Difference between revisions of "Cleric 1st Level Spells"

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| [[Protection from Malevolence (spell)|protection from malevolence]] || touch || 6 rounds/level || 1 creature || 1 round || none || yes || protects against attacks
 
| [[Protection from Malevolence (spell)|protection from malevolence]] || touch || 6 rounds/level || 1 creature || 1 round || none || yes || protects against attacks
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Purify Food & Drink (spell)|purify food & drink]] || 30 ft. || permanent || 1 cub.ft./level || 1 round || none || no || eliminates poison & filth
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Remove Fear (spell)|remove fear]] || touch || permanent* || 3 creatures || 1 round || none* || no || restores courage & clarity
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Resist Cold (spell)|resist cold]] || touch || 3 rounds/level || 1 creature || 1 round || none || no || protects against cold attacks
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Sanctuary (spell)|sanctuary]] || self || 2+2 rounds/level || self || 1 round || none* || yes || causes others to ignore cleric
 
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|}
 
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<br>
The following table and links describe a list of 1st level spells that are available to the cleric.
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<br>
 
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See Also,
 
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[[Cleric (class)]]
:- [[Purify Food & Drink (spell)|Purify Food & Drink]]
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[[Clerical Spell Acquisition]]
:- [[Remove Fear (spell)|Remove Fear]]
+
[[Clerical Spell Tables]]
:- [[Resist Cold (spell)|Resist Cold]]
 
:- [[Sanctuary (spell)|Sanctuary]]
 
 
 
See [[Cleric (class)|Cleric]]
 
  
 
[[Category:Clerical Spells]][[Category:Cleric]]
 
[[Category:Clerical Spells]][[Category:Cleric]]

Revision as of 03:40, 11 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
penetrate disguise self 10 rounds 120 ft.; 10 creatures 1 round none no reveals disguised creatures
precipitation 10 ft./level 4 rounds/level 30 ft. diameter, 120 ft. high 1 round none no creates rain
protection from malevolence touch 6 rounds/level 1 creature 1 round none yes protects against attacks
purify food & drink 30 ft. permanent 1 cub.ft./level 1 round none no eliminates poison & filth
remove fear touch permanent* 3 creatures 1 round none* no restores courage & clarity
resist cold touch 3 rounds/level 1 creature 1 round none no protects against cold attacks
sanctuary self 2+2 rounds/level self 1 round none* yes causes others to ignore cleric



See Also, Cleric (class) Clerical Spell Acquisition Clerical Spell Tables