Difference between revisions of "Cleric 1st Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
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| [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale
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| [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases [[Roll to Hit|to hit]] and [[Morale|morale]]
 
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| [[Combine (spell)|combine]] || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers
 
| [[Combine (spell)|combine]] || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers
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| [[Endure Cold & Heat (spell)|endure cold & heat]] || touch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects
 
| [[Endure Cold & Heat (spell)|endure cold & heat]] || touch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects
 
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| [[Invisibility to Undead (spell)|invisibility to undead]] || touch || 6 +1 round/level || 1 creature || 1 round || none || no || creates invisibility to undead
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| [[Invisibility to Undead (spell)|invisibility to undead]] || touch || 6 +1 round/level || 1 creature || 1 round || none || no || creates invisibility to [[Undead|undead]]
 
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| [[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || no || creates light
 
| [[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || no || creates light
 
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| [[Magic stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none || yes || allows damage for thrown stones
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| [[Magic Stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none || yes || allows damage for thrown stones
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Penetrate Disguise (spell)|penetrate disguise]] || self || 10 rounds || 120 ft.; 10 creatures || 1 round || none || no || reveals disguised creatures
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. diameter, 120 ft. high || 1 round || none || no || creates rain
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Protection from Malevolence (spell)|protection from malevolence]] || touch || 6 rounds/level || 1 creature || 1 round || none || yes || protects against attacks
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Purify Food & Drink (spell)|purify food & drink]] || 30 ft. || permanent || 1 cub.ft./level || 1 round || none || no || eliminates poison & filth from [[Food|consumables]]
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Remove Fear (spell)|remove fear]] || touch || permanent* || 3 creatures || 1 round || none* || no || restores courage & clarity
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Resist Cold (spell)|resist cold]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against cold attacks
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Sanctuary (spell)|sanctuary]] || self || 2 +2 rounds/level || self || 1 round || none || yes || causes others to ignore cleric
 
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|}
 
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<br>
The following table and links describe a list of 1st level spells that are available to the cleric.
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See Also,<br>
 
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[[Cleric (class)]]<br>
:- [[Bless (spell)|Bless]]
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[[Clerical Spell Acquisition]]<br>
:- [[Combine (spell)|Combine]]
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[[Clerical Spell Tables]]<br>
:- [[Command (spell)|Command]]
 
:- [[Create Water (spell)|Create Water]]
 
:- [[Cure Light Wounds (spell)|Cure Light Wounds]]
 
:- [[Detect Magic (spell)|Detect Magic]]
 
:- [[Detect Malevolence (spell)|Detect Malevolence]]
 
:- [[Endure Cold & Heat (spell)|Endure Cold & Heat]]
 
:- [[Invisibility to Undead (spell)|Invisibility to Undead]]
 
:- [[Light (spell)|Light]]
 
:- [[Magic Stone (spell)|Magic Stone]]
 
:- [[Penetrate Disguise (spell)|Penetrate Disguise]]
 
:- [[Precipitation (spell)|Precipitation]]
 
:- [[Protection from Malevolence (spell)|Protection from Malevolence]]
 
:- [[Purify Food & Drink (spell)|Purify Food & Drink]]
 
:- [[Remove Fear (spell)|Remove Fear]]
 
:- [[Resist Cold (spell)|Resist Cold]]
 
:- [[Sanctuary (spell)|Sanctuary]]
 
 
 
See [[Cleric (class)|Cleric]]
 
 
 
[[Category:Clerical Spells]][[Category:Cleric]]
 

Latest revision as of 23:02, 31 December 2021

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from malevolence touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth from consumables
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2 +2 rounds/level self 1 round none yes causes others to ignore cleric


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables