Difference between revisions of "Cleric 3rd Level Spells"

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|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
 
|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
 
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|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transform the cleric into stone
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|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transforms the cleric into stone
 
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|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60' radius || 2 rounds || none || yes || increases 'to hit' and morale
 
|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60' radius || 2 rounds || none || yes || increases 'to hit' and morale

Revision as of 09:46, 17 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10' permanent 1 HD/level 2 rounds none no raises dead as undead
Cloudburst 20'/level 10 rounds* 30' circle, 60' high 2 rounds none* no creates heavy rain
Continual Light 120' permanent 60' diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10' permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60' permanent 30' cube 2 rounds none* no eliminates magic
Feign Death touch 6 +1 round/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5' +2'/level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120' +10'/level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armor
Meld into Stone self 8 +1 round/level special 1 move none yes transforms the cleric into stone
Prayer self 2 rounds/level 60' radius 2 rounds none yes increases 'to hit' and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables