Difference between revisions of "Cleric 3rd Level Spells"

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|[[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death
 
|[[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 AP || none || yes || creates the illusion of death
 
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|[[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
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|[[Flame Walk (spell)|flame walk]] || touch || 10 +2 rounds/level above 5th|| 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
 
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|[[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
 
|[[Glyph of Warding (spell)|glyph of warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell

Revision as of 02:35, 19 October 2021

Spell Range Duration Area of Effect Casting Save Believer Description
animate dead 10 ft. permanent 1 hit dice/level 2 rounds none no raises dead as undead
cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
create food & water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
cure blindness touch permanent 1 creature 1 round none* no cures or causes blindness
cure disease touch permanent 1 creature 2 rounds special no cures or causes disease
death’s door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
feign death touch 10 +3 rounds/level 1 creature 1 AP none yes creates the illusion of death
flame walk touch 10 +2 rounds/level above 5th 1 creature/level 2 rounds none yes provides resist fire for many
glyph of warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
locate object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
magical vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armour
meld into stone self 8 +1 round/level special 1 AP none yes transforms the cleric into stone
prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases to hit and morale
remove curse touch permanent special 2 rounds none* no removes the effects of curse
remove paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
speak with dead self special 1 creature 10 rounds none no communicates with the dead
water walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables