Druidical Spell Tables
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Includes a complete list of all druidic spells to date.
(*) special; see spell for further details
1st Level
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| animal friendship | 10 ft. | 10 rounds/level | 1 animal | 1 round | negates | compels an animal to obey |
| detect magic | self | 12 rounds | 10 ft. wide, 40 ft. path | 1 round | none | detects magic |
| detect poison | self | 3 rounds/level | 10 ft. wide, 5 ft./level path | 1 round | none | tells location & nature of poison |
| detect snares & pits | self | 4 rounds/level | 10 ft. wide, 40 ft. path | 1 round | none | reveals certain traps within view |
| entangle | 50 ft. | 10 +1 round/level | 40 ft. circle | 1 round | reduces | ensnares victims in vegetation |
| faerie fire | 80 ft. | 4 rounds/level | various* | 1 round | none | outlines objects & creatures with light |
| invisibility to animals | touch | special* | 1 creature | 1 round | none | provides complete invisibility to animals |
| locate animals | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location and number of desired animals |
| pass without trace | touch | 10 rounds/level | 1 creature/level | 1 round | none | conceals a detectable footprint or scent |
| precipitation | 10 ft./level | 4 rounds/level | 30 ft. circle, 120 ft. high | 1 round | none | creates rain |
| predict weather | self | 2 hours/level | 4 mile radius | 1 round | none | gives foreknowledge of local weather |
| purify water | 40 ft. | permanent | 8 gallons/level | 1 round | none | eliminates poison & filth from water |
| shillelagh | touch | 1 round/level | 1 club | 1 round | none | transforms a club into a magical weapon |
| speak with animals | self | 5 rounds/level | 1 animal | 1 round | none | communicates with animals |
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armor class by 2 points |
| charm person & mammal | 30 ft. | 5 +3 rounds/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
| create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
| cure light wounds | touch | permanent | up to 8 creatures | 1 round | none* | restores 5-8 hit points |
| feign death | touch | 6 +1 round/level | 1 creature | 1 action point | none | creates the illusion of death |
| fire trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
| flame blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
| goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
| heat metal | 40 ft. | 7 rounds | 1 creature/level | 1 round | none | heats metal intensely |
| locate plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
| obscurement | self | 4 rounds/level | 10 ft. diameter/level | 1 round | none | creates a misty vapor that limits vision |
| produce fire | 10 ft. | undetermined | 3 ft. diameter* | 1 round | none | creates a log fire in full burn |
| slow poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
| trip | touch | 10 rounds/level | 10 ft. length | 1 round | none | creates a snare able to trip creatures |
| warp wood | 10 ft./level | permanent | 1 hex +1 hex/3 levels* | 1 round | none | warps and contorts wooden objects |
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| call lightning | 60 ft. | instantaneous | 1-3 targets | 2 rounds | ½ damage | draws down a bolt of lightning against targets |
| cloudburst | 20 ft./level | 10 rounds* | 30 ft. circle, 60 ft. high | 2 rounds | none* | creates heavy rain |
| cure disease | touch | permanent | 1 creature | 2 rounds | none* | cures or causes disease |
| hold animal | 80 ft. | 2 rounds/level | up to 4 creatures | 2 rounds | negates | immobilizes animals |
| know intent | self | 10 rounds | 10 ft./level* | 1 round | none | reveals future intents possessed by others |
| neutralize poison | touch | permanent | 1 creature | 1 move | none* | removes the effects of poison |
| plant growth | 160 ft. | permanent | 1 ft. growth/level | 2 rounds | none | causes plants to grow in a small area |
| protection from fire | self | 1 round/level | 10 ft. diameter circle | 2 rounds | none | removes threat from natural heat or fire |
| pyrotechnics | 60 ft. | 1 round/level | 40 ft. radius | 2 rounds | negates* | transforms an existing fire source |
| snare | touch | until triggered | 10 ft. diameter circle | 2 rounds | negates | creates a snare trap |
| spike growth | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 2 rounds | none | changes vegetable into spikes |
| starshine | self | until dawn | 100 ft. radius | 2 rounds | none | doubles illumination at night |
| stone shape | touch* | permanent | 3 +1 cub.ft./level | 2 rounds | none | alters the shape of stone as desired |
| summon insects | 30 +5 ft./level | 1 round/level | 1 hex/level | 2 rounds | negates* | summons insects to attack enemies |
| tree | self | 1 hour +20 min./level | self | 1 round | none | disguises the caster as a tree or shrub |
| water breathing | touch | 1 hour/level | 1 creature* | 2 rounds | none | allows breathing underwater |