Aging

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Revision as of 18:49, 18 July 2020 by Tao alexis (talk | contribs)
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Class Dwarf Elf Gnome Half-elf Halfling Half-orc Human
Starting Age for Character Classes by Race
Assassin 27+1d4 14+2d4 20+1d4 16+2d4 NA 37+1d6 20+1d4
Bard NA NA NA 33+1d4 NA NA 25+1d4
Cleric 57+2d4 38+1d8 48+1d10 28+1d6 NA 30+1d6 20+1d4
Druid NA NA NA 30+1d6 36+1d8 NA 22+1d4
Fighter 16+1d4 15+1d4 15+1d4 18+1d4 17+1d4 25+1d6 14+1d4
Illusionist NA NA 21+2d6 NA NA NA 29+2d8
Mage NA 22+2d4 NA 23+2d6 NA NA 24+2d8
Monk NA NA NA NA NA NA 23+1d4
Paladin NA NA NA NA NA NA 19+1d4
Ranger NA 18+1d4 NA 21+1d4 NA NA 17+1d4
Thief 25+1d4 12+2d4 18+1d4 14+2d4 29+1d6 35+1d6 18+1d4

When player characters are generated, it is necessary to establish the character's age. I usually do this with my character background generator, but in case I have to do it manually, and so that players understand the formulas for calculating age, I include the table shown on the right.

My game does not recognize the extended lifespans that are given to non-human characters in AD&D, so all character races are adjusted to fit the traditional human lifespan. The translation from AD&D has resulted in some characters being unusually old (dwarf and gnome clerics) or somewhat young (elven assassins and thieves). I consider that this disparity depicts a cultural prejudice against training individuals until they have reached a certain age, or the speed with which training can be mastered by one race as opposed to another.

Characters that are multi-classed should begin with the highest base number of the two or more classes chosen, then add the total modifiers of both classes to that characters age. For example, a half-elven fighter/mage would have a base age of 23 and then would add 2d6 + 1d4 to that base age. This would make the multi-class half-elven's age an average of 32-33.