Difference between revisions of "Aging"

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| '''[[Bard (class)|Bard]]''' || na || na || na || 33+1d4 || na || na || 25+1d4
 
| '''[[Bard (class)|Bard]]''' || na || na || na || 33+1d4 || na || na || 25+1d4
 
|-
 
|-
| '''[[Cleric (class)|Cleric]]''' || 57+2d4 || 38+1d8 || 48+1d10 || 28+1d6 || NA || 30+1d6 || 20+1d4
+
| '''[[Cleric (class)|Cleric]]''' || 57+2d4 || 38+1d8 || 48+1d10 || 28+1d6 || na || 30+1d6 || 20+1d4
 
|-
 
|-
| '''[[Druid (class)|Druid]]''' || NA || NA || NA || 30+1d6 || 36+1d8 || NA || 22+1d4
+
| '''[[Druid (class)|Druid]]''' || na || na || na || 30+1d6 || 36+1d8 || na || 22+1d4
 
|-
 
|-
 
| '''[[Fighter (class)|Fighter]]''' || 16+1d4 || 15+1d4 || 15+1d4 || 18+1d4 || 17+1d4 || 25+1d6 || 14+1d4  
 
| '''[[Fighter (class)|Fighter]]''' || 16+1d4 || 15+1d4 || 15+1d4 || 18+1d4 || 17+1d4 || 25+1d6 || 14+1d4  
 
|-
 
|-
| '''[[Illusionist (class)|Illusionist]]''' || NA || NA || 21+2d6 || NA || NA || NA || 29+2d8
+
| '''[[Illusionist (class)|Illusionist]]''' || na || na || 21+2d6 || na || na || na || 29+2d8
 
|-
 
|-
| '''[[Mage (class)|Mage]]''' || NA || 22+2d4 || NA || 23+2d6 || NA || NA || 24+2d8
+
| '''[[Mage (class)|Mage]]''' || na || 22+2d4 || na || 23+2d6 || na || na || 24+2d8
 
|-
 
|-
| '''[[Monk (class)|Monk]]''' || NA || NA || NA || NA || NA || NA || 23+1d4
+
| '''[[Monk (class)|Monk]]''' || na || na || na || na || na || na || 23+1d4
 
|-
 
|-
| '''[[Paladin (class)|Paladin]]''' || NA || NA || NA || NA || NA || NA || 19+1d4
+
| '''[[Paladin (class)|Paladin]]''' || na || na || na || na || na || na || 19+1d4
 
|-
 
|-
| '''[[Ranger (class)|Ranger]]''' || NA || 18+1d4 || NA || 21+1d4 || NA || NA || 17+1d4
+
| '''[[Ranger (class)|Ranger]]''' || na || 18+1d4 || na || 21+1d4 || na || na || 17+1d4
 
|-
 
|-
 
| '''[[Thief (class)|Thief]]''' || 25+1d4 || 12+2d4 || 18+1d4 || 14+2d4 || 29+1d6 || 35+1d6 || 18+1d4  
 
| '''[[Thief (class)|Thief]]''' || 25+1d4 || 12+2d4 || 18+1d4 || 14+2d4 || 29+1d6 || 35+1d6 || 18+1d4  
 
|}
 
|}
  
When [[Player Characters|player characters]] are [[Character Generation|generated]], it is necessary to establish the character's age.  I usually do this with my [[Character Background Generator|character background generator]], but in case I have to do it manually, and so that players understand the formulas for calculating age, I include the table shown on the right.  Where "NA" appears, it is because that race has no access to training in that character class.
+
When [[Player Characters|player characters]] are [[Character Generation|generated]], it is necessary to establish the character's age.  I usually do this with my [[Character Background Generator|character background generator]], but in case I have to do it manually, and so that players understand the formulas for calculating age, I include the table shown on the right.  Where "na" appears, it is because that class is "not available" to that character race.
  
 
My game does not recognize the extended lifespans that are given to non-human characters in AD&D, so all character races are adjusted to fit the traditional human lifespan.  The translation from AD&D has resulted in some characters being unusually old (dwarf and gnome clerics) or somewhat young (elven assassins and thieves).  I consider that this disparity depicts a cultural prejudice against training individuals until they have reached a certain age, or the speed with which training can be mastered by one race as opposed to another.
 
My game does not recognize the extended lifespans that are given to non-human characters in AD&D, so all character races are adjusted to fit the traditional human lifespan.  The translation from AD&D has resulted in some characters being unusually old (dwarf and gnome clerics) or somewhat young (elven assassins and thieves).  I consider that this disparity depicts a cultural prejudice against training individuals until they have reached a certain age, or the speed with which training can be mastered by one race as opposed to another.
  
 
Characters that are [[Multi-class Characters|multi-classed]] should begin with the highest base number of the two or more classes chosen, then add the total modifiers of both classes to that characters age.  For example, a half-elven fighter/mage would have a base age of '''23''' and then would add 2d6 + 1d4 to that base age.  This would make the multi-class half-elven's age an average of 32-33.
 
Characters that are [[Multi-class Characters|multi-classed]] should begin with the highest base number of the two or more classes chosen, then add the total modifiers of both classes to that characters age.  For example, a half-elven fighter/mage would have a base age of '''23''' and then would add 2d6 + 1d4 to that base age.  This would make the multi-class half-elven's age an average of 32-33.

Revision as of 18:52, 18 July 2020

Class Dwarf Elf Gnome Half-elf Halfling Half-orc Human
Starting Age for Character Classes by Race
Assassin 27+1d4 14+2d4 20+1d4 16+2d4 na 37+1d6 20+1d4
Bard na na na 33+1d4 na na 25+1d4
Cleric 57+2d4 38+1d8 48+1d10 28+1d6 na 30+1d6 20+1d4
Druid na na na 30+1d6 36+1d8 na 22+1d4
Fighter 16+1d4 15+1d4 15+1d4 18+1d4 17+1d4 25+1d6 14+1d4
Illusionist na na 21+2d6 na na na 29+2d8
Mage na 22+2d4 na 23+2d6 na na 24+2d8
Monk na na na na na na 23+1d4
Paladin na na na na na na 19+1d4
Ranger na 18+1d4 na 21+1d4 na na 17+1d4
Thief 25+1d4 12+2d4 18+1d4 14+2d4 29+1d6 35+1d6 18+1d4

When player characters are generated, it is necessary to establish the character's age. I usually do this with my character background generator, but in case I have to do it manually, and so that players understand the formulas for calculating age, I include the table shown on the right. Where "na" appears, it is because that class is "not available" to that character race.

My game does not recognize the extended lifespans that are given to non-human characters in AD&D, so all character races are adjusted to fit the traditional human lifespan. The translation from AD&D has resulted in some characters being unusually old (dwarf and gnome clerics) or somewhat young (elven assassins and thieves). I consider that this disparity depicts a cultural prejudice against training individuals until they have reached a certain age, or the speed with which training can be mastered by one race as opposed to another.

Characters that are multi-classed should begin with the highest base number of the two or more classes chosen, then add the total modifiers of both classes to that characters age. For example, a half-elven fighter/mage would have a base age of 23 and then would add 2d6 + 1d4 to that base age. This would make the multi-class half-elven's age an average of 32-33.