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  • ...III hex, depending upon their distance from the nearest Type-VII or better hex (all hexes described here are 6-mile hexes): ''backcountry'' hexes, ''wilde Found within three hexes of an infrastructured hex, these areas have been thoroughly explored and [[Prospecting (sage ability)
    4 KB (566 words) - 23:18, 31 December 2021
  • #REDIRECT [[Type-8 Hex]]
    24 bytes (3 words) - 16:29, 6 May 2021
  • [[File:Type-7 Hex.jpg|right|525px|thumb|A purposefully isolated house, offering freedom and l ...sible, that being 1 point. With an area of 38.53 sq.miles, and a [[6-mile Hex Map|diameter of 6.67 miles]], hexes of this type reflect a bare minimum of
    11 KB (1,825 words) - 00:18, 2 January 2023
  • #REDIRECT [[Type-VIII Hex]]
    27 bytes (3 words) - 19:27, 8 June 2020

Page text matches

  • #REDIRECT [[Type-VIII Hex]]
    27 bytes (3 words) - 19:27, 8 June 2020
  • #REDIRECT [[Type-8 Hex]]
    24 bytes (3 words) - 16:29, 6 May 2021
  • ...er and smaller hexes, reaching all the way down to the [[Combat Hex|combat hex]], which is 5 ft. across. [[File:Divided 20-mile hex.jpg|right|245px|thumb]]
    7 KB (1,063 words) - 16:33, 6 May 2021
  • ...350px|[[6-mile Hex Map|6-mile]] map of a type-5 hex with 3 bread, a type-6 hex with 2 bread, and a type-8 (shape only) which is assumed to have 1 bread (n ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe
    6 KB (801 words) - 22:17, 16 September 2023
  • ...hief distinction is the amount of water power available (does the hamlet's hex include a [[River|river]] large enough to drive a [[Gristmill|water mill]]) '''Type-6 hamlets''' consist of:
    3 KB (478 words) - 00:51, 13 August 2023
  • ...] or better hexes, may also serve. Thus, although a [[Type-6 Hex|type-6]] hex can theoretically support a windmill, location also matters.
    2 KB (353 words) - 22:02, 1 January 2023
  • ...ts with 2 [[Hammer (symbol)|hammers]] in [[Type-6 Hex|type-6]] or [[Type-5 Hex|type-5 hexes]]. Made of sharpened tree trunks planted in the ground and bo Type-6 baileys don't employ a moat, but a ditch with thorny brush and buried stake
    3 KB (433 words) - 05:58, 5 September 2023
  • ...pe-6 Hex|type-6 hexes]] (1 in 10 houses), but nearly universal in [[Type-5 Hex|type-5 hexes]] or better (19 in 20). ...sidents. Courtyard houses are found in [[Type-2 Hex|type-2]] and [[Type-1 Hex|type-1 hexes]].
    4 KB (566 words) - 00:43, 2 January 2023
  • ...III hex, depending upon their distance from the nearest Type-VII or better hex (all hexes described here are 6-mile hexes): ''backcountry'' hexes, ''wilde Found within three hexes of an infrastructured hex, these areas have been thoroughly explored and [[Prospecting (sage ability)
    4 KB (566 words) - 23:18, 31 December 2021
  • ...Facilities|facility]] of universal presence in any [[6-mile Hex Map|6-mile hex]] that's [[Groups|inhabited]], specifically of types-7 through -1. Most of ...ents add +1 bread when they occur, so with regards to farming, advance the hex-type upwards with regards to statistics.
    5 KB (739 words) - 18:18, 3 September 2023
  • ...lina, showing one or more coins in both [[Type-4 Hex|type-4]] and [[Type-5 Hex|type-5 hexes]].]]</li> ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe
    7 KB (1,077 words) - 23:49, 29 October 2023
  • ...h of the world, occurring in [[Type-7 Hex|Type-7]] and [[Type-6 Hex|type-6 hex]]. However, in more populated areas, a combination of economic, social and
    3 KB (495 words) - 18:17, 3 September 2023
  • [[File:Agder, County of.jpg|right|420px|thumb|The [[6-mile Hex Map|6-mile map]] of Agder]] ...are Lutheran, industrious and welcoming. The county covers 8.4 [[20-mile Hex Map|hexes]].
    2 KB (260 words) - 03:52, 6 May 2022
  • '''Communal hamlets''' are clusters of rural dwellings that occur in Type-6 hexes, that lack the presence of significant [[River|rivers]] with 2 pts. o ...nge)|barren]], [[Steppe (range)|steppe]] or sea-side [[Type-1 Hex|type-1]] hex; see text
    6 KB (897 words) - 06:03, 5 September 2023
  • Carter posts in [[Type-7 Hex|type-7]], [[Type-6 Hex|type-6]] or [[Type-5 Hex|type-5 hexes]] are willing to purchase raw materials such as [[Mining|ores]
    4 KB (656 words) - 04:25, 10 January 2023
  • Most [[Type-7 Hex|type-7]] or type-6 hexes practice [[Open-field Farming|open-field farming]], where crop rotati
    3 KB (414 words) - 23:49, 4 September 2023
  • ...he village Dragasani and surrounding area, showing two hammers in a type-4 hex and one hammer in a type-5.]]</li> ...]]. Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness. Thus, type-1 and type-2 hexe
    12 KB (1,663 words) - 19:41, 1 September 2023
  • There will be potentially be 0-4 shows (2d4-4) per two-mile hex covered by wilderness (Type VIII). The number of shows need to be determine ...sted effort and any chance of prospecting being done must be in some other hex.
    2 KB (290 words) - 01:59, 16 August 2023
  • ...iated with 1 [[Hammer (symbol)|hammer symbol]] in a given [[6-mile Hex Map|hex]]. Larger mills, including [[Windmill|windmills]], are able to produce gre Gristmills exist where the hex includes a [[Rivers|river]] of at least 2 pts. in size. Otherwise, they ma
    3 KB (409 words) - 20:22, 5 January 2023
  • ...f grain from the equivalent of three [[Type-7 Hex|type-7]] or [[Type-6 Hex|type-6 hexes]], and provide room inside, a single granary building must have a min
    4 KB (688 words) - 00:20, 2 January 2023
  • ...: inline-block; float: right; margin-left: 15px; "> [[File:Divided 20-mile hex.jpg|thumb|none|210px|]]</li> ...mile hex maps''' are zoomed-in maps derived from [[20-mile Hex Map|20-mile hex maps]], using a complex procedure of map drawing and random generation deri
    17 KB (2,918 words) - 19:11, 14 December 2022
  • ...order of advancement. Additions are changes to the production of [[6-mile Hex Map|6-mile hexes]]. :: Adds +2 food to type-6 hexes and above that are water-adjacent.
    6 KB (816 words) - 01:51, 1 September 2023
  • ...lls are present in more advanced hexes, particularly those of [[Type-6 Hex|type-6]] or higher.
    3 KB (434 words) - 23:11, 11 November 2023
  • ...ble]] river, or intersects with a lake. Boat docks only occur in [[6-mile Hex Map|hexes]] where a [[Hammer (symbol)|hammer symbol]] is present. ...ch require a [[Quay|quay]]. Depending upon the sort of route and [[Groups|hex type]], docks may also enable passage across a river where a [[Ferry|ferry]
    11 KB (1,985 words) - 23:28, 23 April 2023
  • ...ses, harvests keep pace as the locale gradually transforms into a "type-6" hex — producing the same amount of surplus, but supporting a larger, more sta
    4 KB (663 words) - 18:18, 3 September 2023
  • ...esidents is set at zero. "Nearby farmland" describes those farmers in the hex not related to the hamlet or its communal holding. ...iance on watermills, [[Windmill|windmills]] rarely occur in these [[Type-6 Hex|hexes]]. This necessitates that some workings are built outside the hamlet
    7 KB (1,127 words) - 06:04, 5 September 2023
  • ...ranslates to a cost of ½ an [[Action Points|action point]] (AP) per combat hex. ...es per hour. In combat terms, this translates to a cost of ½ AP per combat hex, +2 extra hexes whenever the character's full movement that round has been
    3 KB (583 words) - 15:57, 7 October 2022
  • ...tack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).
    5 KB (778 words) - 17:34, 1 January 2023
  • [[File:Type-7 Hex.jpg|right|525px|thumb|A purposefully isolated house, offering freedom and l ...sible, that being 1 point. With an area of 38.53 sq.miles, and a [[6-mile Hex Map|diameter of 6.67 miles]], hexes of this type reflect a bare minimum of
    11 KB (1,825 words) - 00:18, 2 January 2023
  • ...ive ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't require c
    6 KB (767 words) - 23:30, 16 June 2022
  • * [[20-mile Hex Map]] * [[6-mile Hex Map]]
    5 KB (506 words) - 01:24, 10 May 2023
  • |+ Fired Weapons (range in [[Combat Hex|hexes]]) ...ex is required when firing. Other persons entering or passing through the hex, or the presence of large objects like a doorway, wall or furniture, will f
    7 KB (994 words) - 19:18, 23 October 2023
  • ...nterest. The tipping point comes when the hamlet in a [[Type-5 Hex|type-5 hex]] reaches a level of development that it becomes a "village," at which poin ...omestead at any time, by simply finding empty land in any [[6-mile Hex Map|hex]] lacking a coin, building a house and proceeding to [[Farming (sage abilit
    5 KB (829 words) - 17:22, 24 November 2023
  • ...l will move faster than a cow and will '''charge''' from up to 14 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to cause double-[[
    4 KB (564 words) - 01:38, 4 September 2023
  • ...no ally within the arc of fire as indicated, or if the ally is 8 [[Combat Hex|hexes]] or more beyond the original target, then the friendly fire rule is ...will indicate that the weapon has landed in a hex adjacent to the owner's hex: left, right or above, as shown on the right-hand figure.
    7 KB (1,236 words) - 04:04, 14 October 2023
  • ...a target to throw at; this may be a creature or it may be specific combat hex — if the latter, then only "grenade" damage is caused. The caster rolls ...caster needs to roll a d6 to determine which random hex around the target hex was hit, determining who receives grenade damage.
    10 KB (1,663 words) - 01:11, 16 April 2022
  • ...to villages or towns. They appear in complete isolation only in [[Type-7 Hex|type-7 hexes]], where 1 [[Hammer (symbol)|hammer symbol]] is present. In d A generator for determining a thorp's population and surrounding hex can be found here: [https://docs.google.com/spreadsheets/d/1d29Gd8Z81_-3jAP
    4 KB (567 words) - 20:24, 5 January 2023
  • [[Type-7 Hex]]
    2 KB (262 words) - 20:29, 31 October 2023
  • ...[[Settlements|settlements]], regardless of the [[Hex Type (infrastructure)|hex type]].
    7 KB (1,035 words) - 00:10, 20 April 2022
  • ...e structures in both [[Infrastructure|developed and undeveloped]] [[6-mile Hex Map|hexes]], though never within manufacturing or commercial towns, as hove [[Type-7 Hex]]
    4 KB (604 words) - 23:15, 29 October 2023
  • ...astructure|infrastructure]] present in the local [[20-mile Hex Map|20-mile hex]] of the [[World (Alexis' game setting)|game world]]. Some routes cannot b ...agons, depending on how many hundreds of infrastructure are present in the hex. High roads will include [[Toll Bridge|toll bridges]] of stone constructio
    17 KB (2,813 words) - 22:29, 23 September 2023
  • ...''' that can be used to snap out like a whip to a distance of two [[Combat Hex|hexes]]. The tongue is stiff, but will cause no damage on a hit — but it
    3 KB (455 words) - 23:15, 31 December 2021
  • ...pared. It effectively blocks access to a space measuring 5 combat [[Combat Hex|hexes]] in diameter, safeguarding this area against anyone attempting to en
    3 KB (518 words) - 19:44, 10 October 2023
  • ...r 256 persons. Members of the baker's family carry bread to others in the hex, with more sold to travellers and the excess is broken and used as feed. [[Type-6 Hex]]
    4 KB (755 words) - 00:51, 13 August 2023
  • ...causing 1-6 damage; the attack will threaten only one [[Combat Hex|combat hex]] and the target is entitled to a [[Saving Throws|saving throw]] against br
    6 KB (1,050 words) - 01:25, 20 June 2022
  • [[Type-7 Hex]]
    2 KB (333 words) - 20:13, 6 December 2022
  • [[Type-7 Hex]]<br>
    4 KB (534 words) - 19:01, 25 October 2023
  • ...features, vegetations and climates. Represented on game maps as "[[Type-8 Hex|type-8 hexes]]," these lands are considered arable but have not yet been ad
    4 KB (584 words) - 18:15, 3 September 2023
  • [[Type-7 hex]]
    2 KB (379 words) - 23:20, 1 January 2023
  • ...ion point]] in order to leap forward 15 feet, or three additional [[Combat Hex|combat hexes]]. They are able to throw or fire weapons accurately in mid-h
    4 KB (569 words) - 01:24, 20 June 2022
  • [[Type-7 Hex]]
    2 KB (409 words) - 20:40, 5 December 2022
  • ...range of up to 15 feet outward when they launch their attacks (3 [[Combat Hex|hexes]]. The creature is capable of assaulting opponents from all directio '''Breath weapon.''' The fire-breathing hydra produces a jet that's one hex wide and two hexes long from each head; this causes 8 damage (half if saved
    8 KB (1,202 words) - 01:47, 18 October 2023
  • ...ng the initial movement, the character should select a [[Type-4 Hex|type-4 hex]], which typically includes a moderate-sized [[Village|village]], potential
    6 KB (946 words) - 23:17, 27 October 2023
  • ...row into a full-fledged troll. This limb can move fairly fast, 3 [[Combat Hex|hexes]] per round. It must be caught, contained and then disposed of, as d
    6 KB (977 words) - 16:25, 27 June 2022
  • [[Type-7 Hex]]
    3 KB (416 words) - 01:47, 3 November 2023
  • ...tally [[Attacking in Combat|attacking]] any creature within three [[Combat Hex|combat hexes]] of a marilith is perilous. ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t
    8 KB (1,091 words) - 21:22, 2 November 2023
  • [[Type-7 hex]]
    3 KB (504 words) - 22:21, 10 December 2022
  • | '''[[20-mile Hex Map|20-mile hex]]''' || 20 || 35,200 || 105,600 || 346.41 || 58,963 || 221,702 || 9,657,361 | '''[[6-mile Hex Map|6-mile hex]]''' || 6.667 || 11,733 || 35,200 || 38.494 || 6,552 || 24,636 || 1,073,040
    18 KB (2,807 words) - 05:52, 21 December 2022
  • ...ving from place to place in a combat more easily than moving even a single hex. They are known to attack, teleport, then use the remainder of their moveme
    4 KB (576 words) - 01:25, 4 September 2023
  • [[Type-7 Hex]]
    4 KB (575 words) - 21:54, 2 November 2023
  • ...d as a priority over any other action, retreating until reaching this four-hex distance. If rushed by an enemy, the commoner will break and flee, running ...sufficient [[Action Points|action points]] to both attack and move back on hex, they may do so; but if not, they must forgo an attack and prioritize givin
    13 KB (2,139 words) - 00:51, 13 August 2023
  • [[Type-7 Hex]]
    4 KB (692 words) - 23:56, 29 October 2023
  • ...acter, as described above, though the perimeter defended is increased by 1 hex (up to 15 ft. from the character), and therefore the attack range is increa
    11 KB (1,865 words) - 00:10, 25 April 2024
  • ...en transitioning from place to place more swiftly than traversing a single hex. A favored tactic involves attacking a nearby adversary, teleporting, and t
    6 KB (967 words) - 21:08, 2 November 2023
  • ...]]''' describes the AP cost to cross the distance from [[Combat Hex|hex to hex]], each being 5 feet in diameter. There are four manners of movement, or " ...creatures, with longer strides or due to their biology, have AP costs per hex that allow them to move faster than ordinary humanoids. Horses have variou
    35 KB (5,636 words) - 02:55, 25 November 2023
  • Hexes are [[20-mile Hex Map|20 miles]] in diameter. Total area depicted equals 403,095 sq.m.
    9 KB (1,460 words) - 20:23, 12 August 2023
  • ...rties can search a square mile of land per day. A [[2-mile Hex Map|2-mile hex]] could be searched completely in a little more than 4 days.
    50 KB (8,381 words) - 21:46, 1 November 2023
  • ...on watercraft. Familiar with 3-6 nearest wilderness hexes (size [[20-mile Hex Map|20-mile]] diameter), knowing holes and other mysterious places that mig ...mprise between 200 and 1,200 "bovates," or 30-acre partitions, per 20-mile hex. One bovate is occupied by one family, and so if the character's progenito
    275 KB (42,482 words) - 00:18, 27 January 2024