Difference between revisions of "Cleric 3rd Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 41: Line 41:
 
|[[Water Walk (spell)|Water Walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
 
|[[Water Walk (spell)|Water Walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
 
|}
 
|}
 
+
<br>
 
See Also,<br>
 
See Also,<br>
 
[[Cleric (class)]]<br>
 
[[Cleric (class)]]<br>

Revision as of 18:41, 17 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10 ft. permanent 1 HD/level 2 rounds none no raises dead as undead
Cloudburst 20 ft./level 10 rounds* 30 ft. circle, 60 ft. high 2 rounds none* no creates heavy rain
Continual Light 120 ft. permanent 60 ft. diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10 ft. permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none* no eliminates magic
Feign Death touch 6 +1 round/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5 +2 ft./level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120 +10 ft./level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armor
Meld into Stone self 8 +1 round/level special 1 move none yes transforms the cleric into stone
Prayer self 2 rounds/level 60 ft. radius 2 rounds none yes increases 'to hit' and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables