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  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023

Page text matches

  • [[File:Shadow Monsters (spell).jpg|right|490px|thumb]] '''Shadow Monsters''' is a spell that allows the caster to conjure a host of shadow-like entit
    2 KB (272 words) - 01:37, 29 October 2023
  • '''Speak with monsters''' is a spell that allows the caster to communicate with beings possessing | name = Speak with Monsters
    2 KB (257 words) - 04:42, 6 October 2023
  • ...of civilized political entities and have no permanent residents apart from monsters or barbarian clans, nor do they have any [[Infrastructure|infrastructure]]. Dangerous monsters will have been cleared away, but there will likely be a good supply of comm
    4 KB (566 words) - 23:18, 31 December 2021
  • ...ith facial tics, deformities and underlying volatilities, such as humanoid monsters, drunks, fools, mad persons, foreigners, pompous courtiers, arrogant soldie ...ne iconic part''' per ten points of knowledge, from the list given above — monsters, drunks, fools and so on. Any role looking truly different from the charac
    2 KB (278 words) - 23:24, 28 December 2021
  • ...acking in Combat|physical]] assaults of malicious creatures and [[Monsters|monsters]].
    2 KB (268 words) - 00:17, 8 October 2023
  • ...ith the ability, from taking this advantage — but more powerful spells and monsters, with comparable abilities that might also bring death, could quite possibl Monsters known to be capable of charm include:
    3 KB (420 words) - 05:08, 23 May 2022
  • ...|food]], shelter, protection and mates for reproduction. With intelligent monsters, culture and behaviour can have a great deal to do with where a monster cho
    2 KB (314 words) - 23:47, 29 October 2023
  • ...unds/level || 50 ft. circle || 3 rounds || none || no || communicates with monsters
    3 KB (444 words) - 21:16, 2 November 2023
  • ...nsters (who have no training unless they're also levelled). With humanoid monsters that have experience levels, use the number that is best between their hit
    2 KB (223 words) - 20:05, 11 December 2021
  • ...opponents, causing [[Damage (hit points)|damage]]. With excessively-sized monsters, incidental damage can wipe out whole contingents of low-calibre combatants
    3 KB (414 words) - 15:58, 10 October 2023
  • ...gions are often beautiful and impressively varied, scattered with isolated monsters and lairs subdivided by high ridges and steep glaciers. The following monsters are common to alpine ranges:
    3 KB (390 words) - 20:14, 3 November 2023
  • |[[Shadow Monsters (spell)|shadow monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || non
    3 KB (393 words) - 23:20, 29 October 2023
  • ...things from non-living matter is to be expected from a world where magic, monsters and the forces of good and evil have real life effects.
    1 KB (213 words) - 21:09, 19 April 2023
  • ...in rural areas, though monsters very commonly do not appear at all. Those monsters listed would be extremely rare.
    5 KB (784 words) - 18:01, 7 November 2023
  • ...falling into a hazardous predicament, such as a trap, a pool or a nest of monsters. The issue is usually associated with [[Stun Lock|stunning]], as the charac
    2 KB (260 words) - 21:55, 13 October 2023
  • .... This enables natural wildlife, but also [[Beast|beasts]] and [[Bestiary|monsters]], to infiltrate unseen, into places where one wouldn't expect to find them But it must be realise that any large collection of monsters would have made itself known long before the players might have arrived, an
    4 KB (584 words) - 18:15, 3 September 2023
  • ...ing Weapons|bludgeoning weapons]] that are useful against certain types of monsters. Most commonly, these weapons are overlooked because they are too large, c
    2 KB (302 words) - 01:35, 29 April 2023
  • ...r. The measures taken will not fool another who has tracking ability, nor monsters with tracking abilities, but it will be sufficient to conceal the character
    2 KB (278 words) - 22:48, 8 February 2023
  • ...and are almost entirely unpopulated. As such, they're often the home for monsters such as [[Leucrotta|leucrotta]], [[Basilisk|basilisk]] or [[Gorgon|gorgon]]
    2 KB (259 words) - 20:31, 3 November 2023
  • ...ons''' are a form of attack employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. Simi
    2 KB (298 words) - 23:06, 17 April 2022
  • This knowledge extends to the identification of moulds and fungal-based monsters, such as [[Brown Mould|brown]] and [[Yellow Mould|yellow]] varieties, [[Vio
    2 KB (281 words) - 22:11, 1 November 2023
  • ...als living in the desert need special adaptations to survive. Many of the monsters that dwell in the desert are the sort that have no need of [[Food|food]], o The following monsters are common to desert ranges.
    4 KB (606 words) - 20:14, 3 November 2023
  • The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monst
    2 KB (308 words) - 17:11, 5 October 2023
  • ...ght. This means that pitch darkness does not exist for these characters or monsters. They will always be able to see normally to 60 ft., and even farther if a
    2 KB (310 words) - 23:32, 6 October 2023
  • '''Raking''' is a form of attack used by specific monsters, most notably large [[Feline|felines]] and [[Dragon|dragons]]. Beasts and
    2 KB (331 words) - 20:11, 20 June 2022
  • ...ability)|Avoid Encounter]]''': enables avoidance of dangerous creatures or monsters that are sensed to be active in the vicinity.
    2 KB (348 words) - 23:05, 6 September 2022
  • ...e out of the darkness must make an [[Ability Checks|wisdom check]] first. Monsters need to make an [[Intelligence (ability stat)|intelligence]] check.
    2 KB (327 words) - 03:00, 6 June 2022
  • ...and in the venom of numerous [[Animal|animals]] and [[Monster (definition)|monsters]]. It's presence in D&D is a potential game breaking concern; too much poi ...t damage to kill a 1st or 2nd [[Experience Level|level]] character or most monsters up to 2 [[Hit Dice|hit dice]]. Particularly effective against common folk
    5 KB (866 words) - 04:23, 23 July 2022
  • ...wrack''' enables the caster to overcome numerous forms of highly dangerous monsters, particularly those of others planes of existence ([[Demon|demons]], devils
    2 KB (333 words) - 17:05, 16 June 2022
  • ...h as salt-water mangrove swamps. On the whole, they function as wandering monsters for characters boating across coastal waters or within [[Underwater Adventu
    2 KB (308 words) - 01:42, 18 October 2023
  • ...omplicated needs doing. Usually, because of the duration, and because the monsters are virtually slaves, direct statements are enough. ...level caster were to summon giant bats, the total 8¾ counts as "8." Less monsters than the maximum can be summoned if the caster desires.
    5 KB (773 words) - 00:30, 13 November 2023
  • ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan
    9 KB (1,327 words) - 01:15, 16 April 2022
  • == Animals & Monsters ==
    8 KB (1,255 words) - 18:04, 13 October 2023
  • ...in some of these studies are not "animals" and may be considered [[Monster|monsters]] in some cases, these creatures behave in various ways that are animal-lik
    2 KB (366 words) - 01:27, 5 July 2022
  • ...um number" refers strictly to the number of hit points that characters and monsters possess. However, this page discusses the construction an meaning of hit p ...ndicates their '''[[Hit Points per Die|hit points per die]].''' With many monsters, the number of total hit points possessed is usually a condition of mass an
    8 KB (1,398 words) - 05:06, 23 May 2022
  • ...here cave bears may feed on a wide variety of water-dwelling and wandering monsters.
    2 KB (365 words) - 19:20, 28 July 2022
  • ...times in the same [[Combat Round|combat round]]. While there are numerous monsters with this potential (too many to list here), on the whole the benefit of mu
    3 KB (399 words) - 00:47, 20 October 2023
  • Monsters known to possess magic resistance include:
    3 KB (378 words) - 20:10, 7 November 2023
  • [[Monster |Monsters]] known to possess a breath weapon include:
    3 KB (388 words) - 03:36, 17 February 2024
  • Forests provide protection and habitat for many of the world's [[Bestiary|monsters]], as well as refuge for thieves, outlanders and other criminals. While hi The following monsters are common to woodland ranges:
    6 KB (778 words) - 20:15, 3 November 2023
  • Defenders, particularly monsters, with bodily attacks, may continue to attack even though they are held, tho
    3 KB (412 words) - 00:35, 29 April 2023
  • Monsters known to cause paralysis include:
    3 KB (382 words) - 03:12, 17 December 2022
  • Upon entering the milieu, some intelligent monsters may immediately reassess their aggression, and seek to [[Parley & Negotiati
    3 KB (472 words) - 17:12, 7 October 2022
  • ...ttacking in Combat|attack]] employed by some [[Animal|animals]], [[Monster|monsters]] and [[Humanoid|humanoids]] to cause [[Damage (hit points)|damage]]. They
    3 KB (396 words) - 18:27, 23 November 2023
  • ..., and include most of the monsters from the original Monster Manual. Some monsters from the Fiend Folio and the Deities & Demigods are also included, with add
    9 KB (832 words) - 18:32, 23 November 2023
  • ...g is a list of identified natural abilities possessed by various [[Monster|monsters]]. The list is incomplete, as some monster's powers are as yet undetermine
    3 KB (368 words) - 23:54, 29 October 2023
  • 3 KB (486 words) - 21:56, 13 October 2023
  • ...ane)|Prime Material Plane]], typically as rarely as once a year. As these monsters venture outwards, it is often difficult to locate the originating beastland ...areas are inherently malevolent and spawn (serves as a gateway) unnatural monsters such as [[Undead|undead]], demons and other creatures from the [[Outer Plan
    12 KB (1,777 words) - 23:12, 31 December 2021
  • ...tect the residents from many mythical creatures, including dragons and sea monsters. [[Fishing (technology)|Fishing]] and [[Boatbuilding (sage ability)|boatbu
    3 KB (416 words) - 05:04, 4 October 2023
  • ...the open hand to confront both weapon and bodily attacks by humanoids and monsters. The direction and position of the hand is used to control enemy strikes,
    3 KB (494 words) - 19:21, 17 October 2023

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