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- ...III hex, depending upon their distance from the nearest Type-VII or better hex (all hexes described here are 6-mile hexes): ''backcountry'' hexes, ''wilde Found within three hexes of an infrastructured hex, these areas have been thoroughly explored and [[Prospecting (sage ability)4 KB (566 words) - 23:18, 31 December 2021
- #REDIRECT [[Type-8 Hex]]24 bytes (3 words) - 16:29, 6 May 2021
- [[File:Type-7 Hex.jpg|right|525px|thumb|A purposefully isolated house, offering freedom and l ...sible, that being 1 point. With an area of 38.53 sq.miles, and a [[6-mile Hex Map|diameter of 6.67 miles]], hexes of this type reflect a bare minimum of11 KB (1,825 words) - 00:18, 2 January 2023
- #REDIRECT [[Type-VIII Hex]]27 bytes (3 words) - 19:27, 8 June 2020
Page text matches
- #REDIRECT [[Type-VIII Hex]]27 bytes (3 words) - 19:27, 8 June 2020
- #REDIRECT [[Type-8 Hex]]24 bytes (3 words) - 16:29, 6 May 2021
- ...er and smaller hexes, reaching all the way down to the [[Combat Hex|combat hex]], which is 5 ft. across. [[File:Divided 20-mile hex.jpg|right|245px|thumb]]7 KB (1,063 words) - 16:33, 6 May 2021
- ...350px|[[6-mile Hex Map|6-mile]] map of a type-5 hex with 3 bread, a type-6 hex with 2 bread, and a type-8 (shape only) which is assumed to have 1 bread (n ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe6 KB (801 words) - 22:17, 16 September 2023
- ...hief distinction is the amount of water power available (does the hamlet's hex include a [[River|river]] large enough to drive a [[Gristmill|water mill]]) '''Type-6 hamlets''' consist of:3 KB (478 words) - 00:51, 13 August 2023
- ...] or better hexes, may also serve. Thus, although a [[Type-6 Hex|type-6]] hex can theoretically support a windmill, location also matters.2 KB (353 words) - 22:02, 1 January 2023
- ...ts with 2 [[Hammer (symbol)|hammers]] in [[Type-6 Hex|type-6]] or [[Type-5 Hex|type-5 hexes]]. Made of sharpened tree trunks planted in the ground and bo Type-6 baileys don't employ a moat, but a ditch with thorny brush and buried stake3 KB (433 words) - 05:58, 5 September 2023
- ...pe-6 Hex|type-6 hexes]] (1 in 10 houses), but nearly universal in [[Type-5 Hex|type-5 hexes]] or better (19 in 20). ...sidents. Courtyard houses are found in [[Type-2 Hex|type-2]] and [[Type-1 Hex|type-1 hexes]].4 KB (566 words) - 00:43, 2 January 2023
- ...III hex, depending upon their distance from the nearest Type-VII or better hex (all hexes described here are 6-mile hexes): ''backcountry'' hexes, ''wilde Found within three hexes of an infrastructured hex, these areas have been thoroughly explored and [[Prospecting (sage ability)4 KB (566 words) - 23:18, 31 December 2021
- ...Facilities|facility]] of universal presence in any [[6-mile Hex Map|6-mile hex]] that's [[Groups|inhabited]], specifically of types-7 through -1. Most of ...ents add +1 bread when they occur, so with regards to farming, advance the hex-type upwards with regards to statistics.5 KB (739 words) - 18:18, 3 September 2023
- ...lina, showing one or more coins in both [[Type-4 Hex|type-4]] and [[Type-5 Hex|type-5 hexes]].]]</li> ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe7 KB (1,077 words) - 23:49, 29 October 2023
- ...h of the world, occurring in [[Type-7 Hex|Type-7]] and [[Type-6 Hex|type-6 hex]]. However, in more populated areas, a combination of economic, social and3 KB (495 words) - 18:17, 3 September 2023
- [[File:Agder, County of.jpg|right|420px|thumb|The [[6-mile Hex Map|6-mile map]] of Agder]] ...are Lutheran, industrious and welcoming. The county covers 8.4 [[20-mile Hex Map|hexes]].2 KB (260 words) - 03:52, 6 May 2022
- '''Communal hamlets''' are clusters of rural dwellings that occur in Type-6 hexes, that lack the presence of significant [[River|rivers]] with 2 pts. o ...nge)|barren]], [[Steppe (range)|steppe]] or sea-side [[Type-1 Hex|type-1]] hex; see text6 KB (897 words) - 06:03, 5 September 2023
- Carter posts in [[Type-7 Hex|type-7]], [[Type-6 Hex|type-6]] or [[Type-5 Hex|type-5 hexes]] are willing to purchase raw materials such as [[Mining|ores]4 KB (656 words) - 04:25, 10 January 2023
- Most [[Type-7 Hex|type-7]] or type-6 hexes practice [[Open-field Farming|open-field farming]], where crop rotati3 KB (414 words) - 23:49, 4 September 2023
- ...he village Dragasani and surrounding area, showing two hammers in a type-4 hex and one hammer in a type-5.]]</li> ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe12 KB (1,663 words) - 19:41, 1 September 2023
- There will be potentially be 0-4 shows (2d4-4) per two-mile hex covered by wilderness (Type VIII). The number of shows need to be determine ...sted effort and any chance of prospecting being done must be in some other hex.2 KB (290 words) - 01:59, 16 August 2023
- ...iated with 1 [[Hammer (symbol)|hammer symbol]] in a given [[6-mile Hex Map|hex]]. Larger mills, including [[Windmill|windmills]], are able to produce gre Gristmills exist where the hex includes a [[Rivers|river]] of at least 2 pts. in size. Otherwise, they ma3 KB (409 words) - 20:22, 5 January 2023
- ...f grain from the equivalent of three [[Type-7 Hex|type-7]] or [[Type-6 Hex|type-6 hexes]], and provide room inside, a single granary building must have a min4 KB (688 words) - 00:20, 2 January 2023
- ...: inline-block; float: right; margin-left: 15px; "> [[File:Divided 20-mile hex.jpg|thumb|none|210px|]]</li> ...mile hex maps''' are zoomed-in maps derived from [[20-mile Hex Map|20-mile hex maps]], using a complex procedure of map drawing and random generation deri17 KB (2,918 words) - 19:11, 14 December 2022
- ...order of advancement. Additions are changes to the production of [[6-mile Hex Map|6-mile hexes]]. :: Adds +2 food to type-6 hexes and above that are water-adjacent.6 KB (816 words) - 01:51, 1 September 2023
- ...lls are present in more advanced hexes, particularly those of [[Type-6 Hex|type-6]] or higher.3 KB (434 words) - 23:11, 11 November 2023
- ...ble]] river, or intersects with a lake. Boat docks only occur in [[6-mile Hex Map|hexes]] where a [[Hammer (symbol)|hammer symbol]] is present. ...ch require a [[Quay|quay]]. Depending upon the sort of route and [[Groups|hex type]], docks may also enable passage across a river where a [[Ferry|ferry]11 KB (1,985 words) - 23:28, 23 April 2023
- ...ses, harvests keep pace as the locale gradually transforms into a "type-6" hex — producing the same amount of surplus, but supporting a larger, more sta4 KB (663 words) - 18:18, 3 September 2023
- ...esidents is set at zero. "Nearby farmland" describes those farmers in the hex not related to the hamlet or its communal holding. ...iance on watermills, [[Windmill|windmills]] rarely occur in these [[Type-6 Hex|hexes]]. This necessitates that some workings are built outside the hamlet7 KB (1,127 words) - 06:04, 5 September 2023
- ...ranslates to a cost of ½ an [[Action Points|action point]] (AP) per combat hex. ...es per hour. In combat terms, this translates to a cost of ½ AP per combat hex, +2 extra hexes whenever the character's full movement that round has been3 KB (583 words) - 15:57, 7 October 2022
- ...tack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).5 KB (778 words) - 17:34, 1 January 2023
- [[File:Type-7 Hex.jpg|right|525px|thumb|A purposefully isolated house, offering freedom and l ...sible, that being 1 point. With an area of 38.53 sq.miles, and a [[6-mile Hex Map|diameter of 6.67 miles]], hexes of this type reflect a bare minimum of11 KB (1,825 words) - 00:18, 2 January 2023
- ...ive ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't require c6 KB (767 words) - 23:30, 16 June 2022
- * [[20-mile Hex Map]] * [[6-mile Hex Map]]5 KB (506 words) - 01:24, 10 May 2023
- |+ Fired Weapons (range in [[Combat Hex|hexes]]) ...ex is required when firing. Other persons entering or passing through the hex, or the presence of large objects like a doorway, wall or furniture, will f7 KB (994 words) - 19:18, 23 October 2023
- ...nterest. The tipping point comes when the hamlet in a [[Type-5 Hex|type-5 hex]] reaches a level of development that it becomes a "village," at which poin ...omestead at any time, by simply finding empty land in any [[6-mile Hex Map|hex]] lacking a coin, building a house and proceeding to [[Farming (sage abilit5 KB (829 words) - 17:22, 24 November 2023
- ...l will move faster than a cow and will '''charge''' from up to 14 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to cause double-[[4 KB (564 words) - 01:38, 4 September 2023
- ...no ally within the arc of fire as indicated, or if the ally is 8 [[Combat Hex|hexes]] or more beyond the original target, then the friendly fire rule is ...will indicate that the weapon has landed in a hex adjacent to the owner's hex: left, right or above, as shown on the right-hand figure.7 KB (1,236 words) - 04:04, 14 October 2023
- ...a target to throw at; this may be a creature or it may be specific combat hex — if the latter, then only "grenade" damage is caused. The caster rolls ...caster needs to roll a d6 to determine which random hex around the target hex was hit, determining who receives grenade damage.10 KB (1,663 words) - 01:11, 16 April 2022
- ...to villages or towns. They appear in complete isolation only in [[Type-7 Hex|type-7 hexes]], where 1 [[Hammer (symbol)|hammer symbol]] is present. In d A generator for determining a thorp's population and surrounding hex can be found here: [https://docs.google.com/spreadsheets/d/1d29Gd8Z81_-3jAP4 KB (567 words) - 20:24, 5 January 2023
- [[Type-7 Hex]]2 KB (262 words) - 20:29, 31 October 2023
- ...[[Settlements|settlements]], regardless of the [[Hex Type (infrastructure)|hex type]].7 KB (1,035 words) - 00:10, 20 April 2022
- ...e structures in both [[Infrastructure|developed and undeveloped]] [[6-mile Hex Map|hexes]], though never within manufacturing or commercial towns, as hove [[Type-7 Hex]]4 KB (604 words) - 23:15, 29 October 2023
- ...astructure|infrastructure]] present in the local [[20-mile Hex Map|20-mile hex]] of the [[World (Alexis' game setting)|game world]]. Some routes cannot b ...agons, depending on how many hundreds of infrastructure are present in the hex. High roads will include [[Toll Bridge|toll bridges]] of stone constructio17 KB (2,813 words) - 22:29, 23 September 2023
- ...''' that can be used to snap out like a whip to a distance of two [[Combat Hex|hexes]]. The tongue is stiff, but will cause no damage on a hit — but it3 KB (455 words) - 23:15, 31 December 2021
- ...pared. It effectively blocks access to a space measuring 5 combat [[Combat Hex|hexes]] in diameter, safeguarding this area against anyone attempting to en3 KB (518 words) - 19:44, 10 October 2023
- ...r 256 persons. Members of the baker's family carry bread to others in the hex, with more sold to travellers and the excess is broken and used as feed. [[Type-6 Hex]]4 KB (755 words) - 00:51, 13 August 2023
- ...causing 1-6 damage; the attack will threaten only one [[Combat Hex|combat hex]] and the target is entitled to a [[Saving Throws|saving throw]] against br6 KB (1,050 words) - 01:25, 20 June 2022
- [[Type-7 Hex]]2 KB (333 words) - 20:13, 6 December 2022
- [[Type-7 Hex]]<br>4 KB (534 words) - 19:01, 25 October 2023
- ...features, vegetations and climates. Represented on game maps as "[[Type-8 Hex|type-8 hexes]]," these lands are considered arable but have not yet been ad4 KB (584 words) - 18:15, 3 September 2023
- [[Type-7 hex]]2 KB (379 words) - 23:20, 1 January 2023
- ...ion point]] in order to leap forward 15 feet, or three additional [[Combat Hex|combat hexes]]. They are able to throw or fire weapons accurately in mid-h4 KB (569 words) - 01:24, 20 June 2022
- [[Type-7 Hex]]2 KB (409 words) - 20:40, 5 December 2022
- ...range of up to 15 feet outward when they launch their attacks (3 [[Combat Hex|hexes]]. The creature is capable of assaulting opponents from all directio '''Breath weapon.''' The fire-breathing hydra produces a jet that's one hex wide and two hexes long from each head; this causes 8 damage (half if saved8 KB (1,202 words) - 01:47, 18 October 2023
- ...ng the initial movement, the character should select a [[Type-4 Hex|type-4 hex]], which typically includes a moderate-sized [[Village|village]], potential6 KB (946 words) - 23:17, 27 October 2023
- ...row into a full-fledged troll. This limb can move fairly fast, 3 [[Combat Hex|hexes]] per round. It must be caught, contained and then disposed of, as d6 KB (977 words) - 16:25, 27 June 2022
- [[Type-7 Hex]]3 KB (416 words) - 01:47, 3 November 2023
- ...tally [[Attacking in Combat|attacking]] any creature within three [[Combat Hex|combat hexes]] of a marilith is perilous. ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t8 KB (1,091 words) - 21:22, 2 November 2023
- [[Type-7 hex]]3 KB (504 words) - 22:21, 10 December 2022
- | '''[[20-mile Hex Map|20-mile hex]]''' || 20 || 35,200 || 105,600 || 346.41 || 58,963 || 221,702 || 9,657,361 | '''[[6-mile Hex Map|6-mile hex]]''' || 6.667 || 11,733 || 35,200 || 38.494 || 6,552 || 24,636 || 1,073,04018 KB (2,807 words) - 05:52, 21 December 2022
- ...ving from place to place in a combat more easily than moving even a single hex. They are known to attack, teleport, then use the remainder of their moveme4 KB (576 words) - 01:25, 4 September 2023
- [[Type-7 Hex]]4 KB (575 words) - 21:54, 2 November 2023
- ...d as a priority over any other action, retreating until reaching this four-hex distance. If rushed by an enemy, the commoner will break and flee, running ...sufficient [[Action Points|action points]] to both attack and move back on hex, they may do so; but if not, they must forgo an attack and prioritize givin13 KB (2,139 words) - 00:51, 13 August 2023
- [[Type-7 Hex]]4 KB (692 words) - 23:56, 29 October 2023
- ...acter, as described above, though the perimeter defended is increased by 1 hex (up to 15 ft. from the character), and therefore the attack range is increa11 KB (1,865 words) - 00:10, 25 April 2024
- ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t6 KB (967 words) - 21:08, 2 November 2023
- ...]]''' describes the AP cost to cross the distance from [[Combat Hex|hex to hex]], each being 5 feet in diameter. There are four manners of movement, or " ...creatures, with longer strides or due to their biology, have AP costs per hex that allow them to move faster than ordinary humanoids. Horses have variou35 KB (5,636 words) - 02:55, 25 November 2023
- Hexes are [[20-mile Hex Map|20 miles]] in diameter. Total area depicted equals 403,095 sq.m.9 KB (1,460 words) - 20:23, 12 August 2023
- ...rties can search a square mile of land per day. A [[2-mile Hex Map|2-mile hex]] could be searched completely in a little more than 4 days.50 KB (8,381 words) - 21:46, 1 November 2023
- ...on watercraft. Familiar with 3-6 nearest wilderness hexes (size [[20-mile Hex Map|20-mile]] diameter), knowing holes and other mysterious places that mig ...mprise between 200 and 1,200 "bovates," or 30-acre partitions, per 20-mile hex. One bovate is occupied by one family, and so if the character's progenito275 KB (42,482 words) - 00:18, 27 January 2024