks.

Constitution & Charisma

Constitution, although not classified as a primary attribute for any particular class, frequently emerges as the most advantageous choice for a character's second-highest roll. This is due to its substantial influence on a character's hit points and overall health, making it a crucial consideration in character development.

Charisma is the primary ability for bards. It's also of particular benefit to paladins and druids, and to a lesser extent to all players, as charisma can open doors and win loyalty and followers through game play.


See also,
Multi-class Characters
Player Characters