Difference between revisions of "Primary Attributes"

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[[File:Primary-attributes.jpg|thumb|440px|]]
 
[[File:Primary-attributes.jpg|thumb|440px|]]
  
The primary attribute of any character class is considered to be it’s most important [[Ability Stats|ability statistic]]. When a player [[Character Creation|creates a character]], it is considered best for the character’s survival if the highest stat the character has rolled is placed upon the character’s primary attribute. This is not a requirement - but it is often good policy.
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The primary attribute describes the most important [[Ability Stats|ability statistic]] of the [[Character Class|character's class]]. When a player [[Character Creation|creates a character]], the player improves the character’s survival if the highest roll is placed upon the character’s primary attribute.
  
For example, a player has decided to be a [[Fighter (class)|fighter]]. The primary attribute for the fighter is [[Strength (ability stat)|strength]]. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the requirements to be a fighter. However, a fighter with only a 9 strength would be a poor fighter; whereas placing the highest of the player’s six rolls under strength would most likely make the best possible fighter. Thus the primary ability is a guideline for the player when choosing stats.
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For example, a player has decided to be a [[Fighter (class)|fighter]]. The primary attribute for fighters is [[Strength (ability stat)|strength]]. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the fighter's requirements — but a fighter with a mere 9 strength would be a poor fighter.  Placing the highest of the player’s six rolls would be wiser.
  
In the case of seven classes - the [[Cleric (class)|cleric]], [[Druid (class)|druid]], fighter, [[Mage (class)|mage]], [[Paladin (class)|paladin]], [[Ranger (class)|ranger]] and [[Thief (class)|thief]] - the primary attribute also provides a 10% [[Experience (X.P.)|experience]] bonus for the character.
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So the primary ability is a guideline for the player when choosing stats.  It's not a requirement — but often it's good policy.
  
Strength is the primary attribute for [[Assassin (class)|assassins]], fighters, paladins and rangers. [[Wisdom (ability stat)|Wisdom]] is the primary attribute for clerics, druids and [[Monk (class)|monks]]. [[Intelligence (ability stat)|Intelligence]] is the primary attribute for [[Illusionist (class)|illusionists]] and mages. [[Dexterity (ability stat)|Dexterity]] is the primary attribute for thieves. And [[Charisma (ability stat)|charisma]] is the primary stat for [[Bard (class)|bards]].
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Seven classes provide a 10% bonus to experience if the character's primary stat is above a given number.  These seven include [[Cleric (class)|clerics]], [[Druid (class)|druids]], fighters, [[Mage (class)|mages]], [[Paladin (class)|paladins]], [[Ranger (class)|rangers]] and [[Thief (class)|thieves]].
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Strength is the primary attribute for [[Assassin (class)|assassins]], fighters, paladins and rangers. [[Wisdom (ability stat)|Wisdom]] is the primary attribute for clerics, druids and [[Monk (class)|monks]]. [[Intelligence (ability stat)|Intelligence]] is the primary attribute for [[Illusionist (class)|illusionists]] and mages. [[Dexterity (ability stat)|Dexterity]] is the primary attribute for thieves. [[Charisma (ability stat)|Charisma]] is the primary stat for [[Bard (class)|bards]].
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[[Constitution (ability stat)|Constitution]] is not a primary stat for any class; but it's very often the best choice for the character’s second highest roll, as constitution is very important for [[Hit Points|hit points]] and [[Disease|health]].
  
[[Constitution (ability stat)|Constitution]] is not a primary stat for any class; but it is very often the best choice for the character’s second highest roll, as constitution is very important for hit points and health.
 
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See [[Player Characters]]
 
See [[Player Characters]]
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[[Category: Don't Review until 2022]]

Revision as of 01:38, 24 March 2021

Primary-attributes.jpg

The primary attribute describes the most important ability statistic of the character's class. When a player creates a character, the player improves the character’s survival if the highest roll is placed upon the character’s primary attribute.

For example, a player has decided to be a fighter. The primary attribute for fighters is strength. A fighter’s minimum strength is 9. Under the rules, the player is free to assign any stat above 9 to their strength in order to meet the fighter's requirements — but a fighter with a mere 9 strength would be a poor fighter. Placing the highest of the player’s six rolls would be wiser.

So the primary ability is a guideline for the player when choosing stats. It's not a requirement — but often it's good policy.

Seven classes provide a 10% bonus to experience if the character's primary stat is above a given number. These seven include clerics, druids, fighters, mages, paladins, rangers and thieves.

Strength is the primary attribute for assassins, fighters, paladins and rangers. Wisdom is the primary attribute for clerics, druids and monks. Intelligence is the primary attribute for illusionists and mages. Dexterity is the primary attribute for thieves. Charisma is the primary stat for bards.

Constitution is not a primary stat for any class; but it's very often the best choice for the character’s second highest roll, as constitution is very important for hit points and health.


See Player Characters