Difference between revisions of "Ogre"

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{{Bestiarychart
 
{{Bestiarychart
 
| name = Ogre
 
| name = Ogre
| species = humanoid
+
| species = [[Humanoid|humanoid]]
| noapp = 2–8
+
| noapp = 1–8
 
| behaviour = solitary
 
| behaviour = solitary
| range = alpine, desert, steppe,<br>subterranean, woodland
+
| range = [[Alpine (range)|alpine]], [[Desert (range)|desert]], [[Steppe (range)|steppe]],<br>[[Subterranean (range)|subterranean]], [[Woodland (range)|woodland]]
 
| size = 9 ft. tall
 
| size = 9 ft. tall
 
| weight = 590 lbs.
 
| weight = 590 lbs.
Line 14: Line 14:
 
| THAC0 = 17
 
| THAC0 = 17
 
| hpdie = d10
 
| hpdie = d10
| attack = fist or weapon
+
| attack = '''1''': [[Fist (attack)|fist]] or weapon
| dmg = 1–12 or by weapon type
+
| dmg = fist (1-12); [[Weapons List|weapon]] [[Damage (hit points)|damage]]<br>varies
| special = [[Strength (ability stat)|strength]] 18/00
+
| special = [[Strength (ability stat)|strength]] 18/00, [[Throw Stones|throw stones]]
 
}}
 
}}
  
'''Ogres''' are inhumanly large, tall, hideous-appearing man-like being known to eat ordinary human beings, especially infants and children.  Their head is disproportionately large, with abundant hair and an uneven, mottled coloured skin noted for large pockets of fat.  Ogres are inordinately strong; they are often presumed to be related to giants, but this is uncertain; they are often confused with [[Hill Giant|hill]] and [[Stone Giant|stone giants]], so that tales related to both giants and ogres are often mixed with one another.
+
'''Ogres''' are inhumanly large, tall, hideous-appearing man-like being known to eat ordinary [[Human Race & Physiology|human]] beings, especially infants and children.  The head is disproportionately large, with abundant hair and an uneven, mottled skin, noted for large pockets of fat.  Ogres are inordinately strong; they're often presumed to be related to [[Giant|giants]], but this is uncertain; tales often use the terms "giant" and "ogre" indiscriminately.
  
 +
[[File:Ogre.jpg|left|315px|thumb|Artist: Manzanedo]]
 
== History ==
 
== History ==
Ogres began to appear on Earth between [[Neolithic Age|eight and ten thousand years ago]], originating uncertainly in the Eastern Sayan Mountains west of Lake Baykal.  Ancient hobgoblin, haruchai and orc scholarship is scanty on this origin, but [[Sarg Griksta]] of Yaxjasso wrote that ogre groups appeared intermittently over the centuries as though passing through a [[Planar Travel & Gating (sage study)|planar gate]], which came to be known as the [[Orcrest Gate]], due to the discovery of rare gems found throughout the region, called "[[Orcrest|orcrest]].
+
Ogres appeared on Earth between [[Neolithic Age|eight and ten thousand years ago]], apparently in the Eastern Sayan Mountains west of Lake Baykal.  Ancient hobgoblin, haruchai and orc scholarship is scanty on their origin, but [[Sarg Griksta]] of Yaxjasso wrote that ogre groups appeared intermittently over the centuries as though passing through a [[Planar Travel & Gating (sage study)|planar gate]].  Exploration deduced the approximately location of the gate, which was never found; it came to be known as the "[[Orcrest Gate]]," on account of rare gems coming from the region called "[[Orcrest|orcrest]]".
  
By the [[Bronze Age]], due to their low intelligence, ogres had formed subservient relationships with numerous races, including orcs, haruchai, cavewights and norkers.  This has  
+
By the [[Bronze Age]], due to their low intelligence, ogres had formed subservient relationships with numerous races, including [[Orc|orcs]], [[Haruchai|haruchai]], [[Cavewight|cavewights]] and [[Norker|norkers]].  This has furthered the strength and influence of these empire-building entities, advancing their threat to [[Human Race & Physiology|human]] and [[Dwarf Race & Physiology|dwarven]] cultures in Central Asia and Eastern Europe.  Multiple invasions and warmongering by these humanoid races have spread ogre populations into many parts of Europe, Arabia and northern parts of Africa.
  
   
+
== Behaviour ==
 +
Ogres are always male and have no female counterpart; they don't reproduce. Solitary ogres adopt a narrow range of activities for long periods. They are often satisfied with eating, resting and amusing themselves by turning or twirling objects, or by letting animals go in order to recapture them.  When acting alone, they carry a [[Club (weapon)|club]] as a weapon (1d8 damage); due to their '''strength''', they are +3 [[Roll to Hit|to hit]] and +6 damage with it.  Should they drop the club, they'll forget to pick it up, carrying on the fight with their fists.  [[Wounds|Wounded]], an ogre will work itself up to a rage and fight until unconscious or dead, failing to understand when they should run away.
  
'''WORKING...'''
+
== Ogre as Slave ==
Ogres can be found in virtually any terrain, including subterranean places.
+
Ogres like to attach themselves to more intelligent humanoid masters, accepting a role as slave to a to a [[Clan (group)|clan]] or a [[Troop (unit)|troop]] willing to "adopt" the ogre. Ogres prefer orcs, haruchai, cavewights and norkers; when with these groups, the ogre speaks and acts cheerfully as it's given orders. They commonly remain with such groups for decades, so long as the clan or troop survives.  They get along less well with [[Goblin|goblins]], [[Hobgoblin|hobgoblins]] or [[Bugbear|bugbears]]. Ogres live for somewhere between 90 and 150 years, though it is rare for one to die of old age.
They are ugly-tempered and voracious. Ogres are also fond of treasure,
+
 
and they will sometimes be found serving as mercenaries in the ranks of
+
When with humanoid masters, ogres are given a [[Spear (weapon)|spear]] (1d8+1 damage) or [[Godentag (weapon)|godentag]] (2d6 damage). If the ogre drops this weapon, a humanoid master will urge him to pick it up.  This relationship helps the ogre to think more clearly and remain calm in battle.  Ogres will also have partial [[Armour List|armour]], usually a metal plate and helmet, granting it a +2 to +4 [[Armour Class|armour class]].
orc tribes or evil clerics or joining with gnolls for a profitable raid. Ogres
+
 
mingle freely with trolls and some giants, and they are at times enslaved
+
Ogres are able to '''throw stones''' that cause 4-10 damage on a hit (short range, 3-8 [[Combat Hex|hexes]]; medium 9-14; long 15-20). It will only think to use these in battle, however, when an intelligent humanoid collects the stones and reminds the ogre to make use of them.
by certain demons.
+
 
If 11 or more ogres are encountered, there will be one who is a leader
+
 
(armor class 3,30-33 hit points, attacking as a 7 hit dice creature and doing
+
See Also,<br>
from 2-12 hit points damage/attack). If 16 or more are encountered there
+
[[Ancient History]]<br>
will be 2 such leaders plus 1 additional ogre, a chieftain with armor class 4,
+
[[Bestiary]]<br>
34-37 hit points, and attacking as a 7 hit dice monster and doing 4-14 hit
+
[[History (sage study)|History]]
points damage/attack.
+
 
(If weapon type is used to determine damage/attack, give a standard
+
[[Category: Don't Review until 2022]]
bonus of +2 hit points to ogres and leaders/chieftains gain an additional
 
+1/+2 bonus.)
 
If ogres are found in their lair there will be from 2-12 females who fight as
 
normal ogres but do only 2-8 points of damage and take a maximum of 6
 
hit points per hit die. There will also be from 2-8 young who will fight as
 
goblins. Ogres will take prisoners in order to use them as slaves (25%) or
 
food (75%). so there is a 30% chance that an ogre lair will contain 2-8
 
slaves/prisoners. As they are very fond of halfling, dwarf, or elf flesh,
 
there is only a 10% chance that such creatures will be found alive in an
 
ogre lair.
 
Ogres speak their own language as well as that of chaotic evil, orcs. trolls,
 
and stone giants.
 
Description: The hide of ogres varies from dull blackish-brawn to dead
 
yellow. Rare specimens are a sickly violet in color. Their warty bumps are
 
often of different color - or at least darker than their hides. Hair is
 
blackish-blue to dull dark green. Eyes are purple with white pupils. Teeth
 
are black or orange, as are talons. Ogres wear any sort of skins or furs.
 
They care for their arms and armor reasonably well. The life span of an
 
ogre is not less than 90 years.
 

Latest revision as of 22:54, 21 October 2021

Ogre
Species humanoid
No. Appearing 1–8
Behaviour solitary
Range alpine, desert, steppe,
subterranean, woodland
Size 9 ft. tall
Weight 590 lbs.
Intelligence 5 to 6
Armour Class 5
Hit Dice 6+1
Action Points 5
Max. Stride 12
THAC0 17
Hp/Die d10
Attack Forms 1: fist or weapon
Damage fist (1-12); weapon damage
varies
Special Attacks strength 18/00, throw stones

Ogres are inhumanly large, tall, hideous-appearing man-like being known to eat ordinary human beings, especially infants and children. The head is disproportionately large, with abundant hair and an uneven, mottled skin, noted for large pockets of fat. Ogres are inordinately strong; they're often presumed to be related to giants, but this is uncertain; tales often use the terms "giant" and "ogre" indiscriminately.

Artist: Manzanedo

History

Ogres appeared on Earth between eight and ten thousand years ago, apparently in the Eastern Sayan Mountains west of Lake Baykal. Ancient hobgoblin, haruchai and orc scholarship is scanty on their origin, but Sarg Griksta of Yaxjasso wrote that ogre groups appeared intermittently over the centuries as though passing through a planar gate. Exploration deduced the approximately location of the gate, which was never found; it came to be known as the "Orcrest Gate," on account of rare gems coming from the region called "orcrest".

By the Bronze Age, due to their low intelligence, ogres had formed subservient relationships with numerous races, including orcs, haruchai, cavewights and norkers. This has furthered the strength and influence of these empire-building entities, advancing their threat to human and dwarven cultures in Central Asia and Eastern Europe. Multiple invasions and warmongering by these humanoid races have spread ogre populations into many parts of Europe, Arabia and northern parts of Africa.

Behaviour

Ogres are always male and have no female counterpart; they don't reproduce. Solitary ogres adopt a narrow range of activities for long periods. They are often satisfied with eating, resting and amusing themselves by turning or twirling objects, or by letting animals go in order to recapture them. When acting alone, they carry a club as a weapon (1d8 damage); due to their strength, they are +3 to hit and +6 damage with it. Should they drop the club, they'll forget to pick it up, carrying on the fight with their fists. Wounded, an ogre will work itself up to a rage and fight until unconscious or dead, failing to understand when they should run away.

Ogre as Slave

Ogres like to attach themselves to more intelligent humanoid masters, accepting a role as slave to a to a clan or a troop willing to "adopt" the ogre. Ogres prefer orcs, haruchai, cavewights and norkers; when with these groups, the ogre speaks and acts cheerfully as it's given orders. They commonly remain with such groups for decades, so long as the clan or troop survives. They get along less well with goblins, hobgoblins or bugbears. Ogres live for somewhere between 90 and 150 years, though it is rare for one to die of old age.

When with humanoid masters, ogres are given a spear (1d8+1 damage) or godentag (2d6 damage). If the ogre drops this weapon, a humanoid master will urge him to pick it up. This relationship helps the ogre to think more clearly and remain calm in battle. Ogres will also have partial armour, usually a metal plate and helmet, granting it a +2 to +4 armour class.

Ogres are able to throw stones that cause 4-10 damage on a hit (short range, 3-8 hexes; medium 9-14; long 15-20). It will only think to use these in battle, however, when an intelligent humanoid collects the stones and reminds the ogre to make use of them.


See Also,
Ancient History
Bestiary
History