Difference between revisions of "Natural Abilities"

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'''Natural Abilities''' are both magical and non-magical powers that can be performed at will, at a cost of only 1 [[Action Points|action point]]. These powers are extraordinary, with many spell-like effects that do not require [[Spellcasting|casting or discharging]].  They cannot be disrupted in [[Combat|combat]], as spells can, because they are performed on the creature's [[Turn-based Combat|turn]]; they have no verbal or somatic component and do not require concentration.  Magical forms can be protected against.  Their ongoing effects can be [[Dispel Magic (spell)|dispelled]], but those that produce objects, enable travelling or summoning, cannot be counteracted in this way.
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'''Natural Abilities''' encompass a diverse range of powers, including both magical and non-magical capabilities that can be used at the creature's discretion, all without expending more than a single [[Action Points|action point]]. These abilities possess an extraordinary nature, often manifesting spell-like effects without the need for traditional [[Spellcasting|casting or energy discharge]].  Unlike spells, these powers cannot be disrupted by [[Combat|combat]].  They lack any verbal or somatic components and do not necessitate concentration.
  
When a natural ability is similar to a spell, the range, duration and area of effect depends on the creature's hit dice or levels (whichever is highest).   
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However, the magical nature of some abilities, such as [[Charm|charm]] and [[Fear (spell)|fear]], can be shielded against and their ongoing effects [[Dispel Magic (spell)|dispelled]].  Other attacks cannot be, however, such as the creation of objects, transportation, summoning and the like.
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When a natural ability functions in a spell-like manner, the '''range, duration and area of effect''' is measured by the creature's [[Hit Dice|hit dice]] or [[Experience Level|level]] (whichever is highest).   
  
 
== List of Natural Abilities ==
 
== List of Natural Abilities ==
The following is a list of identified natural abilities possessed by monsters.  As not every monster's abilities are presently known, this list is necessarily incomplete.
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The following is a list of identified natural abilities possessed by various [[Monster|monsters]]The list is incomplete, as some monster's powers are as yet undetermined.
  
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4">
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<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
 
* [[Ability Drain]]
 
* [[Ability Drain]]
 
* [[Acid-based Attacks]]
 
* [[Acid-based Attacks]]
 
* [[Afflict Others]]
 
* [[Afflict Others]]
* [[Aggression (trait)|Aggression]]
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* [[Aggression (natural ability)|Aggression]]
* [[Back Kick]]
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* [[Back Kick (attack)|Back Kick]]
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* [[Beak (attack)]]
 
* [[Become Ethereal]]
 
* [[Become Ethereal]]
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* [[Bite (attack)]]
 
* [[Blood Drain]]
 
* [[Blood Drain]]
 
* [[Breathe Underwater]]
 
* [[Breathe Underwater]]
 
* [[Breath Weapon]]
 
* [[Breath Weapon]]
* [[Buffeting]]
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* [[Buffeting (attack)]]
 
* [[Burrow]]
 
* [[Burrow]]
 
* [[Calling|Call]]
 
* [[Calling|Call]]
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* [[Initiative]]
 
* [[Initiative]]
 
* [[Invisibility]]
 
* [[Invisibility]]
* [[Jaws (attack)|Jaws]]
 
 
* [[Keening]]
 
* [[Keening]]
 
* [[Levitation]]
 
* [[Levitation]]
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* [[Magic to Hit]]
 
* [[Magic to Hit]]
 
* [[Magic Resistance]]
 
* [[Magic Resistance]]
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* [[Maw (attack)]]
 
* [[Natural Immunities]]
 
* [[Natural Immunities]]
 
* [[Surprise (combat)|Not-Surprised]]
 
* [[Surprise (combat)|Not-Surprised]]
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* [[Petrification]]
 
* [[Petrification]]
 
* [[Phase (trait)]]
 
* [[Phase (trait)]]
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* [[Pincers (attack)]]
 
* [[Polymorph]]
 
* [[Polymorph]]
 
* [[Pounce]]
 
* [[Pounce]]
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* [[Silver to Hit]]
 
* [[Silver to Hit]]
 
* [[Slow (spell)|Slow]]
 
* [[Slow (spell)|Slow]]
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* [[Snap (attack)|Snap]]
 
* [[Spellcasting]]
 
* [[Spellcasting]]
 
* [[Spinning Kick]]
 
* [[Spinning Kick]]
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See [[Bestiary]]
 
See [[Bestiary]]
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[[Category: Reviewed]]

Latest revision as of 23:54, 29 October 2023

Natural Abilities encompass a diverse range of powers, including both magical and non-magical capabilities that can be used at the creature's discretion, all without expending more than a single action point. These abilities possess an extraordinary nature, often manifesting spell-like effects without the need for traditional casting or energy discharge. Unlike spells, these powers cannot be disrupted by combat. They lack any verbal or somatic components and do not necessitate concentration.

However, the magical nature of some abilities, such as charm and fear, can be shielded against and their ongoing effects dispelled. Other attacks cannot be, however, such as the creation of objects, transportation, summoning and the like.

When a natural ability functions in a spell-like manner, the range, duration and area of effect is measured by the creature's hit dice or level (whichever is highest).

List of Natural Abilities

The following is a list of identified natural abilities possessed by various monsters. The list is incomplete, as some monster's powers are as yet undetermined.



See Bestiary