Difference between revisions of "Cleric 3rd Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
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|[[Animate Dead (spell)|Animate Dead]] || 10' || permanent || 1 HD/level || 2 rounds || none || no || raises dead as undead
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|[[Animate Dead (spell)|Animate Dead]] || 10 ft. || permanent || 1 HD/level || 2 rounds || none || no || raises dead as undead
 
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|[[Cloudburst (spell)|Cloudburst]] || 20'/level || 10 rounds* || 30' circle, 60' high || 2 rounds || none* || no || creates heavy rain
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|[[Cloudburst (spell)|Cloudburst]] || 20 ft./level || 10 rounds* || 30 ft. circle, 60 ft. high || 2 rounds || none* || no || creates heavy rain
 
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|[[Continual Light (spell)|Continual Light]] || 120' || permanent || 60' diameter globe || 2 rounds || none* || no || creates permanent light
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|[[Continual Light (spell)|Continual Light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || no || creates permanent light
 
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|[[Create Food & Water (spell)|Create Food & Water]] || 10' || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water
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|[[Create Food & Water (spell)|Create Food & Water]] || 10 ft. || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water
 
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|[[Cure Blindness (spell)|Cure Blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
 
|[[Cure Blindness (spell)|Cure Blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
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|[[Death's Door (spell)|Death’s Door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
 
|[[Death's Door (spell)|Death’s Door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
 
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|[[Dispel Magic (spell)|Dispel Magic]] || 60' || permanent || 30' cube || 2 rounds || none* || no || eliminates magic
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|[[Dispel Magic (spell)|Dispel Magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || no || eliminates magic
 
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|[[Feign Death (spell)|Feign Death]] || touch || 6 +1 round/level || 1 creature || 1 move || none || yes || creates the illusion of death
 
|[[Feign Death (spell)|Feign Death]] || touch || 6 +1 round/level || 1 creature || 1 move || none || yes || creates the illusion of death
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|[[Flame Walk (spell)|Flame Walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
 
|[[Flame Walk (spell)|Flame Walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
 
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|[[Glyph of Warding (spell)|Glyph of Warding]] || touch || until discharged || 5' +2'/level circle || 2 rounds || special || no || creates a glyph from a spell
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|[[Glyph of Warding (spell)|Glyph of Warding]] || touch || until discharged || 5 +2 ft./level circle || 2 rounds || special || no || creates a glyph from a spell
 
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|[[Locate Object (spell)|Locate Object]] || self || 1 round/level || 120' +10'/level || 2 rounds || none || no || locates an object
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|[[Locate Object (spell)|Locate Object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || no || locates an object
 
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|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
 
|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
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|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transforms the cleric into stone
 
|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transforms the cleric into stone
 
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|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60' radius || 2 rounds || none || yes || increases 'to hit' and morale
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|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60 ft. radius || 2 rounds || none || yes || increases 'to hit' and morale
 
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|[[Remove Curse (spell)|Remove Curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
 
|[[Remove Curse (spell)|Remove Curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse

Revision as of 18:40, 17 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 HD/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 6 +1 round/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armor
Meld into Stone self 8 +1 round/level special 1 move none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases 'to hit' and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables