Includes a complete list of all bardic spells to date. (*) special; see spell for further details
1st Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Alarm |
10 ft. |
until tripped |
20 ft. diam./level |
1 round |
none |
creates a magic alarm as a warning
|
Animal friendship |
10 ft. |
10 rounds/level |
1 animal |
1 round |
negates |
compels an animal to obey
|
Animal trance |
25 +5 ft./level |
3 rounds/level |
3 hit dice/level |
1 round |
negates |
enthralls animals through music
|
Audible glamer |
60 +10 ft./level |
10 rounds/level |
equals spell range |
1 round |
none |
creates the sound of multiple creatures
|
Change self |
self |
10-60 +5 rounds/level |
self |
1 round |
none |
transforms the caster's appearance
|
Command |
60 ft. |
2 rounds |
1 creature |
1 AP |
negates* |
compels a named action
|
Dancing lights |
60 +10 ft./level |
5 rounds/level |
1 to 4 lights* |
1 round |
none |
creates from one to four torch lights
|
Friends |
self |
5 rounds/level |
20 +10 ft./level radius |
1 round |
negates |
increases charisma by 2-8 points
|
Invisibility to animals |
touch |
special* |
1 creature |
1 round |
none |
provides complete invisibility to animals
|
Mending |
40 ft. |
permanent |
1 object |
1 round |
none |
repairs broken or damaged objects
|
Message |
240 +40 ft./level |
5 rounds/level |
receiver |
1 round |
* |
enables the caster to send a message
|
Perceive sound |
60 +5 ft./level |
5 rounds/level |
1 creature |
1 round |
none |
allows hearing of the faintest sounds
|
Remove fear |
touch |
permanent* |
3 creatures |
1 round |
none* |
restores courage and clarity
|
Tasha's hideous laughter |
25 ft. |
1 round/level |
1 creature/level |
1 round |
negates |
compels craetures to burst into laughter
|
Taunt |
self |
1 attack* |
1 creature/level* |
1 round |
negates |
spurs enemies into attacking unwisely
|
Vanity |
30 ft. |
2 rounds/level |
2 creatures/level |
1 round |
negates |
gains the attention of other creatures
|
Ventriloquism |
10 ft./level |
4 +1 round/level |
1 location |
1 round |
none |
enables the voice to be thrown
|
2nd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Accompaniment |
touch |
4 +1 round/level |
1 +1 bard/3 levels above 4th |
1 round |
none |
improves the effectiveness of martial spirit
|
Charm person & mammal |
30 ft. |
5 +3/level |
1 creature |
1 round |
negates |
brings creature under the caster's sway
|
Deafness |
60 ft. |
special* |
1 creature/2 levels |
1 round |
negates |
causes creatures to be made deaf
|
Enthrall |
self |
special* |
30 ft. diameter sphere |
1 round |
negates |
compels creatures to listen
|
Forget |
30 ft. |
permanent* |
30 ft. diameter circle* |
1 round |
negates |
wipes the memory of those affected
|
Forte |
self |
1 round |
120° arc, 50 ft. path |
1 round |
none |
produces a shock wave that sweeps outward
|
Grazioso |
touch |
6 rounds/level |
1 creature |
1 round |
none |
increase the natural dexterity of the recipient
|
Hold person |
60 ft. |
4 +1 round/level |
3 creatures |
1 round |
negates |
immobilizes creatures
|
Magic mouth |
10 ft. |
until discharged* |
1 object |
1 round |
none |
creates a message-giving mouth
|
Pyrotechnics |
60 ft. |
1 round per level |
up to 40 ft. from source* |
2 rounds |
negates* |
transforms an existing fire source
|
Remove curse |
touch |
permanent |
special |
1 round |
none* |
removes the effects of curse
|
Rope trick |
touch |
10 rounds/level |
5 ft. rope/level* |
1 round |
none |
enchants a rope to rise and fix itself
|
Serenade |
60 ft. |
permanent |
1 creature |
10 rounds |
negates |
entices the desired recipient to love the caster
|
3rd Level
Spell |
Range |
Duration |
Area of Effect |
Casting |
Save |
Description
|
Adigio
|
Allegro
|
Amplify
|
cure disease |
touch |
permanent |
1 creature |
2 rounds |
special |
cures or causes disease
|
dispel magic |
60 ft. |
permanent |
30 ft. cube |
2 rounds |
none* |
eliminates magic
|
Encore
|
hold animal |
80 ft. |
2 rounds/level |
up to 4 creatures |
2 rounds |
negates |
immobilises animals
|
hypnotic pattern |
20 ft. |
special |
40 ft. circle, 4 hit dice/level |
1 round |
negates |
enraptures observers into passivity
|
Illusionary script
|
magical vestment |
touch |
6 rounds/level |
1 creature |
2 rounds |
none |
creates magical armour
|
meld into stone |
self |
8 +1 round/level |
special |
1 AP |
none |
transforms the cleric into stone
|
Modulate
|
remove paralysis |
touch |
permanent* |
1 creature/level |
2 rounds |
none* |
removes all forms of paralysis
|
speak with dead |
self |
special |
1 creature |
10 rounds |
none |
communicates with the dead
|
stone shape |
touch* |
permanent |
3 +1 cub.ft./level |
2 rounds |
none |
alters the shape of stone as desired
|
4th Level
5th Level
See Also,
Bard
Bardic Spell Acquisition