Difference between revisions of "Mage 2nd Level Spells"
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− | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | |
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
| [[Audible Glamer (spell)|audible glamer]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || creates the sound of multiple creatures | | [[Audible Glamer (spell)|audible glamer]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || creates the sound of multiple creatures | ||
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| [[ESP (spell)|ESP]] || self || 10 rounds/level || 1 creature/level* || 1 round || none || reads the thoughts of intelligent creatures | | [[ESP (spell)|ESP]] || self || 10 rounds/level || 1 creature/level* || 1 round || none || reads the thoughts of intelligent creatures | ||
|- | |- | ||
− | | [[Flaming Sphere (spell)|flaming sphere]] || 10 +5 ft./level || 1 round/level || 5 ft. sphere* || 1 round || objects save || creates a 1 ft. globe of | + | | [[Flaming Sphere (spell)|flaming sphere]] || 10 +5 ft./level || 1 round/level || 5 ft. sphere* || 1 round || objects save || creates a 1 ft. globe of [[Normal Fire|normal fire]] |
|- | |- | ||
| [[Fool's Gold (spell)|fool's gold]] || 10 ft. || 3 hours/level || 1 lb. of metal/level || 1 round || none || fools observers into seeing gold metal | | [[Fool's Gold (spell)|fool's gold]] || 10 ft. || 3 hours/level || 1 lb. of metal/level || 1 round || none || fools observers into seeing gold metal | ||
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| [[Leomund's Trap (spell)|Leomund's trap]] || touch || permanent* || 1 object || 1 round || none* || creates a false [[Traps & Tricks|trap]] that will befuddle searchers | | [[Leomund's Trap (spell)|Leomund's trap]] || touch || permanent* || 1 object || 1 round || none* || creates a false [[Traps & Tricks|trap]] that will befuddle searchers | ||
|- | |- | ||
− | | [[Levitation (spell)|levitation]] || touch || 1 creature or object* || 1 object || 1 round || negates || | + | | [[Levitation (spell)|levitation]] || touch || 1 creature or object* || 1 object || 1 round || negates || enables recipient to move vertically up and down |
|- | |- | ||
| [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || locates an object | | [[Locate Object (spell)|locate object]] || self || 1 round/level || 120 +10 ft./level || 2 rounds || none || locates an object | ||
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| [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none || creates a message-giving mouth | | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none || creates a message-giving mouth | ||
|- | |- | ||
− | | [[Material (spell)|material]] || 20 ft. || permanent || 5 cub.ft./level || 3 rounds || none || creates | + | | [[Material (spell)|material]] || 20 ft. || permanent || 5 cub.ft./level || 3 rounds || none || creates common materials in their raw form |
|- | |- | ||
− | | [[Melf's Arrow (spell)|Melf's arrow]] || 60 ft. || until contact || 1 [[Arrow (missile)|arrow]] || 1 round || negates || creates a magical arrow to strike a chosen target | + | | [[Melf's Arrow (spell)|Melf's arrow]] || 60 ft. || until contact || 1 [[Arrow (missile)|arrow]] || 1 round || negates || creates a magical [[Arrow (missile)|arrow]] to strike a chosen target |
|- | |- | ||
| [[Mirror Image (spell)|mirror image]] || self || 2 rounds/level || 5 ft. radius || 1 round || none || duplicates the image of the caster | | [[Mirror Image (spell)|mirror image]] || self || 2 rounds/level || 5 ft. radius || 1 round || none || duplicates the image of the caster | ||
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| [[Preserve (spell)|preserve]] || touch || one month || 1 cub.ft./level || 1 round || none || keeps [[Food|food]] and other materials from spoiling | | [[Preserve (spell)|preserve]] || touch || one month || 1 cub.ft./level || 1 round || none || keeps [[Food|food]] and other materials from spoiling | ||
|- | |- | ||
− | | [[Protection from Cantrips (spell)|protection from cantrips]] || touch || 1 day || 1 creature or object/level || 1 round || nonee || protects recipients and objects from the effects of cantrips | + | | [[Protection from Cantrips (spell)|protection from cantrips]] || touch || 1 day || 1 creature or object/level || 1 round || nonee || protects recipients and objects from the effects of [[Cantrip|cantrips]] |
|- | |- | ||
| [[Pyrotechnics (spell)|pyrotechnics]] || 60 ft. || 1 round/level || up to 40 ft. from source* || 2 rounds || negates* || transforms an existing fire source | | [[Pyrotechnics (spell)|pyrotechnics]] || 60 ft. || 1 round/level || up to 40 ft. from source* || 2 rounds || negates* || transforms an existing fire source | ||
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| [[Shatter (spell)|shatter]] || 60 ft. || permanent || 1 object* || 1 round || none* || causes objects to shatter beyond [[Mending (spell)|mending]] | | [[Shatter (spell)|shatter]] || 60 ft. || permanent || 1 object* || 1 round || none* || causes objects to shatter beyond [[Mending (spell)|mending]] | ||
|- | |- | ||
− | | [[Stinking Cloud (spell)|stinking cloud]] || 30 ft. || 1 round/level || 20 ft. diameter, 10 ft. high || 1 round || reduces effect* || creates a cloud of noxious vapour that causes choking | + | | [[Stinking Cloud (spell)|stinking cloud]] || 30 ft. || 1 round/level || 20 ft. diameter, 10 ft. high || 1 round || reduces effect* || creates a cloud of [[Nausea|noxious vapour]] that causes choking |
|- | |- | ||
| [[Strength (spell)|strength]] || touch || 6 rounds/level || 1 creature || 1 round || none || increases the [[Strength (ability stat)|strength]] of the recipient | | [[Strength (spell)|strength]] || touch || 6 rounds/level || 1 creature || 1 round || none || increases the [[Strength (ability stat)|strength]] of the recipient | ||
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| [[Web (spell)|web]] || 5 ft./level || 20 rounds/level || special || 1 round || none || creates a large web curtain with strong, sticky strands | | [[Web (spell)|web]] || 5 ft./level || 20 rounds/level || special || 1 round || none || creates a large web curtain with strong, sticky strands | ||
|- | |- | ||
− | | [[Whip (spell)|whip]] || self || 1 round/level || 10 ft. radius || 1 round || none* || creates a material whip that can be used in combat or to keep creatures at bay | + | | [[Whip (spell)|whip]] || self || 1 round/level || 10 ft. radius || 1 round || none* || creates a material [[Whip (weapon)|whip]] that can be used in [[Combat|combat]] or to keep creatures at bay |
|- | |- | ||
| [[Wizard Lock (spell)|wizard lock]] || touch || permanent or until released || one door/level || 1 round || none || enchants doors so that they cannot be opened or meddled with | | [[Wizard Lock (spell)|wizard lock]] || touch || permanent or until released || one door/level || 1 round || none || enchants doors so that they cannot be opened or meddled with | ||
|- | |- | ||
− | | [[Zephyr (spell)|zephyr]] || self || 1 round/level || spreads at 10 ft./level || 1 round || none || creates a draft of air that snuffs flames and beats back gasses | + | | [[Zephyr (spell)|zephyr]] || self || 1 round/level || spreads at 10 ft./level || 1 round || none || creates a draft of air that snuffs flames and beats back [[Gas-based Attacks|gasses]] |
|} | |} | ||
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[[Magical Spell Acquisition]]<br> | [[Magical Spell Acquisition]]<br> | ||
[[Magical Spell Tables]]<br> | [[Magical Spell Tables]]<br> | ||
+ | |||
+ | [[Category: Magical Spells]][[Category: Reviewed]] |
Latest revision as of 01:15, 10 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
audible glamer | 120 ft./level | 10 rounds/level | spell range | 1 round | none | creates the sound of multiple creatures |
bind | 40 ft. | 2 rounds/level | 1 creature/level | 1 round | negates | causes the victim's clothes to tighten and constrict |
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
darkness | 10 ft./level | 2-8 +1 round/level | 15 ft. radius globe | 1 round | none | creates an absence of light |
deeppockets | touch | 6 +1 hour/level | 1 poke/level | 1 round | none | increases the capacity of cloth objects |
detect invisibility | 10 ft./level | 5 rounds/level | 10 ft. path, spell range | 1 round | none | reveals hidden creatures to the caster |
detect malevolence | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | detects potential enemies |
ESP | self | 10 rounds/level | 1 creature/level* | 1 round | none | reads the thoughts of intelligent creatures |
flaming sphere | 10 +5 ft./level | 1 round/level | 5 ft. sphere* | 1 round | objects save | creates a 1 ft. globe of normal fire |
fool's gold | 10 ft. | 3 hours/level | 1 lb. of metal/level | 1 round | none | fools observers into seeing gold metal |
forget | 30 ft. | permanent* | 30 ft. diameter circle* | 1 round | negates | wipes the memory of those affected |
invisibility | touch | special | 1 creature | 1 round | none | causes a creature to become invisible |
irritation | 10 ft./level | 1 round/level | 1 creature/level | 1 round | negates | causes an itching sensation to seize control of a victim |
knock | 30 ft. | 1 hour | 1 portal/level | 1 round | none | enables the opening of stuck, mechanically locked or held doors |
know intent | self | 10 rounds | 10 ft./level* | 1 round | none | reveals future intent of others |
Leomund's trap | touch | permanent* | 1 object | 1 round | none* | creates a false trap that will befuddle searchers |
levitation | touch | 1 creature or object* | 1 object | 1 round | negates | enables recipient to move vertically up and down |
locate object | self | 1 round/level | 120 +10 ft./level | 2 rounds | none | locates an object |
magic mouth | 5 ft./level | until discharged* | 1 object | 1 round | none | creates a message-giving mouth |
material | 20 ft. | permanent | 5 cub.ft./level | 3 rounds | none | creates common materials in their raw form |
Melf's arrow | 60 ft. | until contact | 1 arrow | 1 round | negates | creates a magical arrow to strike a chosen target |
mirror image | self | 2 rounds/level | 5 ft. radius | 1 round | none | duplicates the image of the caster |
preserve | touch | one month | 1 cub.ft./level | 1 round | none | keeps food and other materials from spoiling |
protection from cantrips | touch | 1 day | 1 creature or object/level | 1 round | nonee | protects recipients and objects from the effects of cantrips |
pyrotechnics | 60 ft. | 1 round/level | up to 40 ft. from source* | 2 rounds | negates* | transforms an existing fire source |
ray of enfeeblement | 10 +5 ft./level | 1 round/level | 1 creature/level | 1 round | negates | weakens opponents by striking them with a magic ray |
rope trick | touch | 10 rounds/level | 5 ft. rope/level* | 1 round | none | enchants a rope to rise and fix itself |
scare | 40 ft. | 1 round* | 1 creature/level | 1 action point | negates | scares the wits out of creatures, reducing their resolve |
shatter | 60 ft. | permanent | 1 object* | 1 round | none* | causes objects to shatter beyond mending |
stinking cloud | 30 ft. | 1 round/level | 20 ft. diameter, 10 ft. high | 1 round | reduces effect* | creates a cloud of noxious vapour that causes choking |
strength | touch | 6 rounds/level | 1 creature | 1 round | none | increases the strength of the recipient |
web | 5 ft./level | 20 rounds/level | special | 1 round | none | creates a large web curtain with strong, sticky strands |
whip | self | 1 round/level | 10 ft. radius | 1 round | none* | creates a material whip that can be used in combat or to keep creatures at bay |
wizard lock | touch | permanent or until released | one door/level | 1 round | none | enchants doors so that they cannot be opened or meddled with |
zephyr | self | 1 round/level | spreads at 10 ft./level | 1 round | none | creates a draft of air that snuffs flames and beats back gasses |
See also,
Mage
Magical Spell Acquisition
Magical Spell Tables