Cleric 1st Level Spells
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Revision as of 03:23, 11 February 2020 by Tao alexis (talk | contribs)
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
bless | touch* | 1 hour | 12 creatures | 1 round | none* | yes | increases to hit and morale |
combine | touch | 40 rounds | special | 1 round | none | yes | unites clerical powers |
command | 60 ft. | 2 rounds | 1 creature | 1 AP | negates* | no | compels a named action |
create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | no | creates water |
cure light wounds | touch | permanent | 5-8 hit points | 1 round | none* | no | restores lost hit points |
detect magic | self | 10 rounds | 10 ft. wide, 30 ft. path | 1 round | none | no | detects magic |
detect malevolence | self | 10 +5 rounds/level | 10 ft. wide, 120 ft. path | 1 round | none | no | detects potential enemies |
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The following table and links describe a list of 1st level spells that are available to the cleric.
- - Bless
- - Combine
- - Command
- - Create Water
- - Cure Light Wounds
- - Detect Magic
- - Detect Malevolence
- - Endure Cold & Heat
- - Invisibility to Undead
- - Light
- - Magic Stone
- - Penetrate Disguise
- - Precipitation
- - Protection from Malevolence
- - Purify Food & Drink
- - Remove Fear
- - Resist Cold
- - Sanctuary
See Cleric