Difference between revisions of "Cleric 1st Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
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| bless || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale
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| [[Bless (spell)|bless]] || touch* || 1 hour || 12 creatures || 1 round || none* || yes || increases to hit and morale
 
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| combine || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers
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| [[Combine (spell)|combine]] || touch || 40 rounds || special || 1 round || none || yes || unites clerical powers
 
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| command || 60 ft. || 2 rounds || 1 creature || 1 AP || negates* || no || compels a named action
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| [[Command (spell)|command]] || 60 ft. || 2 rounds || 1 creature || 1 AP || negates* || no || compels a named action
 
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| create water || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || no || creates water
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| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || no || creates water
 
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| cure light wounds || touch || permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
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| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 5-8 hit points || 1 round || none* || no || restores lost hit points
 
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| detect magic || self || 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic
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| [[Detect Magic (spell)|detect magic]] || self || 10 rounds || 10 ft. wide, 30 ft. path|| 1 round || none || no || detects magic
 
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| detect malevolence || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || no || detects potential enemies
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| [[Detect Malevolence (spell)|detect malevolence]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || no || detects potential enemies
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Endure Cold & Heat (spell)|endure cold & heat]] || touch || 1 hour/level || 1 creature/level || 1 round || none || no || reduces natural weather effects
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Invisibility to Undead (spell)|invisibility to undead]] || touch || 6 +1 round/level || 1 creature || 1 round || none || no || creates invisibility to undead
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Light (spell)|light]] || 120 ft. || 1 hour/level || 20 ft. radius globe || 1 round || none* || no || creates light
 
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| Example || Example || Example || Example || Example || Example || Example || Example
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| [[Magic stone (spell)|magic stone]] || 20 ft. || 10 rounds/level* || 1 stone/level || 1 round|| none || yes || allows damage for thrown stones
 
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| Example || Example || Example || Example || Example || Example || Example || Example
 
| Example || Example || Example || Example || Example || Example || Example || Example

Revision as of 03:30, 11 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
bless touch* 1 hour 12 creatures 1 round none* yes increases to hit and morale
combine touch 40 rounds special 1 round none yes unites clerical powers
command 60 ft. 2 rounds 1 creature 1 AP negates* no compels a named action
create water 10 ft. permanent 1 cub.ft./level 1 round none no creates water
cure light wounds touch permanent 5-8 hit points 1 round none* no restores lost hit points
detect magic self 10 rounds 10 ft. wide, 30 ft. path 1 round none no detects magic
detect malevolence self 10 +5 rounds/level 10 ft. wide, 120 ft. path 1 round none no detects potential enemies
endure cold & heat touch 1 hour/level 1 creature/level 1 round none no reduces natural weather effects
invisibility to undead touch 6 +1 round/level 1 creature 1 round none no creates invisibility to undead
light 120 ft. 1 hour/level 20 ft. radius globe 1 round none* no creates light
magic stone 20 ft. 10 rounds/level* 1 stone/level 1 round none yes allows damage for thrown stones
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example

The following table and links describe a list of 1st level spells that are available to the cleric.

- Bless
- Combine
- Command
- Create Water
- Cure Light Wounds
- Detect Magic
- Detect Malevolence
- Endure Cold & Heat
- Invisibility to Undead
- Light
- Magic Stone
- Penetrate Disguise
- Precipitation
- Protection from Malevolence
- Purify Food & Drink
- Remove Fear
- Resist Cold
- Sanctuary

See Cleric