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  • ...nd the caster, allowing all within that area to endure even the coals of a fire or walking on lava without harm. | name = Protection from Fire
    825 bytes (125 words) - 19:27, 19 June 2022
  • | name = Resist Fire ...tural heat or fire]], allowing the recipient to endure even the coals of a fire or walking on lava without harm.
    836 bytes (124 words) - 17:26, 1 July 2022
  • [[File:Fire giant 2.jpg|left|350px|thumb]] | name = Fire Giant
    505 bytes (54 words) - 16:17, 27 June 2022
  • ...|damage]], provided the fire is [[Natural Fire|natural]] and not [[Magical Fire|magical]]. Characters under the spell's influence will be able to breathe ...ir rolls. Finally, all [[Hit Points|hit points]] damage caused by magical fire is halved.
    1 KB (223 words) - 02:34, 19 October 2021
  • ...ort]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]], [[Wounds|wounding]]
    1 KB (113 words) - 01:24, 16 April 2022
  • | name = Fire Elemental ...at]], [[Magic to Hit|+2 weapon to hit]],<br>[[Natural Immunities|immune to fire]], [[Wildfire (spell)|wildfire]]
    483 bytes (55 words) - 23:42, 29 October 2023
  • ...sting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existen * Immune/resistant to [[Natural Fire|natural]] or [[Magical Fire|magical fire]]
    2 KB (308 words) - 17:11, 5 October 2023
  • ...mpfire|campfire]] can be shrunk from the size of a candle, or parts of the fire can be hurled up to a distance of 10 ft. These potentials are explained se | area of effect = 3 ft. diameter fire
    3 KB (448 words) - 22:26, 19 October 2021
  • | name = Fire Lizard | special = [[Breath Weapon|breath weapon]], [[Natural Immunities|immune to fire]], [[Snap (attack)|snap]]
    2 KB (319 words) - 18:24, 23 June 2022
  • ...er, damage that accrues from ambient '''heat or cold''', such as a wall of fire or the cold that emanates from an [[Ice Toad|ice toad]], will be reduced by [[Resist Fire (spell)]]<br>
    2 KB (301 words) - 20:57, 20 September 2021
  • '''Natural Abilities''' encompass a diverse range of powers, including both magical an When a natural ability functions in a spell-like manner, the '''range, duration and area o
    3 KB (368 words) - 23:54, 29 October 2023
  • ...s from most things for the cantrip's duration, but the magic protects from fire for only for 3 rounds. It offers no protection at all from magical attacks ...inside or expelled, depending on its size. The spell [[Fire Trap (spell)|fire trap]] cannot be cast on a wrapped package.
    1 KB (234 words) - 21:12, 19 October 2021
  • ...l Immunities|natural immunities]], [[Polymorph|polymorph self]], [[Produce Fire (spell)|produce flame]], [[Spellcasting|spellcasting]], [[Strength (ability
    934 bytes (96 words) - 02:29, 8 April 2021
  • ...ort]], [[Ultravision (spell)|ultravision]], [[Wall of Fire (spell)|wall of fire]]
    1 KB (185 words) - 01:27, 2 December 2021
  • [[File:Make Fire (sage ability).jpg|right|560px|thumb]] ...[[Scouting (sage study)|Scouting]] that enables the character to generate fire from crude tools, using various techniques. An essential tool for this is
    3 KB (529 words) - 21:10, 13 November 2023
  • ...o cause [[Damage (hit points)|damage]]. The flame isn't as hot as natural fire, so it often requires persistence to force an object to ignite as the caste | name = Produce Fire
    3 KB (461 words) - 00:02, 14 January 2022
  • ...This manifests in two specific ways: the perceptual, which increases their natural abilities to see, hear, touch, taste or smell; and the conceptual, which en :* '''[[Sight & Fire (sage ability)|Sight & Fire]]''': permits identifying a target preparatory to firing a [[Missile Weapon
    2 KB (372 words) - 20:44, 19 October 2023
  • ...specially plated in order to withstand the passage of [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]], [[Electro-based Attacks|electricity]] and o * [[Hydra#Fire-breathing Hydra|Fire-breathing Hydra]]
    3 KB (388 words) - 03:36, 17 February 2024
  • ...diameter circle || 2 rounds || none || removes threat from natural heat or fire ...d/level || 40 ft. radius || 2 rounds || negates* || transforms an existing fire source
    2 KB (311 words) - 19:05, 11 November 2023
  • ..., [[Pyrotechnics (spell)|pyrotechnics]], [[Wall of Fire (spell)|wall of<br>fire]], [[Wish|wish]] ...horned creature, either male or female, with a body comprised of smoke and fire. They are powerful, formidable beings who despise humanoid races and fear
    4 KB (576 words) - 23:43, 29 October 2023
  • ...tural]] results of "1," "2" and "20" will cause '''fumbles''', '''friendly fire''' and '''critical hits'''. The effects of these are collected below. ...ntinues, increasing the damage upwards until the combatant fails to roll a natural 20. Rolls of 1 to 18 are ignored in this process.
    7 KB (1,236 words) - 04:04, 14 October 2023
  • ...the missile is considered [[Critical Hits & Fumbles#Friendly Fire|friendly fire]]. In extreme situations, players may wish to fire at targets that have as little as 3% or less that's visible. This is actio
    3 KB (569 words) - 16:46, 16 August 2023
  • ...s]], never [[Surprise (combat)|surprised]], [[Produce Fire (spell)|produce fire]], [[Pyrotechnics (spell)|pyrotechnics]], [[Suggestion (spell)|suggestion]] ...ity to many elemental attacks''', such as those that employ '''cold''', '''fire''' or '''gas''' of any type. They '''cannot be charmed''', '''made to sleep
    4 KB (576 words) - 01:25, 4 September 2023
  • ...conjured barriers, such as those created by [[Wall of Fire (spell)|wall of fire]], [[Hold Portal (spell)|hold portal]] or [[Forbiddance (spell)|forbiddance Magic resistance provides no defense against spells that summon natural adversaries, such as [[Monster Summoning I (spell)|monster summoning]] or [
    3 KB (378 words) - 20:10, 7 November 2023
  • | special = [[Natural Immunities|immunities]], [[Magic to Hit|magic to hit]], [[Regeneration|rege : '''Ultravision''' enables the lemure to see natural light that's normally invisible to [[Humanoid|humanoid]] eyes, effectively
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  • As well, hellhounds will break their chains and intrude upon the natural world, where they may remain for years until killed or reclaimed by their m ...ing the beast. This ability to assume gaseous form, and be mistaken for a natural phenomena, will thwart many would-be parties who are committed to ridding t
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  • ...l)|fog]] and like effects such as [[Cloudkill (spell)|cloudkill]], whether natural or magical in nature. The effectiveness of the spell in countering these e ...of the appropriate level could evaporate. When confronted with a blazing fire, the zephyr's influence extinguishes the flames rather than intensifying th
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  • ...as to become familiar. Each has a range of dangerous [[Natural Abilities|natural abilities]], along with powers they all have in common. There are eight we == Natural Abilities ==
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  • ...and [[Saving Throws|save at a -4]] against such attacks. Attacks based on fire are also at a +4 [[Roll to Hit|to hit]] and +1 to [[Damage (hit points)|dam All treants can also bring [[Animate Trees (natural ability)|nearby trees to life]] as "half" treants (it is unknown if this is
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  • ...in 3-5 rounds and large fires in 5-6 rounds. Magical fires such as wall of fire or a flame tongue sword will be doused within 7-10 rounds. ...atures whose bodies generate heat (salamanders, flame snakes, polar worms, fire elementals, etc.) or are composed primarily of earth (clay golems, earth el
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  • ...y, plants growing in the desert provide rare materials such as incense and natural resins, both of which cannot be found anywhere else. These goods are expor * [[Natural Bridge]]
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  • ...atural Abilities|fire-based abilities]] and [[Immunity to Fire|immunity to fire]] are unaffected by the spell. ...metal must make a [[Saving Throws for Items|'''saving throw''' vs. normal fire]] each round, or be scorched and lose half their worth. Objects like metal
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  • ...ave no effect. A [[Wall of Fire (spell)|wall of fire]] and other enduring fire spells form a shield against the swarm. A [[Fireball (spell)|fireball]] cl
    3 KB (453 words) - 16:58, 9 January 2022
  • | special = breath weapon, character class, fire resistance, immune to poison, setsakajo ...body heat, presumedly by a magical connection with the elemental Plane of Fire.
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  • ...permanent || 5 ft. cube/level || 3 rounds || none || transforms unworked, natural rock into mud ...evel || 3 rounds || none || creates a physical 15 ft. high wall of magical fire
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  • ...cate patterns and hues, to be a considerable improvement upon a humanoid's natural appearance. Barkskin offers a remarkable natural insulation against extreme weather conditions. While protected, the recipi
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  • * [[Fire Trap (spell)|Fire Trap]] * [[Natural Bridge]]
    5 KB (580 words) - 02:43, 5 October 2023
  • ...und objects]], such as stones, chairs, boxes or even a back pack. Missile fire occurs simultaneously with other forms of combat, as part of the expenditur ...Missile Weapons#Volley Fire|volley Fire]], below. Hand-sized objects like natural or [[Magic Stone (spell)|magic stones]], [[Chromatic Orb (spell)|chromatic
    7 KB (994 words) - 19:18, 23 October 2023
  • ...control water, [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]] ...s, water elementals lack an intrinsic purpose. Some serve as guardians of natural water resources, while others are tasked by summoners, who give them specif
    6 KB (915 words) - 23:42, 29 October 2023
  • When a character's body is thrown, broken or subjected to a wide range of natural and magical attacks, the character's body is not the only thing that is aff ...: 50px|Fireball !! style="width: 50px|Fire (magical) !! style="width: 50px|Fire (normal) !! style="width: 50px|Frost !! style="width: 50px|Lightning !! sty
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  • ...magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural<br>immunities]], [[Demonic Possession|possession]], [[Telekinesis (spell)|t ...urses]], as well as from [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Electro-based Attacks|electricity]] or [[Gas-based Attacks|gas-based]]
    5 KB (678 words) - 22:29, 13 October 2023
  • .... || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust
    3 KB (429 words) - 19:04, 11 November 2023
  • ...| touch || 6 rounds/level || 1 creature || 1 round || none || increase the natural [[Dexterity (ability stat)|dexterity]] of the recipient ...om source* || 2 rounds || negates* || transforms an existing [[Normal Fire|fire]] source
    3 KB (426 words) - 21:30, 28 October 2023
  • | special = [[Magic to Hit|+2 weapon to hit]], [[Natural Immunities|natural immunities]],<br>[[Slow (spell)|slow]], [[Strength (ability stat)|strength ...''naturally immune''' to [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Lightning (nature)|lightning]] and other similar [[Spellcasting|spell]
    4 KB (647 words) - 00:06, 30 June 2022
  • | special = [[Magic to Hit|magic to hit]], [[Natural Abilities|natural immunities]],<br>[[Resurrection (spell)|resurrection]], [[Strength (ability ...lemental attacks that would affect humanoids, such as [[Fire-based Attacks|fire]], [[Acid-based Attacks|acid]] or [[Petrification|petrification]]. However
    4 KB (707 words) - 03:32, 6 June 2022
  • | [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines ob | [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage ||
    17 KB (2,124 words) - 19:09, 11 November 2023
  • ...pons to hit]], [[Haste (spell)|haste]],<br>clay meld, [[Natural Immunities|natural immunities]],<br>[[Strength (ability stat)|strength (20)]] ...d]] will [[Slow (spell)|slow]] the golem by 50% while [[Fire-based Attacks|fire]] will cause the side of the golem so attacked to crystallize, granting it
    5 KB (788 words) - 01:50, 16 April 2022
  • All devils, regardless of their type, possess a set of [[Natural Abilities|innate abilities]] that they can employ effortlessly, each requir ...|fire-based]] attacks, including both [[Normal Fire|normal]] and [[Magical Fire|magical]]. Devils are impervious to [[Charm|charmed]], [[Sleep (spell)|sle
    6 KB (967 words) - 21:08, 2 November 2023
  • ...magic<br>resistance]], [[Magic to Hit|magic to hit]], [[Natural Immunities|natural immunities]],<br>[[Pyrotechnics (spell)|pyrotechnics]], [[Strength (ability The marilith possesses a set of [[Natural Abilities|innate abilities]] that it can employ effortlessly, each requirin
    8 KB (1,091 words) - 21:22, 2 November 2023
  • ...l)|detect magic]], [[Detect Malevolence (spell)|detect malevolence]],<br>[[Natural Immunities|immunities]], [[Invisibility (spell)|invisibility]], [[Weapon Im ...prowess, though they possess a wide range of profound [[Natural Abilities|natural abilities]]. These make an imp extraordinarily dangerous for their size.
    5 KB (695 words) - 21:10, 7 November 2023

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