Difference between revisions of "Mage 2nd Level Spells"

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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|[[Audible Glamer (spell)|audible glamer]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || creates the sound of multiple creatures
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| [[Audible Glamer (spell)|audible glamer]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || creates the sound of multiple creatures
 
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|[[Bind (spell)|bind]] || 40 ft. || 2 rounds/level || 1 creature/level || 1 round || negates || causes the victim's clothes to tighten and constrict
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| [[Bind (spell)|bind]] || 40 ft. || 2 rounds/level || 1 creature/level || 1 round || negates || causes the victim's clothes to tighten and constrict
 
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
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| [[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
 
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|[[Darkness (spell)|darkness]] || 10 ft./level || 2-8 +1 round/level || 15 ft. radius globe || 1 round || none || creates an absence of light
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| [[Darkness (spell)|darkness]] || 10 ft./level || 2-8 +1 round/level || 15 ft. radius globe || 1 round || none || creates an absence of light
 
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|[[Deeppockets (spell)|deeppockets]] || touch || 6 +1 hour/level || 1 poke/level || 1 round || none || increases the capacity of cloth objects
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| [[Deeppockets (spell)|deeppockets]] || touch || 6 +1 hour/level || 1 poke/level || 1 round || none || increases the capacity of cloth objects
 
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|[[Detect Invisibility (spell)|detect invisibility]] || 10 ft./level || 5 rounds/level || 10 ft. path, spell range || 1 round || none || reveals hidden creatures to the caster
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| [[Detect Invisibility (spell)|detect invisibility]] || 10 ft./level || 5 rounds/level || 10 ft. path, spell range || 1 round || none || reveals hidden creatures to the caster
 
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|[[Detect Malevolence (spell)|detect malevolence]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || detects potential enemies
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| [[Detect Malevolence (spell)|detect malevolence]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || detects potential enemies
 
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|[[ESP (spell)|ESP]] || self || 10 rounds/level || 1 creature/level* || 1 round || none || reads the thoughts of intelligent creatures
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| [[ESP (spell)|ESP]] || self || 10 rounds/level || 1 creature/level* || 1 round || none || reads the thoughts of intelligent creatures
 
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|[[Flaming Sphere (spell)|flaming sphere]] || 10 +5 ft./level || 1 round/level || 5 ft. sphere* || 1 round || objects save || creates a 1 ft. globe of ordinary fire
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| [[Flaming Sphere (spell)|flaming sphere]] || 10 +5 ft./level || 1 round/level || 5 ft. sphere* || 1 round || objects save || creates a 1 ft. globe of [[Normal Fire|normal fire]]
 
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|[[Fool's Gold (spell)|fool's gold]] || 10 ft. || 3 hours/level || 1 lb. of metal/level || 1 round || none || fools observers into seeing gold metal
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| [[Fool's Gold (spell)|fool's gold]] || 10 ft. || 3 hours/level || 1 lb. of metal/level || 1 round || none || fools observers into seeing gold metal
 
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|[[Forget (spell)|forget]] || 30 ft. || permanent* || 30 ft. diameter circle* || 1 round || negates || wipes the memory of those affected
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| [[Forget (spell)|forget]] || 30 ft. || permanent* || 30 ft. diameter circle* || 1 round || negates || wipes the memory of those affected
 
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|[[Invisibility (spell)|invisibility]] || touch || special || 1 creature || 1 round || none || causes a creature to become invisible
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| [[Invisibility (spell)|invisibility]] || touch || special || 1 creature || 1 round || none || causes a creature to become invisible
 
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|[[Irritation (spell)|irritation]] || 10 ft./level || 1 round/level || 1 creature/level || 1 round || negates || causes an itching sensation to seize control of a victim
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| [[Irritation (spell)|irritation]] || 10 ft./level || 1 round/level || 1 creature/level || 1 round || negates || causes an itching sensation to seize control of a victim
 
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|[[Knock (spell)|knock]] || 30 ft. || 1 hour || 1 portal/level || 1 round || none || enables the opening of [[Dungeon Door|stuck]], mechanically locked or held doors
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| [[Knock (spell)|knock]] || 30 ft. || 1 hour || 1 portal/level || 1 round || none || enables the opening of [[Dungeon Door|stuck]], mechanically locked or held doors
 
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|[[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intent of others
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| [[Know Intent (spell)|know intent]] || self || 10 rounds || 10 ft./level* || 1 round || none || reveals future intent of others
 
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|[[Leomund's Trap (spell)|Leomund's trap]] || touch || permanent* || 1 object || 1 round || none* || creates a false [[Traps & Tricks|trap]] that will befuddle searchers
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| [[Leomund's Trap (spell)|Leomund's trap]] || touch || permanent* || 1 object || 1 round || none* || creates a false [[Traps & Tricks|trap]] that will befuddle searchers
 
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|[[Levitation (spell)|levitation]] || self || 10 rounds/level || 1 object || 1 round || negates || moves target up and down in the air
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| [[Levitation (spell)|levitation]] || touch || 1 creature or object* || 1 object || 1 round || negates || enables recipient to move vertically up and down
 
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|[[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || locates an object
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| [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || locates an object
 
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|[[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none || creates a message-giving mouth
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| [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none || creates a message-giving mouth
 
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|[[Material (spell)|material]] || 20 ft. || permanent || 5 cub.ft./level || 3 rounds || none || creates common materials in their raw form
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| [[Material (spell)|material]] || 20 ft. || permanent || 5 cub.ft./level || 3 rounds || none || creates common materials in their raw form
 
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|[[Melf's Arrow (spell)|Melf's arrow]] || 60 ft. || until contact || 1 [[Arrow (missile)|arrow]] || 1 round || negates || creates a magical arrow to strike a chosen target
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| [[Melf's Arrow (spell)|Melf's arrow]] || 60 ft. || until contact || 1 [[Arrow (missile)|arrow]] || 1 round || negates || creates a magical [[Arrow (missile)|arrow]] to strike a chosen target
 
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|[[Mirror Image (spell)|mirror image]] || self || 2 rounds/level || 5 ft. radius || 1 round || none || duplicates the image of the caster
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| [[Mirror Image (spell)|mirror image]] || self || 2 rounds/level || 5 ft. radius || 1 round || none || duplicates the image of the caster
 
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|[[Preserve (spell)|preserve]] || touch || one month || 1 cub.ft./level || 1 round || none || keeps [[Food|food]] and other materials from spoiling
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| [[Preserve (spell)|preserve]] || touch || one month || 1 cub.ft./level || 1 round || none || keeps [[Food|food]] and other materials from spoiling
 
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|[[Protection from Cantrips (spell)|protection from cantrips]] || touch || 1 day || 1 creature or object/level || 1 round || nonee || protects recipients and objects from the effects of cantrips
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| [[Protection from Cantrips (spell)|protection from cantrips]] || touch || 1 day || 1 creature or object/level || 1 round || nonee || protects recipients and objects from the effects of [[Cantrip|cantrips]]
 
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|[[Pyrotechnics (spell)|pyrotechnics]] || 60 ft. || 1 round/level || up to 40 ft. from source* || 2 rounds || negates* || transforms an existing fire source
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| [[Pyrotechnics (spell)|pyrotechnics]] || 60 ft. || 1 round/level || up to 40 ft. from source* || 2 rounds || negates* || transforms an existing fire source
 
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|[[Ray of Enfeeblement (spell)|ray of enfeeblement]] || 10 +5 ft./level || 1 round/level || 1 creature/level || 1 round || negates || weakens opponents by striking them with a magic ray
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| [[Ray of Enfeeblement (spell)|ray of enfeeblement]] || 10 +5 ft./level || 1 round/level || 1 creature/level || 1 round || negates || weakens opponents by striking them with a magic ray
 
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|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level* || 1 round || none || enchants a rope to rise and fix itself
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| [[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level* || 1 round || none || enchants a rope to rise and fix itself
 
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|[[Scare (spell)|scare]] || 40 ft. || 1 round* || 1 creature/level || 1 action point || negates || scares the wits out of creatures, reducing their resolve
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| [[Scare (spell)|scare]] || 40 ft. || 1 round* || 1 creature/level || 1 action point || negates || scares the wits out of creatures, reducing their resolve
 
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|[[Shatter (spell)|shatter]] || 60 ft. || permanent || 1 object* || 1 round || none* || causes objects to shatter beyond [[Mending (spell)|mending]]
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| [[Shatter (spell)|shatter]] || 60 ft. || permanent || 1 object* || 1 round || none* || causes objects to shatter beyond [[Mending (spell)|mending]]
 
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|[[Stinking Cloud (spell)|stinking cloud]] || 30 ft. || 1 round/level || 20 ft. diameter, 10 ft. high || 1 round || reduces effect* || creates a cloud of noxious vapour that causes choking
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| [[Stinking Cloud (spell)|stinking cloud]] || 30 ft. || 1 round/level || 20 ft. diameter, 10 ft. high || 1 round || reduces effect* || creates a cloud of [[Nausea|noxious vapour]] that causes choking
 
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|[[Strength (spell)|strength]] || touch || 6 rounds/level || 1 creature || 1 round || none || increases the [[Strength (ability stat)|strength]] of the recipient
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| [[Strength (spell)|strength]] || touch || 6 rounds/level || 1 creature || 1 round || none || increases the [[Strength (ability stat)|strength]] of the recipient
 
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|[[Web (spell)|web]] || 5 ft./level || 20 rounds/level || special || 1 round || none || creates a large web curtain with strong, sticky strands
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| [[Web (spell)|web]] || 5 ft./level || 20 rounds/level || special || 1 round || none || creates a large web curtain with strong, sticky strands
 
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|[[Whip (spell)|whip]] || self || 1 round/level || 10 ft. radius || 1 round || none* || creates a material whip that can be used in combat or to keep creatures at bay
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| [[Whip (spell)|whip]] || self || 1 round/level || 10 ft. radius || 1 round || none* || creates a material [[Whip (weapon)|whip]] that can be used in [[Combat|combat]] or to keep creatures at bay
 
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|[[Wizard Lock (spell)|wizard lock]] || touch || permanent or until released || one door/level || 1 round || none || enchants doors so that they cannot be opened or meddled with
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| [[Wizard Lock (spell)|wizard lock]] || touch || permanent or until released || one door/level || 1 round || none || enchants doors so that they cannot be opened or meddled with
 
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|[[Zephyr (spell)|zephyr]] || self || 1 round/level || spreads at 10 ft./level || 1 round || none || creates a draft of air that snuffs flames and beats back gasses
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| [[Zephyr (spell)|zephyr]] || self || 1 round/level || spreads at 10 ft./level || 1 round || none || creates a draft of air that snuffs flames and beats back [[Gas-based Attacks|gasses]]
 
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<br>
 
  
See Also,<br>
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See also,<br>
 
[[Mage (class)|Mage]]<br>
 
[[Mage (class)|Mage]]<br>
 
[[Magical Spell Acquisition]]<br>
 
[[Magical Spell Acquisition]]<br>
 
[[Magical Spell Tables]]<br>
 
[[Magical Spell Tables]]<br>
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[[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 01:15, 10 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft./level 10 rounds/level spell range 1 round none creates the sound of multiple creatures
bind 40 ft. 2 rounds/level 1 creature/level 1 round negates causes the victim's clothes to tighten and constrict
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
deeppockets touch 6 +1 hour/level 1 poke/level 1 round none increases the capacity of cloth objects
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none detects potential enemies
ESP self 10 rounds/level 1 creature/level* 1 round none reads the thoughts of intelligent creatures
flaming sphere 10 +5 ft./level 1 round/level 5 ft. sphere* 1 round objects save creates a 1 ft. globe of normal fire
fool's gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
forget 30 ft. permanent* 30 ft. diameter circle* 1 round negates wipes the memory of those affected
invisibility touch special 1 creature 1 round none causes a creature to become invisible
irritation 10 ft./level 1 round/level 1 creature/level 1 round negates causes an itching sensation to seize control of a victim
knock 30 ft. 1 hour 1 portal/level 1 round none enables the opening of stuck, mechanically locked or held doors
know intent self 10 rounds 10 ft./level* 1 round none reveals future intent of others
Leomund's trap touch permanent* 1 object 1 round none* creates a false trap that will befuddle searchers
levitation touch 1 creature or object* 1 object 1 round negates enables recipient to move vertically up and down
locate object self 1 round/level 120 +10 ft./level 2 rounds none locates an object
magic mouth 5 ft./level until discharged* 1 object 1 round none creates a message-giving mouth
material 20 ft. permanent 5 cub.ft./level 3 rounds none creates common materials in their raw form
Melf's arrow 60 ft. until contact 1 arrow 1 round negates creates a magical arrow to strike a chosen target
mirror image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
preserve touch one month 1 cub.ft./level 1 round none keeps food and other materials from spoiling
protection from cantrips touch 1 day 1 creature or object/level 1 round nonee protects recipients and objects from the effects of cantrips
pyrotechnics 60 ft. 1 round/level up to 40 ft. from source* 2 rounds negates* transforms an existing fire source
ray of enfeeblement 10 +5 ft./level 1 round/level 1 creature/level 1 round negates weakens opponents by striking them with a magic ray
rope trick touch 10 rounds/level 5 ft. rope/level* 1 round none enchants a rope to rise and fix itself
scare 40 ft. 1 round* 1 creature/level 1 action point negates scares the wits out of creatures, reducing their resolve
shatter 60 ft. permanent 1 object* 1 round none* causes objects to shatter beyond mending
stinking cloud 30 ft. 1 round/level 20 ft. diameter, 10 ft. high 1 round reduces effect* creates a cloud of noxious vapour that causes choking
strength touch 6 rounds/level 1 creature 1 round none increases the strength of the recipient
web 5 ft./level 20 rounds/level special 1 round none creates a large web curtain with strong, sticky strands
whip self 1 round/level 10 ft. radius 1 round none* creates a material whip that can be used in combat or to keep creatures at bay
wizard lock touch permanent or until released one door/level 1 round none enchants doors so that they cannot be opened or meddled with
zephyr self 1 round/level spreads at 10 ft./level 1 round none creates a draft of air that snuffs flames and beats back gasses


See also,
Mage
Magical Spell Acquisition
Magical Spell Tables