Difference between revisions of "Cleric 3rd Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
(Initial import from old wiki and table setup)
Line 1: Line 1:
Placeholder.
+
{| class="wikitable sortable"
 +
|-
 +
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 +
|-
 +
|[[Animate Dead (spell)|Animate Dead]] || 10' || permanent || 1 HD/level || 2 rounds || none || no || raises dead as undead
 +
|-
 +
|[[Cloudburst (spell)|Cloudburst]] || 20'/level || 10 rounds* || 30' circle, 60' high || 2 rounds || none* || no || creates heavy rain
 +
|-
 +
|[[Continual Light (spell)|Continual Light]] || 120' || permanent || 60' diameter globe || 2 rounds || none* || no || creates permanent light
 +
|-
 +
|[[Create Food & Water (spell)|Create Food & Water]] || 10' || permanent || 10 lbs./level || 2 rounds || none || no || creates food & water
 +
|-
 +
|[[Cure Blindness (spell)|Cure Blindness]] || touch || permanent || 1 creature || 1 round || none* || no || cures or causes blindness
 +
|-
 +
|[[Cure Disease (spell)|Cure Disease]] || touch || permanent || 1 creature || 2 rounds || none* || no || cures or causes disease
 +
|-
 +
|[[Death's Door (spell)|Death’s Door]] || touch || permanent* || 1 creature || 2 rounds || none* || no || snatches creatures from death
 +
|-
 +
|[[Dispel Magic (spell)|Dispel Magic]] || 60' || permanent || 30' cube || 2 rounds || none* || no || eliminates magic
 +
|-
 +
|[[Feign Death (spell)|Feign Death]] || touch || 6 +1 round/level || 1 creature || 1 move || none || yes || creates the illusion of death
 +
|-
 +
|[[Flame Walk (spell)|Flame Walk]] || touch || 10 +2 rounds/level || 1 creature/level || 2 rounds || none || yes || provides [[Resist Fire (spell)|resist fire]] for many
 +
|-
 +
|[[Glyph of Warding (spell)|Glyph of Warding]] || touch || until discharged || 5' +2'/level circle || 2 rounds || special || no || creates a glyph from a spell
 +
|-
 +
|[[Locate Object (spell)|Locate Object]] || self || 1 round/level || 120' +10'/level || 2 rounds || none || no || locates an object
 +
|-
 +
|[[Magical Vestment (spell)|Magical Vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || yes || creates magical armor
 +
|-
 +
|[[Meld into Stone (spell)|Meld into Stone]] || self || 8 +1 round/level || special || 1 move || none || yes || transform the cleric into stone
 +
|-
 +
|[[Prayer (spell)|Prayer]] || self || 2 rounds/level || 60' radius || 2 rounds || none || yes || increases 'to hit' and morale
 +
|-
 +
|[[Remove Curse (spell)|Remove Curse]] || touch || permanent || special || 2 rounds || none* || no || removes the effects of curse
 +
|-
 +
|[[Remove Paralysis (spell)|Remove Paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || no || removes all forms of paralysis
 +
|-
 +
|[[Speak with Dead (spell)|Speak with Dead]] || self || special || 1 creature || 10 rounds || none || no || communicates with the dead
 +
|-
 +
|[[Water Walk (spell)|Water Walk]] || touch || 10 +10 rounds/level || 1 +1 creature/2 levels || 2 rounds || none* || yes || enables walking on water
 +
|}
 +
 
 +
See Also,<br>
 +
[[Cleric (class)]]<br>
 +
[[Clerical Spell Acquisition]]<br>
 +
[[Clerical Spell Tables]]<br>
 +
 
 +
[[Category:Clerical Spells]][[Category:Cleric]]

Revision as of 13:21, 11 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Animate Dead 10' permanent 1 HD/level 2 rounds none no raises dead as undead
Cloudburst 20'/level 10 rounds* 30' circle, 60' high 2 rounds none* no creates heavy rain
Continual Light 120' permanent 60' diameter globe 2 rounds none* no creates permanent light
Create Food & Water 10' permanent 10 lbs./level 2 rounds none no creates food & water
Cure Blindness touch permanent 1 creature 1 round none* no cures or causes blindness
Cure Disease touch permanent 1 creature 2 rounds none* no cures or causes disease
Death’s Door touch permanent* 1 creature 2 rounds none* no snatches creatures from death
Dispel Magic 60' permanent 30' cube 2 rounds none* no eliminates magic
Feign Death touch 6 +1 round/level 1 creature 1 move none yes creates the illusion of death
Flame Walk touch 10 +2 rounds/level 1 creature/level 2 rounds none yes provides resist fire for many
Glyph of Warding touch until discharged 5' +2'/level circle 2 rounds special no creates a glyph from a spell
Locate Object self 1 round/level 120' +10'/level 2 rounds none no locates an object
Magical Vestment touch 6 rounds/level 1 creature 2 rounds none yes creates magical armor
Meld into Stone self 8 +1 round/level special 1 move none yes transform the cleric into stone
Prayer self 2 rounds/level 60' radius 2 rounds none yes increases 'to hit' and morale
Remove Curse touch permanent special 2 rounds none* no removes the effects of curse
Remove Paralysis touch permanent* 1 creature/level 2 rounds none* no removes all forms of paralysis
Speak with Dead self special 1 creature 10 rounds none no communicates with the dead
Water Walk touch 10 +10 rounds/level 1 +1 creature/2 levels 2 rounds none* yes enables walking on water

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables