Difference between revisions of "Dragonis Fotia (red dragon)"

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| attack = '''4''': [[Talon (attack)|talons]], [[Fangs (attack)|fangs]] and [[Tail (attack)|tail]]
 
| attack = '''4''': [[Talon (attack)|talons]], [[Fangs (attack)|fangs]] and [[Tail (attack)|tail]]
 
| dmg = two talons (3–24); fangs (6–60);<br>tail (4–40)
 
| dmg = two talons (3–24); fangs (6–60);<br>tail (4–40)
| special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]]<br>[[Incidental Damage|incidental damage]], [[Raking|raking]]
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| special = [[Breath Weapon|breath weapon]], [[Buffeting (attack)|buffeting]], [[Flight|flying]],<br>[[Incidental Damage|incidental damage]], [[Raking|raking]]
 
}}
 
}}
'''Dragonis Fotia''', also "fire [[Dragon|dragon]]" or "red dragon," is a formidable and majestic beast that finds its habitat in the remote and rugged terrains of great mountainous regions. It seeks seclusion and solace in subterranean caves and hidden alcoves, making these dark, hidden retreats its lairs.  There, these creatures are able to dwell for years without sustenance, whereupon these beasts have been known to consume whole villages of people and livestock.
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'''Dragonis Fotia''', also "fire [[Dragon|dragon]]" or "red dragon," is a formidable and majestic beast that finds its habitat in the remote and rugged terrains of great mountainous regions. It seeks seclusion and solace in [[Subterranean (range)|subterranean]] caves and hidden alcoves, making these dark, hidden retreats its lairs.  There, these creatures are able to dwell for years without sustenance, whereupon these beasts have been known to consume whole [[Village|villages]] of people and livestock.
 
[[File:Dragonis Fotia (red dragon).jpg|left|350px|thumb]]
 
[[File:Dragonis Fotia (red dragon).jpg|left|350px|thumb]]
 
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== Advantages ==
 
== Advantages ==
Dragons can make four attacks during [[Melee|melee]], talons, fangs and tail, during which time they won't use their breath weapon or buffet their wings.  There is an even chance, however, that the dragon will breathe fire instead, buffeting its wings at the same timeA dragon can produce it's breath weapon but three times in a day.
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Dragons can unleash four distinct [[Melee|melee]] [[Attacking in Combat|attacks]]: two talons, fangs and tail.  However, they cannot simultaneously use their [[Breath Weapon|breath weapon]] or [[Buffeting (attack)|buffet]] with their wings during melee.  There's an even chance that the dragon might opt to breathe [[Fire-based Attacks|fire]] instead, combining it with wing buffeting.  The fotia can employ it's breath weapon but three times in a day.
  
'''Raking.'''  If the dragon strikes with both its front talons, the beast gets two additional raking hits with its rear talons, reflexively causing damage equal to its forward talons. This damage automatically lands on whichever target or targets were hit by one or both talons.
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'''Raking.'''  When the dragon strikes successfully with both its front talons, it gains two extra [[Raking|raking]] hits with its rear talons. This reflexive [[Damage (hit points)|damage]] is applied without the need of a [[Roll to Hit|to hit roll]], landing on the target that took the most damage from either or both talons — or randomly determined if need be.
  
'''Buffeting.'''  The dragon can beat its wings with sufficient force to create a strong, buffeting wind, causing 1 h.p. of [[Damage (hit points)|damage]] per [[Hit Dice|hit die]] of the dragon (9 to 11 [[Hit Points|hit points]]).  Creatures in front of the dragon may avoid this damage by laying flat or taking hold of something, which requires a successful [[Saving Throws|save vs. magic]] — but while succeeding in this avoids the damage done, these persons can take no other action that round.
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'''Buffeting.'''  Dragons have the ability to beat their wings with tremendous force, generating a powerful, buffeting wind. This wind causes between 9 and 11 damage to any with a front facing to the dragon, the number being equal to the fotia's [[Hit Dice|hit dice]].  Creatures positioned in front of the dragon can avoid this damage by lying flat or or taking hold of something which requires a successful [[Saving Throws|save vs. magic]].  However, those who succeed in avoiding the damage can take no other action during that [[Combat Round|round]].
  
: All creatures in the path of the buffet must fall back one hex; creatures smaller than 80 lbs. must fall back two.  The possibility exists of such persons being blown off ledges or into the path of something worse. Buffeting will extinguish torches and open lanterns. It forces flying things to land. Clouds, fog and precipitation caused by spells will be torn asunder, as will dust devils; a dust elemental can endure.
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: Additionally, all creatures in the path of the buffet are pushed back one [[Combat Hex|combat hex]]; those weighing less than 80 lbs. are tossed back two hexesNo additional damage accrues from this.  There's a risk of individuals being blown off ledges or into other perilous situations. Buffeting also extinguishing [[Illumination|torches]] and open lanterns and forces flying creatures to land; it disperses clouds, fog and precipitation caused by spells.  [[Dust Devil (spell)|Dust devils]] are torn asunder, though a dust [[Elementals|elemental]] can withstand this force.
  
'''Breath Weapon.'''  The dragon's fire breath weapon is among the most dangerous attacks in all of D&D. The dragon is able to turn its head will spewing forth its gullet, so that all persons in a 120° arc, within the reach of the dragon's breath, are engulfedDragonis Fotia always direct their breath weapon against whatever creatures seem the most dangerous — noting that dragons are very observant and experienced, and can easily measure up the strongest fighter or spellcaster in a gang of attackers. The breath causes '''1 damage per hit die of the dragon''' multiplied by its age of maturity.  For example, an ancient dragonis fotia has a maturity of 8; with 11 hit dice, it would cause 88 damage with its fiery breath weapon.
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'''Breath Weapon.'''  The fotia's fire breath is one of the most devastating attacks in all of D&D. The fotia is able to turn its head while spewing forth its gullet, affecting those in a 120° arc, engulfing all beings within an incredible 90 feetThis arc can be in any direction. The dragon is wise enough to direct its breath weapon against it's most dangerous adversary, as it possesses keen observation skills and vast combat experience.  It can easily detect a spellcaster or the strongest fighter in its presence.
  
: The damage is halved for those within the area of effect, if a saving throw against breath weapon is made. Because this still causing considerable damage, while at the same time the dragon can buffet and strike with its tail, any fight with a dragon is fraught with perilCreatures touched by the breath weapon must also [[Saving Throws for Items|save against fire]] for all the possessions they are carrying, from [[Armour List|armour]] to [[Weapons List|weapons]] to [[Magic Item|magic items]].
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: The breath weapon inflicts damage equal to the dragon's hit dice multiplied by its age of maturity. For example, an ancient dragonis fotia with 11 hit dice and a [[Dragon Lifespan|maturity rating]] of 8 would deal 88 damage with its fiery breath weapon.  Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, especially when combined with the dragon's wing buffeting.   
  
'''Flying & hovering.'''  The dragon may take advantage of a high roof in its lair, to fight while hovering, especially if it's in jeopardy. By taking a position 20 ft. above the ground, they're able to attack with their head and tail, but not with their talons. They also lose the benefit of causing incidental damage. However, they're impervious to melee attacks and, if stunned, are counted as rising to 25 ft. above the ground while continuing to hover.
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: Creatures touched by the breath weapon must also make saving throws against [[Saving Throws for Items|fire damage]] for all possessions they carry, from [[Armour List|armour]] to [[Weapons List|weapons]] to [[Magic Item|magic items]].
  
: By flying from one end of the lair to the other, they're capable of targeting any visible target from the air with their breath weapon. When it comes time to retreat, the dragon has a large accessible tunnel which it can escape through — unless this tunnel is blocked.  
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'''Flying & hovering.'''  Dragons can make use of the high ceilings in their lairs to hover during combat, especially when they feel threatened. Positioned 20 feet above the ground, they can attack with their head and tail but not with their talons.  While hovering, they also lose the ability to cause [[Incidental Damage|incidental damage]].   However, they become more impervious to melee attacks, and if [[Stun Lock|stunned]], they're considered to rise to 25 feet above the ground while still hovering.
  
'''Incidental damage.''' The size and extent of a red dragon is so great that it's able to cause up to 14 hit points of incidental damage to any creature standing adjacent to it's enormous body.
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: In addition, a dragon may fly from one end of their lair to the other, gaining distance on opponents while readying their breath weapon again against a whole party at once.  When it's time to retreat, dragons often have access to a sizable tunnel through which they can escape, unless somehow this tunnel has been somehow blocked ahead of time.
  
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'''Incidental damage.''' The sheer size of the fotia is so great that it's able to cause up to 14 hit points of incidental damage to any creature standing adjacent to its massive body during combat.
  
  
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See [[Bestiary]]
  
See [[Bestiary]]
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[[Category: Reviewed]]

Latest revision as of 20:21, 31 October 2023

Dragonis Fotia
Species dragon
No. Appearing 1–2 (+1–4)
Behaviour social
Range alpine (high), subterranean
Size 48 ft. long
Weight 14,300 lbs.
Intelligence 15
Armour Class -1
Hit Dice 9 to 11
Action Points 8
Max. Stride 13
THAC0 14 to 15
Hp/Die d8+d10
Attack Forms 4: talons, fangs and tail
Damage two talons (3–24); fangs (6–60);
tail (4–40)
Special Attacks breath weapon, buffeting, flying,
incidental damage, raking

Dragonis Fotia, also "fire dragon" or "red dragon," is a formidable and majestic beast that finds its habitat in the remote and rugged terrains of great mountainous regions. It seeks seclusion and solace in subterranean caves and hidden alcoves, making these dark, hidden retreats its lairs. There, these creatures are able to dwell for years without sustenance, whereupon these beasts have been known to consume whole villages of people and livestock.

Dragonis Fotia (red dragon).jpg

Their reclusive behaviour expresses their hatred of most things, their territoriality and an instinctive drive to protect its treasure hoard, perhaps because it relates to the dragon's mating display as a way of obtaining a mate, as a form of thermoregulation in its lair, as a means to mark its territory or merely as a lure to bring creatures to its lair as food. In any event, the dragonis fotia has a greater readiness than most dragons to defend it's accumulated hoard.

Behaviour

Dragonis Fotia exist in their caves in a state of prolonged dormancy, typically a deep, long-lasting sleep. Their heart rate and respiration drop to conserve energy, while surviving upon their mysterious capacity to channel energy from, it's believed, other planes of existence. Occasionally the briefly rouse themselves, participate in self-grooming rituals, shuffle about their lairs and scrape together the piles of their hoards, before once again falling into a torpor.

However, these dragons possess an innate aggression which can be awakened by undesired circumstances — part of its hoard being stolen, for example, or the arrival of adventurers who ultimately fail to slay the beast. Aroused, conscious of its hunger, enraged by the actions of others, the fotia responds with what it believes is a vengeful fury, unleashing its destructive power upon the land, setting fields ablaze, slaughtering hundreds and satisfying its voracious appetite until, sated, it simply disappears into the vast wilds of the game world.

Advantages

Dragons can unleash four distinct melee attacks: two talons, fangs and tail. However, they cannot simultaneously use their breath weapon or buffet with their wings during melee. There's an even chance that the dragon might opt to breathe fire instead, combining it with wing buffeting. The fotia can employ it's breath weapon but three times in a day.

Raking. When the dragon strikes successfully with both its front talons, it gains two extra raking hits with its rear talons. This reflexive damage is applied without the need of a to hit roll, landing on the target that took the most damage from either or both talons — or randomly determined if need be.

Buffeting. Dragons have the ability to beat their wings with tremendous force, generating a powerful, buffeting wind. This wind causes between 9 and 11 damage to any with a front facing to the dragon, the number being equal to the fotia's hit dice. Creatures positioned in front of the dragon can avoid this damage by lying flat or or taking hold of something which requires a successful save vs. magic. However, those who succeed in avoiding the damage can take no other action during that round.

Additionally, all creatures in the path of the buffet are pushed back one combat hex; those weighing less than 80 lbs. are tossed back two hexes. No additional damage accrues from this. There's a risk of individuals being blown off ledges or into other perilous situations. Buffeting also extinguishing torches and open lanterns and forces flying creatures to land; it disperses clouds, fog and precipitation caused by spells. Dust devils are torn asunder, though a dust elemental can withstand this force.

Breath Weapon. The fotia's fire breath is one of the most devastating attacks in all of D&D. The fotia is able to turn its head while spewing forth its gullet, affecting those in a 120° arc, engulfing all beings within an incredible 90 feet. This arc can be in any direction. The dragon is wise enough to direct its breath weapon against it's most dangerous adversary, as it possesses keen observation skills and vast combat experience. It can easily detect a spellcaster or the strongest fighter in its presence.

The breath weapon inflicts damage equal to the dragon's hit dice multiplied by its age of maturity. For example, an ancient dragonis fotia with 11 hit dice and a maturity rating of 8 would deal 88 damage with its fiery breath weapon. Those within the area of effect can halve the damage by making a saving throw against the breath. Despite this, it still inflicts significant harm, especially when combined with the dragon's wing buffeting.
Creatures touched by the breath weapon must also make saving throws against fire damage for all possessions they carry, from armour to weapons to magic items.

Flying & hovering. Dragons can make use of the high ceilings in their lairs to hover during combat, especially when they feel threatened. Positioned 20 feet above the ground, they can attack with their head and tail but not with their talons. While hovering, they also lose the ability to cause incidental damage. However, they become more impervious to melee attacks, and if stunned, they're considered to rise to 25 feet above the ground while still hovering.

In addition, a dragon may fly from one end of their lair to the other, gaining distance on opponents while readying their breath weapon again against a whole party at once. When it's time to retreat, dragons often have access to a sizable tunnel through which they can escape, unless somehow this tunnel has been somehow blocked ahead of time.

Incidental damage. The sheer size of the fotia is so great that it's able to cause up to 14 hit points of incidental damage to any creature standing adjacent to its massive body during combat.


See Bestiary