Difference between revisions of "Cleric 2nd Level Spells"
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− | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 65px|Believer !! style="width: 200px|Description |
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|[[Aid (spell)|aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]] | |[[Aid (spell)|aid]] || touch || 2 rounds +2/level* || 1 creature || 1 round || none || yes || aids [[Attacking in Combat|attack]] and gives [[Hit Points|hit points]] |
Revision as of 22:44, 6 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
aid | touch | 2 rounds +2/level* | 1 creature | 1 round | none | yes | aids attack and gives hit points |
augury | self | 10 rounds | self* | 1 round | none | no | queries the gods |
chant | self | special | 60 ft. radius | 1 round | none | yes | increases to hit and morale |
darkness, 15 ft. radius | 10 ft./level | 10 +1 round/level | 15 ft. radius globe | 1 round | none | no | creates darkness |
detect charm | self | 10 rounds | 60 ft. +10/level path | 1 round | none | no | detects charmed creatures |
detect life | self | 5 rounds | 60 ft. +10/level path | 1 round | none | no | detects the presence of life |
dust devil | 30 ft. | 1 round/level | special | 1 round | none | no | conjures a controlled dust devil |
enthrall | self | special | 30 ft. radius sphere | 1 round | negates | no | compels creatures to listen |
find traps | self | 30 rounds | 10 ft. wide, 30 ft. path | 1 round | none | no | locates traps |
hold person | 60 ft. | 4 +1 round/level | 3 creatures | 1 round | negates | no | immobilizes creatures |
know intent | self | 10 rounds | 10 ft./level* | 1 round | none | no | reveals future intents of others |
messenger | self | 1 hour/level | 1 creature | 1 round | none | no | calls an animal as a messenger |
resist fire | touch | 3 rounds/level | 1 creature | 1 round | none | no | protects against fire attacks |
silence 15 ft. radius | 120 ft. | 2 rounds/level | 30 ft. diameter sphere | 1 round | none* | no | creates a buffer against sound |
slow poison | touch | 1 hour/level | 1 creature | 1 round | none | no | delays death from poison |
snake charm | 30 ft. | 4-14 rounds | 1 snake/level | 1 round | none | no | charms snakes |
speak with animals | self | 2 rounds/level | 1 animal | 1 round | none | no | communicates with animals |
spiritual hammer | self | 1 rounds/level | 30 ft. | 1 round | none | no | creates a magical hammer |
withdraw | self | 1 round/level | self* | 1 round | none | yes | slows time for the cleric |
wyvern watch | 30 ft. | 8 hours* | 5 ft. diameter sphere* | 1 round | none | yes | warns against intruders |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables