Cleric 1st Level Spells

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Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
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The following table and links describe a list of 1st level spells that are available to the cleric.

- Bless
- Combine
- Command
- Create Water
- Cure Light Wounds
- Detect Magic
- Detect Malevolence
- Endure Cold & Heat
- Invisibility to Undead
- Light
- Magic Stone
- Penetrate Disguise
- Precipitation
- Protection from Malevolence
- Purify Food & Drink
- Remove Fear
- Resist Cold
- Sanctuary

See Cleric