Character Race Options

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Class Dwarf Elf Gnome Half-elf Halfling Half-orc Human
assassin yes yes yes yes no yes yes
bard no no no yes no no yes
cleric yes yes yes yes no yes yes
druid no no no yes yes no yes
fighter yes yes yes yes yes yes yes
illusionist no no yes no no no yes
mage no yes no yes no no yes
monk no no no no no no yes
paladin no no no no no no yes
ranger no yes no yes no no yes
thief yes yes yes yes yes yes yes

In creating a character, once a player has determined their ability stats and their character class, it is then time to decide upon the character’s race. The available options for race include dwarves, elves, gnomes, half-elves, halflings, half-orcs and humans. The six non-human races in this list are known collectively as “demi-humans.”

Each has advantages and disadvantages. Some are smaller, with less mass and hit points, and may not be chosen as an option for some character classes. Others lack multiple special abilities and skills. Some are supported by vast networks of nations and social cultures. Others are outcasts in virtually every land. Players should consider what works best for them, and feel free to choose a race based on personal preference rather than as “the best” option.

The table shown indicates what races can be assigned to which classes. Where the table shows a blank, that class is unavailable for that race. Contrary to rules in AD&D, the limit for experience levels for demi-humans is the same as it is for humans. Additionally, there are no racial ability score minimums or maximums, as AD&D imposed.

Other races than those indicated above are not available for player characters. However, non-player humanoids of all kinds are usually able to progress as fighters and thieves, and sometimes as assassins, clerics or mages. Bards, druids, illusionists, monks, paladins and rangers are rare among races not allowed for player characters.

See Multi-class Characters